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cooltrickle

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  1. Sounds like you need to use this mod: http://www.nexusmods.com/newvegas/mods/45652/? "CASM:NV replaces Fallout: New Vegas' saving system so that you no longer have to rely on only a single autosave or quicksave to fall back on."
  2. Have you tried using the Guard Dialogue Overhaul mod?
  3. Agreed. Also, the developers that made the STALKER games have formed a new studio called Vostok Games. They're working on something called Survarium.
  4. For people who hate Ulfric, do you also feel the same way about the Redguard leader who is responsible for Hammerfell rejecting the White-Gold Concordat treaty and leaving the Empire? And let's not forget the leaders of the Black Marsh or Elsweyr who seceded from the Empire. Didn't they "weaken" the Empire? Why aren't their motives being judged or is criticism only reserved for Nords? Due to the actions of these provinces, the "Empire" only consists of Skyrim, High Rock and Cyrodil and I expect the latter is full of Thalmor soldiers. Skyrim and High Rock have the advantage of tough, rocky terrain populated by some of the toughest warriors in Tamriel making it a nightmare for any attacking force to conquer. So, why should Skyrim or High Rock for that matter, give up and make it easy for the Thalmor with these advantages? Ulfric, is the only Jarl who has has the guts to defy the Thalmor openly. Other Jarls are less decisive; they support the Empire but still let their subjects worship Talos. This is cowardly. If they disagree with the terms of the treaty then they should show it, like Ulfric. If they had, perhaps Ulfric would not have felt it necessary to kill Torygg. Torygg died because he was indecisive. He should have made an effort to get a feel for where the other Jarls stood and act accordingly. He was lazy and placed his faith in the "Empire". The same Empire that incompetently lost half of its provinces. He failed so Ulfric killed him. Good riddance. I would say right now, as always, the future of the Empire lies with the actions of the Nords not the Imperial City. When the Nords have wiped the floor with the Thalmor, perhaps they will offer the throne to one of Andorak Septim's descendents and Ulfric will be the undisputed High King of Skyrim.
  5. Just a fact check, but it didn't happen exactly like that. The Empire only fought the Dominion when they tried to give an ultimatum to the Empire, which did include southern Hammerfel. However, the war didn't start in Hammerfel but in Cyrodiil. Cyrodiil was invaded first (as a distraction) and within the same day another invasion army drove through the area between Kvatch and Anvil and invaded Hammerfel, which was their real target. .... The south of Hammerfel was ravaged, but Hammerfel ultimately won against the Dominion. And this is ultimately my main reason for supporting the Stormcloaks. If the Empire's leadership was so inept as to let that happen (considering that it wasn't like they ever had their testes in a vice grip or anything remotely like that then they will never be fit to lead the next fight against the Dominion, which in truth should have happened 30 years ago. You're right, but I was just paraphrasing. I'm aware that the Thalmor's real objective was to take Hammerfell. It was only when the Thalmor realised that the Empire was so weak that they made a grab for the Imperial City. Props to Titus Mede II for getting the Imperial City back, but he should have fought back much earlier. As a result lots of people have lost their lives and even their countries. I haven't actually participated in the Civil War quests as I feel it's beneath the Dragonborn to involve himself with that. I expected to have to miss out on resolving that but I was pleased to discover that there is another way via the Greybeards, while following the main quest.
  6. Thanks for posting this. I'm getting tired of all the sissies whining about "racism", so this is a breath of fresh air. I read the Amulet of Kings recently, and paraphrasing, it went something like this: The Ayelids (elves) preyed without mercy upon the young races of men, slaughtering or enslaving them at their whim (with the help of armies of summoned daedra and dead spirits). Akatosh took pity on the plight of men and intervened by sealing the Gates of Oblivion, cutting off the supply of daedra to the Ayelids. In the Great War, it points out that, "all manner of atrocities carried out on the innocent populace [in the Imperial City] by the elves". I can't recall the source, but I also read that the Snow Elves declared war on mankind due to intolerance (they were alarmed at the rate at which man was breeding) and were initially successful. Then Ysgramor and the 500 Companions showed up and turned it around. The Snow Elves then scurried away underground and met the Dwemer, who treated the former so badly they became the Falmer. In the Summerset Isles, the Thalmor were a small faction, tolerated by the Altmer. The Altmer could have wiped them out, but they didn't. How did the Thalmor repay the Altmer? By taking control of the Isles, during the Oblivion Crisis. This is how elves treat each other? It seems to me that there's plenty of evidence to suggest that the elves aren't exactly innocent and don't even treat each other very well. Yet some people don't pay much attention to it, preferring to call the Nords racist. If two races behave just as badly as each other but you only criticise one of them, I would say that makes YOU racist. Also, in the Great War, it states that the Thalmor took over the Summerset Isles and Valenwood, and had 70 years to consolidate their position. Meanwhile the Empire did nothing. When the two moons disappeared and then reappeared, the Thalmor took credit, gaining the respect of Elsweyr. Again, the Empire did nothing to restore its influence with the Khajiit. In this way the Empire gives up a chunk of its territory without a fight and alienates the Khajiit, Argonians, Bosmer and the Altmer. The Empire only fought back when the Thalmor tried to take Hammerfell, and that ended up with the Thalmor taking most of Hammerfell. What are the remaining provinces of the Empire supposed to think, other than the Empire is incapable of protecting them? Just as the Roman Empire was not the same empire throughout its existence, neither is this one. It's become lazy and stagnant. It deserves to fall and be rebuilt by better leaders. I'm not saying that Ulfric is the best that Skyrim has to offer, but if he has vision and the influence to realise it, why he shouldn't he try? One last thing. In the Amulet of Kings, it describes the amulet as containing the blood of Akatosh within central red diamond surrounded by eight other gems. The diamond symbolises the Empire, while the other gems are the Eight Divines. Later in the book, Akatosh acknowledges Nine Divines. Since Talos founded the Empire, he must be represented by the diamond, therefore he is a true Divine, and the Nords have every right to continue to worship him, regardless of what anyone else says. The Empire has lost its faith and its way. Let it fall so that true leaders may rise from the ashes!
