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Everything posted by IGSpelly
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[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
trail trial. A detail for sure. But still wierd weird -
Mod Request/ game balance improvement
IGSpelly replied to mitbrown's topic in Kingdom Come: Deliverance's KCD1 Discussion
It should. Though I dont know exactly how to do it. Either you will find it in the xml files, or you need a hex-editor to get the job done. My suggestion is to pour over the different variables lists found here on the nexus. And also go through all the xml files found in the data folder. -
[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
the one about the camera magnetism. I wrote it below the steam path notes. Been trying to turn of the soft lock. So I can move about freely during a fight and by using AHK tying hardlock to be active when I hold block. That does not work since the enemy cannot block your very fast attacks if you are not in soft-lock mode. Effectively making you OP as f*#@, since you can hit them 10 times before they try and hit you. -
[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
Guess I have to buy it now that he has specifically mentioned my comment. If he get's it working properly, It will probably be worth the cost of a mini-DLC tbh. -
Plate Chausses + Gambeson Fix
IGSpelly replied to IberianVaelico's topic in Kingdom Come: Deliverance's KCD1 Discussion
It is about the inconsistent layer system that culls items according to some internal logic. I have asked about this in many places. On this forum I have put up a request for a guide on how to manually editing the clipping parameters. Likely it is not yet possible without the MOD-Kit, and perhaps we cannot do that even then. Depends on how much access we get to this game. And how much the KCD team are willing to explain on how they designed the game systems. tl;dr There is no sollution to it yet. Pester Warhorse on their forms. Please also pester them about 3rd person camera while you are at it :D -
as most of my posts, this is asking for resources. Has anyone figured out how the key-press effect is bound to the keys? Reason I ask is best described with an example. Currently, pressing the lock-on (hard-lock) a second time, switches the target. What I am attempting to do is to have it instead unlock. Pressing and holding the button switches the target. I dont know if this is even possible, because of hard-coded keybinds etc. But it would be nice if someone has figured out this through some means that elude me. Either that, or some input in how to possibly figure this out. Thanks for any and all help.
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Long story short. I am trying to remove the soft-lock camera magnetics. I can remove the soft-lock alltogether, but as the innitiated already knows, this makes the game very easy. Reason is that the enemies cannot block your attacks without the soft-lock system. So I therefore need a sollution to my problem that does not remove the soft-lock system. Going through the console is slow and tiresome. Which is why I am here. Has anyone managed to dump all console commands to a text file or something? This would quicken my arduous search for the correct command, and I would be very thankful. Ofcourse, if it leads to a proper mod, any and all credits will be respected.
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[Tutorial] Tweaking RPG Parameters
IGSpelly replied to Xylozi's topic in Kingdom Come: Deliverance's KCD1 Discussion
"LockPickingToleranceMCoef # the kockpicking tolerance formula #lockpicking" kockpicking... hur hur hur hur. -
[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
The sad thing is that all WHorse needs to do is to check a box they unchecked, recompile the code, and release in an update. 2 minutes work, a few hours or so of automated computer work, and then presto. But they wont. I am starting to lose confidence in the supposive "mod-community support" they sold me the game on. https://www.express.co.uk/entertainment/gaming/924153/Kingdom-Come-Deliverance-news-update-mods-patch-PS4-Xbox-One-PC still... what will they allow us to modify? Who knows... -
[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
"... via trainer..." is that cheat engine? If so, that is how I fixed the fov and camera issues for all the mass-effect games and shadow of mordor. It is sad that basic player agency has to rely on hacking and cracking the game-files. Some dude on the official warhose forums argued that such player choice was frustrating as a developer because it broke their vision for the game... I got an autism diagnosis, and not even I have that level of control-need. Anyhooo, looks promising. If a 3rd party program is what gives me a proper RPG camera, then it is a necessary evil. Thanks for the update. LOL, on the video, the author tries to act like he has all the power. Which means that I will NOT download it. Likely he is doing this for the sole reason of making money. And therefore we can expect the hidden cost to be a member of his bot-net. More than likely cheatengine can find a fix that does not invite shady people to your computer. 1 - Trainer for it game (with this 3rd person mod) will be not free. Price will be aboute 5 dollars. 2 - Trainer will be have free 1 day trial version 3 - Trainer i will made like i want (with looking closely to what people wishing) and when i want (maybe never -
Example: When I wear the charlatans robe and old plate pauldrons, the waistband and shoulderbag is culled. The slight clipping on the left shoulder seems to be the reason. Yet there are item-combinations that clip far more than the above mentioned combination. From this I assume that the anti-clipping is done by manually solving the clipping according to some set of assumptions, and not by some intelligent culling mechanic. Similarly the waffencoats become super-oversized and looks like Henry is wearing two layers of american football gear underneath. Therefore I request a guide on how to alter the anticlipping mechanics. I dont know if there is anyone that has this figured out yet. But if someone has, then this would be perhaps the best grafical quality improvement activity the community can do at the moment. With a guide, even people like me should be able to contribute to this endevour. Thanks in advance to whoever figures this out and takes the time to write a guide.
