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About mikegrauohr

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Germany
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Apex Legends, Cyberpunk 2077, Dirt Rally 2.0
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mikegrauohr's Achievements
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Mod showing DPS that CDPR removed in 2.0
mikegrauohr replied to walentaz's topic in Cyberpunk 2077's Mod Ideas
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Odd request- Jogging AP Cost.
mikegrauohr replied to SargeWashington's topic in Fallout 4's Mod Ideas
... really? No answer in two years?? I would really like to see this mod! Keywords "survival" and "immersive"... While youre running or jogging you use less AP as you would sprinting - tadaaa: theres a reason to walk - to recover AP! Edit: Heres "No Infinite Running Anymore" a solution for F4SE user but its got its limitations: https://www.nexusmods.com/fallout4/mods/34881- 2 replies
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- realism
- neverskippedlegday
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(and 2 more)
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On the fly weapon mod changing.
mikegrauohr replied to ShiranuiMahamayah's topic in Fallout 4's Mod Ideas
Still interested! there are: T.A.S. https://www.nexusmod...t4/mods/15450/? Portbl Craft Tool https://www.nexusmod...t4/mods/11783/? But nothing more convenient? Bethesda, why..? :'( :D (same topic: https://forums.nexusmods.com/index.php?/topic/4141435-changing-weapon-mods-in-the-field/ ) -
Changing weapon mods in the field.
mikegrauohr replied to ShiranuiMahamayah's topic in Fallout 4's Mod Ideas
Still interested! there are: T.A.S. https://www.nexusmods.com/fallout4/mods/15450/? Portbl Craft Tool https://www.nexusmods.com/fallout4/mods/11783/? But nothing more convenient? Bethesda, why..? :'( :D Edit: same topic https://forums.nexusmods.com/index.php?/topic/4022915-on-the-fly-weapon-mod-changing/page-2- 12 replies
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- gameplay changes
- gameplay effects
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(and 2 more)
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Merged Plugins Error Resolution
mikegrauohr replied to JackWallace's topic in Fallout 4's Discussion
Hi JackWallace! I dont know if i understood correctly (english isnt my first language) but ill try my best! :) At first you can drag and drop those references, if you want to carry over sth, do you understand what i want to say? Also normally you can edit manually by double clicking the reference or parameter. But as far as i know not everything which is marked as error by xedit is actually a problem. Sometimes modauthors particularly mention that xedit will mark sth as error but theres no need to worry. You could try to contact the authors of the mods you merged/which caused this error message. if you have the feeling that i can still help you, just pm me otherwise its possible that i wont notice your answer :) if i could help feel free to give kudos! Thanks and have fun! -
Still no mod out there which replaces energy weapons? Im absolutely sure there are a lot of players who would like the idea! You could replace BoS and Institute laser rifles maybe with mod guns like M16 etc or AUG or sth like that. There has to be someone who already did sth like that for himself! Please... :D read it and share it!
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Im still looking for a "no Energy Weapons" or "Energy Weapon replacer" mod which replaces EWs with ballistic guns or grenades, mines and makes them absolutely rare and uncomon. Didnt find anything and i didnt had the time to do it myself... Anyone who could change every vanilla EW reference (which is easily changeable) to a ballistic one? Laser turrets to mg turrets, plasma grenades to frag grenade, laser rifle to pipe rifle and so on. Change leveled lists so raider spawn with other weapons - mabe with dlc weapon integration? What about robotparts? You could add the option to increase significantly the damage of the few still existing EW for extra spice. Any ideas how to do a complete mod that? I think a well done mod like this could really improve the game feeling for me and a lot of other players. Could also improve performance in battle situations where you normally could see a lot of laser beams which can hit fps on low end pcs. Completely lore friendly with for sure still a couple of (maybe storybased or scripted) energy weapons ingame! Feel free to text me if youre interested in (making) a mod like this or have other essential ideas ;-) Bye! Mike Grauohr
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Thanks Mate!