  7. @veritas22 You may need to deal with the possibility that the player already has the Bound Sword spell before he equips the ring. In that case the ring should do nothing otherwise when the ring is unequipped the Bound Sword spell will be stolen from the player! I've tested the code below so it should work. The formatting is a bit off; for some reason it won't display here like it does in Notepad++, when I copy and paste. Scriptname BoundSwordScript extends ObjectReference Spell Property BoundSword auto Bool PlayerHasSpellAlready Event OnEquipped(Actor akActor) if (akActor == Game.GetPlayer()) if (Game.GetPlayer().HasSpell(BoundSword)) PlayerHasSpellAlready = TRUE ; no need to add the spell if the player already has it endif else Game.GetPlayer().AddSpell(BoundSword, true) ; add spell and tell player endif EndEvent Event OnUnequipped(Actor akActor) if (akActor == Game.GetPlayer()) if (PlayerHasSpellAlready == TRUE) ;do nothing endif else Game.GetPlayer().RemoveSpell(BoundSword) endif EndEvent
  8. I'm testing an ESP file so I need to COC in repeatedly which sets my character to level 1 and treats me like a new player who has never played the game. Everytime I launch Skyrim and to test something it keeps popping up tutorial messages everytime I activate things like smelters. How can I switch this off?
  9. I changed the PyFFI from 2.1.10 to 2.1.11, as it says here, and had another go. I removed the block in NifSkope that caused the following error ValueError: Unknown block type 'bhkCompressedMeshShape', which I had yesterday. The nif was imported into Blender but not without the error below: Looking at the nif in Blender, you can see that the two doors of the cupboard haven't imported properly; one is missing and the other one is sitting below the cupboard. This is how it looked in NifSkope, before importing with Blender.
  10. Following the advice given by "Blender NIF Import - Export Tutorial by Jen and 2pac4eva7", I installed the following software: Python 2.6.6 (32-bit) PyFFI 2.1.10 (32-bit) Blender 2.49b Blender Nif Scripts 2.5.8 Nifskope (1.1.0-rc1+throttlekitty's nif.xml) I'm running Win 7, btw Unfortunately, I still cannot import nifs into Blender. Everytime I get python console errors: I think the first time, I didn't set up the nif properly before I attempted to import with Blender. The other times, the nif was opening in NifSkope with its textures, before I set the User Values to 11 and 34, and removed branches referring to Shaders (it's possible I'm not doing this properly). I saved the files as a .nif and tried to import with Blender with the following settings selected: *Scale Correction: 100.00 *Import Animation *Import Skeleton Only + Parent Selected *Import Geometry Only + Parent To Selected Armature *Save Embedded Textures As DDS *Realign Bone Tail Only *Apply Skin Deformation The file in question is .data/meshes/clutter/dwemer/dwedresser01.nif, which is a small cupboard on legs. Perhaps some of the settings are not needed? I'd appreciate if someone could try and import this object into Blender and let me know what settings they used.
  11. I've read that only free men were allowed to carry weapons in Viking culture. That's FREE men not all men. For that reason, it would seem unlikely that women (like a lot of men) even possessed weapons never mind were trained in their use. Also Viking burial graves of women (outside of Skyrim) don't contain weapons unlike those of men. @OP Ideally, a guard should be an imposing individual otherwise he or she would be useless as a protector. Men are far more likely to be imposing than women so it makes sense to employ a man as a guard and not a woman. It is not sexism, it's just facing up to reality and making a sensible decision. Personally, I don't mind that some guards are female but I agree that the female officer who orders your beheading is ridiculous. When women play tough roles, either voice-acting or in films, they always overdo it. They think tough means being humorless and shouting disrespectfully at everyone. Whereas a man in the same role just emanates toughness without being a dick. I have to say some of the male voices in the game are ridiculously gruff, like Ulfric's bodyguard. So yes, you have a point, but meh... :biggrin:
  12. I know exactly what you mean as I'm trying to create this myself. This would be a handy mod but the stumbling block is finding the script or method by which the game looks into your inventory to make sure you possess the crafting materials. Once I have that I can point the game to a container instead that holds your crafting materials. I'm sure it's possible but I can't find the script within the Creation Kit. I want to make this mod and would appreciate if anyone can tell me what scripts govern the crafting furniture?
  13. http://www.skyrimnexus.com/downloads/file.php?id=11135 Edits quest objectives to give better descriptions of your next objective so you don't have to use the quest marker.
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