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There is a mod that shows you how to alter the window for timed things like master-strikes and perfect block. Search on the nexus, and you will find it. My suggestion goes as follow. Copy the window time from Master strike and put it in perfect block. Set the window for master-strike to 0 seconds (removes if from the combat completely). Edit the Main_Hud.dds and rempove the green shield icon and the golden blur next to it. Find how people are editing item stats. Set your longsword damage in concordance with the worst possible longsword. et voila. A quick and dirty edit that return the excitement of a difficult and challenging melee system. I WILL rework the perks properly, and balance the items properly once I have some time. Currently IRL needs my attention.
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[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
So, using K and L you can rotate your character in the inventory. Which means there is no additional clipping issues on your characters back. Basically, the only thing we should have to do is add specialized animations... which might already exist. And add a head to Henry, which is likely just adding an adress to the correct model and textures. The real problem is likely making combat work properly. -
Question about KCD mods
IGSpelly replied to Niizzy's topic in Kingdom Come: Deliverance's KCD1 Discussion
Noooooo! I was promised modding tools. I like the foundations of the game, but there is so much complexity missing. This game goes from a 10/10 in my book to just above Skyrim. I am at least engaged enough to finish it. But this might actually force me to create a twitter account, so I can pester WHorse about release or at least updating us on the progress of Mod-Tools. God, I hate the politics of game-developers. They always get in the way of creating fun and genre expanding games. -
[Mod Request] Disable master strike
IGSpelly replied to capati's topic in Kingdom Come: Deliverance's KCD1 Discussion
Yes, additionally I would like the combos to not be a way to damage an enemy that has stamina left for blocking. I would rather see them either increase stamina damage, or allow for smaller stamina cost if executed correctly. Thankfully the basis is there, I would say that removing master-strikes and reworking and adding new combos is as simply as tweaking details. But as to how to do it... -
Combat improvement discussion
IGSpelly posted a topic in Kingdom Come: Deliverance's KCD1 Discussion
The combat is good, but have a lot of issues. I really want to get into the details to try and improve and expand the depth. To do that, I need to figure out a few things. There is a guide in how to edit perks. I also want to add items, change items in the game. Control what is sold and so on. I also want to tweak the combat mechanics in real ways, such as movement on the bows, how much they jiggle, etc. So I rewrote this post to ask for a few things. Hopefully there is already a modders guide that I have not found for some reason. Otherwise I would appreciate any and all input. - How to: Add new items, how to add those items to vendor lists. Alter how much they cost, etc. - How to: Alter stats on enemies, alter how quickly they get scared, and how often they attack. - How to: Edit position and size of UI elements, and how to do more than just re-touch the main_hud.dds - How to: Edit combat effects. Such as stamina cost of swing, hit sepparated from miss, and so on. I fully understand the current limitations on modding. But if someone has an idea that might work, I would love to hear about it and experiment during the evenings of this weekend. Here is an example of what I want to do. End goal: Remove the ability to loot an entire camp and get insane amounts of groschen (currently at 20k in my playthrough. No need to haggle). My current idea: Edit the weight of items to 600 weight-units. Add a perk automatically unlocked at the start of the game that reduces equipped items weight to 1%. Another one would be. End Goal: Add the ability to equip a secondary weapon. One better suited for specific enemies/situations. My current idea: There should be a controller that dictates what weapons is tied to the "ranged equip" button. But it would be useful to not have to enter the menu just to change from longsword to anti-plate armor. And a third one would be. End Goal: Front heavy weapons cost more stamina when missing a swing. My current idea: ??? Final example End Goal: Make full plate armor have draw-backs. Primarily running in full-plate with drain your stamina very quickly. And jumpin is not really a thing. My Idea: ??? -
[Mod Request] Major Perk Rework
IGSpelly replied to LanyontheMad's topic in Kingdom Come: Deliverance's KCD1 Discussion
I agree that we need to fundamentally rework the perks. The pin in place is a very good idea. It allows crowd-control without impacting the 1v1 difficulty. Ofc, it is rather pointless when you take half a year on you to change weapon. Additionally, pressing or holding certain keys removes the ability to change weapons at all. Perks like faster weapon unsheath speed. Perks like negating enemy attacks for a short time, etc etc. The combat is the best I have played in a open world, tbh it has the biggest potential of any I have played in a single-player game. But there are problems. Power-creep, master-strikes dominating late-game melee combat. -
This is more than altering values. Unless we are lucky, this would require creating new items recognized by the game. Modding is currently bare-bones because a lot of the engines console-commands are blocked, and we lack the mod-kit.
