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Stabsfoo

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Everything posted by Stabsfoo

  1. Weow, coverup steve did a thing. I took your pro tip and downloaded all the good mods he made. Right before ASIO *redacted* If user == "Stabsfoo" int i = cows.length While i > 0 i-- cows[i].Explode() EndWhile EndIf
  2. Realistic weights and forces for ragdolls. More friction (bodies gripping instead of sliding like they're on ice.) More weight (no more hollywood bodies flying 30m from a shotgun.) Example mods from previous Fallout games: http://www.nexusmods.com/newvegas/mods/59147/? http://www.nexusmods.com/fallout3/mods/12306/?
  3. I am curious to know if someone has already come across the bug I am suffering from. Basically every first attack on an enemy prompts a green aura around the enemy and a background noise (doesn't happen on one-hit kills). Im unsure what mod may be causing it and it has only begun since creating a new character and overwriting my others characters to have the same bug. I do intend to go through all my mods to find the culprit but before I do I thought someone may know what the cause is. I have tried searching google and the forums with no luck and that is probably due to now being able to describe the issue properly. If you can point me to a thread I would greatly appreciate it. Cheers, sbats. Here are some screenshots of the said effect. http://i.imgur.com/Kh6mSt2.jpg http://i.imgur.com/EMismQh.jpg
  4. There has to be more people who want this mod to happen, the immersion would be epic.
  5. Possible Solitude on execution day. http://img252.imageshack.us/img252/6571/solitudeexecutionday.jpg
  6. So we need to get this ball rolling and make this hotdamn populated. Lookin forward to the immersion!
  7. For each NPC/family of npc's you could add a house in and around towns with scripts for what they do everyday.
  8. Ideas to make the crowded/populated cities/roads more immersive. Once the roads are populated/crowded: - Thieves randomly robbing travelers on the roads. - Moving horse and carts on the roads, maybe the ability to ride on the back of one. - Calvary :D - Imperial/Stormcloak checkpoints. - Maybe some comes running from off the road after being attacked by bandits, opportunity to help/rob the bandits back/kill survivor. Cities: - Hopefully someone would be able to script movement patterns for NPC's; for example, like a current in a river, circling around the paths in the cities. - Random rumours and merchants selling stolen gear, requiring help with bandits, etc. - Guard patrols. Word.
  9. Skyrim isn't some hippy refuge, its a land ravaged by war, thieves, plague and dudes who need to be stabbed. Jus sayin.
  10. Quick example :D bit dodge but I think it gets the idea across. http://img823.imageshack.us/img823/5001/populated.jpg
  11. You could script the NPC's on the highways to be moving towards a certain city, people with carts etc, maybe moving caravans with supplies, weapons etc. For the cities and towns, perhaps a script that moves the npc's around like a current, the bazaar/market area could have more people. Ability to companion some. NPC's working in farms. It would be a big job, but the immersion would be well worth it.
  12. Requesting a mod that populates Skyrim like the Crowded cities and roads mod for Oblivion. Roads filled with travellers and cities that are 100+ would be awesome. I think it would be safe to say that I am not the only one feeling like the population of Skyrim feels likened to a local bus. Now that the kit is out some talented modder should most definitely take this glorious task of making Skyrim feel more immersive with a larger population. Check out the "Crowded Cities Mod" for Oblivion on the ewtubes for a similar understanding. Also I'm thinking the mod could have increments in percentage of population increase for low-end PC's to high-end PC's. Like this --------> 25% increase %50 increase 75%... 100%... 200%.... and so on. Peace, make it happen for the love of baby Zues.
  13. In a cave? A poltergeist is throwing s*** everywhere? Comes in the form of green flickers? To late, already know, fair do's. I only get green flickers when my fps goes over 100, in caves, and up north. The FPS limiter mod keeping your fps below 100 fixes the issue. Jus sayin. Booyah.
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