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Everything posted by koukouroukou1
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Its too shame that we are thinking the same and i do understand what youre saying but i dont get a result like you from blender...I dont know what it happens with 3ds max but i do what you or everyone would do in any 3d program like moving the parts in edit mode but when i export and try to paste over the same thing happens like if i had moved the parts in object mode... Wanna take a look,here is some screenshots from another discuss forum Exported from max in edit mode with all vertices selected and moved to the correct place And after the paste over, it again lookes like i just copied and pasted over mine magazine on the vanilla magazine...
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Yeah, but im not so sure that moving the magazine on custom weapons in edit mode by selecting all vertices will make it better since this happened to me,i do moved the magazine NiTriStrips in edit mode in 3ds max and then tooked that exported mesh and pasted over my custom weapon magazine NiTriStripsData and didnt make it better neither worked as it should...i don't think that is necessary to moving animation nodes at all since there is no point at it
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As the tittle says has anyone else out there have came across with this bug for the sniper rifle magazine misaligned position after reloading...its very clearly on custom weapons since vanila sniper rifle magazine is too small and cant be noticed if you dont look carefully, that the magazine tend to move a little closer to the grip (-x axis)...anyways does any one have ever noticed that problem(s)?
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you have to convert those weapons meshes(amr,service rifle) as armor meshes and then rig it to the game at the place you want the process involve some scripting knowledge also after all
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Old save, new game
koukouroukou1 replied to MagorG's topic in Fallout New Vegas's Mod Troubleshooting
Or open up the FOMM go to Tools>Save Games>click on your save and see the poping up window the mods that you were running this period -
Having a serious problem
koukouroukou1 replied to Aviator8492's topic in Fallout New Vegas's Mod Troubleshooting
I haven't experienced the problem myself but way too many peoples has this problem so I cannot personally vouch for the solution, but this is supposed to fix it: Beatrix Bug Script Removed UPDATED.it will should do the trick... But from me is that.Beware.I wouldn't use that "bug fix" until the author fixes or update his own file. It contains all vanilla scripts,so watch where you put it in your load order because it will be confilict with all the other mods that change the vanilla scripts.... -
For the Magazine you have to set up a NiNode with a NiTransformController in NifSkope you want help with that i can help you?
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Put Meshes,Textures,Sound Folders and esp or esm file into your (install folder)\Fallout New Vegas\Data
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Toggle Aim & Hold Down Sneak
koukouroukou1 replied to profsim's topic in Fallout New Vegas's Discussion
I don't think so that there is a mod like thishttp://www.thenexusforums.com/public/style_emoticons/dark/mellow.gifsorry Use "ctrl" button to toggle sneak -
I really can't understand your question???but try to change the "Shell Casing" projectile in "Art and Sound" section of the GECK
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Removing XP from Combat
koukouroukou1 replied to cjunkie247's topic in Fallout New Vegas's Mod Ideas
Idk if there is a mod that disable at all or a console command but you can use this instead Slow Learner Trait -
Mod that increases sneak attack damage?
koukouroukou1 replied to TheWalkingDemon's topic in Fallout New Vegas's Discussion
I recommend you to use this mods: 1.Project Ultimatum by sagittarius22 2.Realistic Headshots by tehoneandonly Or Better Headshots -
Custom Sound in G.E.C.K.
koukouroukou1 replied to JasonNuka's topic in Fallout New Vegas's Mod Troubleshooting
You have to create new sounds in GECK.After you have put your personal sounds >in the sounds/fx folder...open the geck and go edit a random sound,SET a diferrent ID,select your sound below the id section...(optional)adjust the sound level as you wish for set looping or everything you want and come in handy...then edit your weapon(equip, unequip, pick up, and drop sound)using your sounds (in the sound pick list) that you have created before -
Please DO stop the music
koukouroukou1 replied to McMaverickz's topic in Fallout New Vegas's Mod Troubleshooting
http://www.thenexusforums.com/public/style_emoticons/dark/woot.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/woot.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/woot.gif -
Please DO stop the music
koukouroukou1 replied to McMaverickz's topic in Fallout New Vegas's Mod Troubleshooting
Ouaou...this is really weirdhttp://www.thenexusforums.com/public/style_emoticons/dark/teehee.gif but i like it Maybe you haven't set an UnEquip sound so the song still playing when you holster? Try to set your song in idle sound section not in the equip it could be better...hope so!!! http://www.thenexusforums.com/public/style_emoticons/dark/tongue.gifOr.... just make a non-looping sound and use that!!! -
Prone Crawl
koukouroukou1 replied to koukouroukou1's topic in Fallout New Vegas's Mod Troubleshooting
If anyone know how t delete this topic from here PLEASE REPLY THANKS! -
Hey Guys i was wondering if anyone can or be possible to make the player go prone because it will be perfect for sniper player's as well as for sneaking gameplay??? Something like that: 1.Prone Get down 2.Prone Crawl http://www.youtube.com/watch?v=5twxK8ivJhY&feature=player_embedded 3.Prone Aim&Fire 4.Prone Get Up
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Hey Guys i was wondering if anyone can or be possible to make the player go prone because it will be perfect for sniper player's as well as for sneaking gameplay??? Something like that: 1.Prone Get Down 2.Prone Crawl http://www.youtube.com/watch?v=5twxK8ivJhY 3.Prone Aim&Fire 4.Prone Get Up