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[Mod Request] Disable master strike
IGSpelly replied to capati's topic in Kingdom Come: Deliverance's KCD1 Discussion
Non that I have found as of yet. Granted, I am focused on irl currently, so I have not combed through the available moddable files nor all the console commands. Perhaps someone else knows how to do it. In which case I would like to add my wish for a mod like this as well. I am in a state where anyone wearing thicker armor than gambeson also has skill enough to 100% master-strike me. Which forces me to wait for a master-strike and from there attempt to get off a combo. Ofc, the skills and weapon quality makes the fight very short indeed. -
TimeScale mod
IGSpelly replied to matrixmonster's topic in Kingdom Come: Deliverance's KCD1 Discussion
The problem currently is that the console command that controls timescale; t_scale 0.0 to 10.0, also has an effect on movement speed of NPCs and the player. Setting it to 0 freezes the game world. Setting it to 10 makes everyone move crazy fast. Which is cool for all potential mods, except a 1 to 1 timescale mod. This would require a mod-kit and script extender before anyone can make this a thing. The mod fitting this t_scale version is a meditation mod inspired by the witcher. Ofc, the max setting is way to slow for a meditation/visual waiting mod. It takes a booring amount of time to wait even 12 hours using this max setting. -
[MOD Request: "3rd Person Camera View"]
IGSpelly replied to M1oCid's topic in Kingdom Come: Deliverance's KCD1 Discussion
Just prophesising here, but I think why I know why they disabled the 3rd person camera for release. Marketing. All open world games have tons of buggs that pass by companies with massive QA departments, so they knew they would never avoid the stigma of "broken on release". If they had included a non-supported 3rd person, then much like a picture of someone eating a banana, people on the internet would misrepresent the game... which sadly is enough to convince the mobs of peasants on the internet that the game is suffering from bugs and unfinished corporate greed, than it really is. I can fully understand this decision. Their company rides on the success of this game. Not to mention the years they have plowed into the project. I expect that there will be several animations missing, such as jumping fences, picking up items, etc, as well as clipping-issues on the back of models. The layered system means that every single possible combination has to be manually checked. Which leads to a massive time-save if all they have to do is the front of the character. And we know for a fact that some combinations will clip horribly even WITH this reduction of work-load. AFAIK, they dont have an automated system for model-culling or clipping sollution. The Waffenrocks might looks like a sollution a script would arrive at, but I think that it is actually a product of massive work-load and an alluring simple sollution. Sure, they all look to be make of cloth one palm in thickness. But they dont clip all that much. Anyways, what does this mean. Well, even if they turn on the console command for 3rd person... which they should, no matter what... to get a functioning 3rd person camera, we the community need to: 1. Produce animations 2. complete textures and fix a litteral endelss stream of clipping issues. 3. completely rework the targeting system 4. completely build a 3rd person damage system since it is likely based on the camera being the center for attacks, blocks, and if you hit or miss. While there are people who could do this solo, I think that this will require a community effort. And access to a script extender and various other tools. The 3rd person camera might be the Unicorn, in similar terms in how combat mods for Skyrim is a unicorn, since they never really make combat fun. I hope I am wrong. But we should define the design in these forums. As well as be prepared to each of us pitch in the time to learn to fix clipping issues, both learning whatever tools is provided, and learning how to not make stupid game-breaking edits. Which means that we will see a 3rd person camera AFTER new models and items, new animations, and a thriving armor-modding community. This will likely NOT be done in the coming months. Or I am full of s#*!, and we will get an update that adds a perfect 3rd person camera within a week. -
Mod Request: Legolas reload speed
IGSpelly replied to DuckersMcQuack's topic in Kingdom Come: Deliverance's KCD1 Discussion
Well, it is a question of speed, and that is available through t_scale atm. So the foundation is there, if we find some way to apply timescale to henry only. Ofc, that would allow him to run fast as well menthinks. Kinda op...