Preface: I want to change what weapon Cait uses. Shes awful with the shotgun, her AI makes her try to snipe with it. I'dd like to either make her use whatever weapon she has in her inventory w/o having to worry about ammo or change her companion weapon to Piper's 10mm. I'm not too sure how FO4 determines which weapon companions use "by default". I'm looking at Cait in TES5Edit with Fallout4.esm loaded, and she doesn't have any reference to her weapon, CompCaitShotgun (or something alike). Piper has her CompPiper10mm in her inventory/items, while Cait only has her baseball bat (that she never uses, due to her combat style being skewed for ranged 10 to 1). Also I didn't see anything special about the CompPiper10mm and CompCaitShotgun that flagged it as requiring no ammo, though this might be a record that TES5Edit can't read yet. So, I didn't really mod FONV or FO3, but how are companion weapons usually handled ? Is it loaded up in the companionactorscript, or is it defined in the NPC record, or is there an other section that binds companions/npcs to equipement ?