since i really have nothing to do, ill translate XD (summarized translation tho ) In a recent interview with todd howard, we discorvered some new info about skyrim, the developping temas decided to make a more organic scenery, he describes different types of cave such as moss filled caves( i think its moss in english, its the green stuff on trees) , while others will be icy caverns, there will even be one of these icy caverns situated in an imperial fort. there will be 5- 6 different climate, or scenery( like volcanic tundra, glacier fall forest etc) and within these catagories of scenery will also be many variations. (in other words i take it as the scnerey will be far less generic than in oblivion) todd then explains the loot we will get . They varie it, on some occations, specific items the devs chose will be at certain places, while at other occations ull get random drops depending on the sector wich u are in like fallout 3 (i guesss it goes also with the difficulty of the dungeon.) we will have 3 perk trees to chose from, (magic stealth and warrior based trees i presume) its a classical perk tree, to get a higher perk you will need to aquired preliminary perks in order to unlock the acces to the stronger one. the analog sticks will be used to direct the slice of your weapons (which is amazing) this will also allow you to rain combos down on ur foes, we will also cross many boats on our path, but we wont be abul to direct it with our player. (probrably a carriage system thing) , they then explain how we wont be abul to ride dragons on release, but that a dlc containing this aspect is highly probably ! thats pretty much it, hope i was better than google XD