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dave1029

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  1. I used to think this way. I made a mod a long time ago for the old Skyrim that added all unique booze to vendor leveled list. It was unique at the time but I removed it because of so many downloads yet no assurance. It got like 5 endorsements and a couple of thank you comments but nobody seemed to care. Then I made a slightly overpowered shout mod and that got like 1500 and counting. So idk man. I just make what I want and if people like it they like it. If they don't, screw em. I make changes for myself, not for others. Though I'll happily share.
  2. Once you're 100 enchanting and have your god equipment, enchanting loses purpose. What would be astronomically cool, is if black souls could be bartered away via master level ritual spell that summons a powerful undead follower that can be fully interacted with like a normal follower (trade things, ordered to attack things, etc) but just doesn't speak. We as the player don't practice true necromancy we just summon. True necromancy is trading filled souls for power. A spell that also could give you attributes or temporary powerful bonuses would be awesome. The whole point of necromancy is trading souls for power. That does not exist in the current state of the game. Just simple powerful bone followers would satisfy me, and if I knew how to do it, I'd make it myself but I imagine that takes a quest with scripting to work and I don't know how to script.
  3. This is infuriating me to no end. I'm trying to make Dead Thrall a lesser power as it's annoying to switch everytime I kill someone, but the cast sound doesn't remain. It's completely silent. Any help?
  4. There's already a mod for this.
  5. Can someone make it so we can assign our tamed creatures to various tasks. If you need realism, make it deathclaws only, as lore says deathclaws are actually pretty intelligent. I want to be able to assign them as provisioners for supply lines.
  6. My problem with Digital Storm and others like it, is that they are just ridiculously more expensive. And usually, not always, something bottlenecks the system. For instance, they may put a bad ass awesome GPU, but not give a CPU that is near the performance of the GPU. I just use a local PC shop down the street. I do all the research, tell them these are the parts that I want, blah blah blah, and they charge me a $70 flat fee and do it. The only reason I don't build it myself, is because if the parts come in faulty, or something breaks during instillation, no skin off my bones. It's basically an insurance cost.
  7. 800 isn't near enough if you want to play these games at 1080p @ 60 fps. For a "solid" PC build, you're going to have to spend at least $1500. Here's some of the parts broken down for you: Monitor: $150 for a good 1 ms HD one. These vary heavily in price that number is just being thrown out there as a guideline. OS: $70 these days? Keyboard: Gaming: $50, normal $15. CPU: $250 GPU: $400 RAM: $120 PSU: $200 HDD/SSD: $150 Case: $70 Don't think I missed anything... but those are prices you'd expect to run those older games at 60 fps @ ultra, and the newer ones at medium @ 60 fps. Don't forget, that's if you built it yourself... There's fees associated with someone assembling it for you.
  8. Sometimes I look at screenshots and wonder how the player can see where they're going, it's OK artistically for screenshots but I wouldn't want to play like it. Games don't need DOF, the eyes react to a virtual world on screen in exactly the same way they do in the real world, the eyes still focus on the point of interest with the rest covered by peripheral vision. +1
  9. DOF doesn't even make sense in gaming. We can move our eyes to survey our entire FOV, but in games you can't move your eyes to focus on a position so DOF becomes an ugly unrealistic hindrance.
  10. I think the 295x2 and Titan-Z are the first single PCB cards to be able to handle ultra-realistic graphics @ resolutions higher than 1080p. For me, 4k looks way better than 1080p, but only slightly better than 1440p. And The Witcher 2, being one of the best looking games I've ever seen, runs above 60fps maxed (no ubersampling) on a single r9 290x @ 1440. So I think these newest cards can handle it, and it's only going to get better.
  11. Oh it's definitely the games. Which is why we recently had this big bump in the need of better hardware because of the new consoles. But my point is games are starting to get pretty enough to the point where having cutting edge tech isn't giving as much extra eye candy as it used to. Imagine Skyrim on low *barf.* Watch dogs on medium did not look terrible. Didn't look good, but the scenery wasn't bad enough to detract from the enjoyment of the game.
  12. dave1029

    Witcher 3

    That's true, but the game we saw footage of was on the xbox one, and not on PC. I think it will be the best looking game released to date when it debuts next February.
  13. I think, we are finally at the point where increasingly better hardware is less important. Games with current top end hardware look absolutely gorgeous. To a point where I can't imagine in 5 years us saying it's an eye sore. Today, I can't go back and play oblivion because of the graphics, yet in 5 years, I wouldn't see a problem going back and playing Skyrim because the graphics look great with minimal mod usage. Thoughts?
  14. dave1029

    Witcher 3

    I believe this game will set the tone for all "next gen" games. It looks... well... insane. Reported as 20% larger than Skyrim with no load screens. If games like this can become the standard, then maybe we will stop getting half ass games in the future. Now of course the game isn't out yet, so this is all speculation, but the developers of this series have been good to their customers. They have no reason to lie or misguide.
  15. Got the witcher 2 for $5. Having a blast with it.
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