- 5 replies
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- stealthplay
- stone
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How to keep lights on without power
mikegrauohr replied to mazakala's topic in Fallout 4's Discussion
Hi! Maybe add the words GECK or Creation Kit in the title - i thought you dont know how to setup a generator and a lamp ingame... Sorry cant help, havent used it so far. Mike Edit: Well thats awkward. Next time im gonna look out for tags - sorry my fault :-) -
help me please with the corect order for my mods
mikegrauohr replied to mike2030's topic in Fallout 3's Mod Troubleshooting
Hi - sorry but i dont have time (atm) for reading through your whole loadorder (aside from that its too long since ive played/modded FO3...sadly enough), but i can suggest generally a few things: - double/triple check MANUALLY if installation went alright (can think you did already... but you never know!) - check the sites of your biggest mods which alter the worldspace (just like the weather mods do) and look for patches, notes etc - put the weather mods at the bottom of the load order (what youve already done as far as ive seen). - check for conflicts using Fo3Edit (if youve never used it: its a really, really great tool - couldnt play fallout without anymore - and there are really great explanation videos on youtube, its really not as difficult as it looks; i think theres a tutorial made by gopher?) - create a merged patch with fo3Edit (again - if you dont know how - check for tutorials for example on youtube) - I dont remember what mod manager i used for Fallout3 but have you already tried Nexus Modmanager? Im currently using it for Fallout4 and aside from some minor bugs its really good in my opinion! Dont give up! if you really like Fallout3 (and why the hell else should you still play it?) its worth it! Good luck with your mods and in the wasteland! Hope i could kind of help... maybe soon somebody whos still into Fallout3 and knows your mods can help! Mike -
Nice! Guys - youre great! Thanks for telling me of the throwing weapon mod! Kudos to you, Ekayne! @ Flipdark - sounds great! Good luck with modding - you can let me know if youve uploaded it!
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- stealthplay
- stone
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Hi guys, just wondered why there isnt the possibility in the game to throw a stone. basically i just wanted to improve my granade-throwing-skills without wasting actual grenades (just started the game... and i will sure not use the throwing ark!) and then i remembered that you could do it in far cry to distract the enemy. And maybe it could be a really cheap and funny weapon with some damage added. i thought about how it could be done and here are my thoughts: basically i would take a frag grenade and change meshes and textures to a little stone for example (there has to be a suitable in the vanilla esm). then tweak the weight, delete the explosion effect and change the damage to 5 or 10 and its done - isnt it? Unfortunately ive only taken one or two looks in FNVEdit (checking for conflicts, creating a merged patch sth like that) and have never made more with it much less Fo4Edit. Anyone interested in making this little mod? or giving some advice? Mike Grauohr
- 5 replies
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- stealthplay
- stone
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Fallout 4 1.5 Update Public Service Announcement
mikegrauohr replied to SirSalami's topic in Site Updates
In response to post #36975840. Yep - as its explained at nexus and the official bethesda homepage. They want us to use the beta without any unofficial changes for the best feedback. Though its pretty easy to enable mods and console again! -
Holster Physics Equipped Weapons
mikegrauohr replied to blaze1514's topic in Fallout New Vegas's Mod Ideas
God damn it devinpatterson so here youre again with a damn nice innovation! i once bothered you bc of an update of loved bubba :) i watched your demonstration video and it looks really nice! would be great if someone/ you had the time to complete it - would be so immersive... thanks for the tipps blaze :D but though i try to avoid wrong spelling there is sure still enough wrong as if i could put extra faults in my sentences... my biggest problem is my word order i think^^ -
Holster Physics Equipped Weapons
mikegrauohr replied to blaze1514's topic in Fallout New Vegas's Mod Ideas
Thanks :) nice compliment! Yeah maybe theres a way like that but - i dont think anyone will do this for you bc it sure is a lot of work^^ just for a few specific weapons... i would recommend to learn scripting for yourself otherwise youll have to wait for sth which probably will never be uploaded... ive got some ideas of how to do that too but i dont have the time to (learn how to) do it by myself. if youre interested i would try to describe but at the moment im really tired and dont find the right words... good luck though, mike