Hello, I am currently floating an idea for a simple (maybe?) QoL mod, but I am curious about several things and attempting to get a foothold on the specifics to see if I am able to handle it, or if it's beyond my capabilities. I would like to ask the following: When scrapping an item in the settlement workshop menu, I am assuming the game pauses on that specific frame and calls the ExamineConfirmMenu in order for the player to confirm their decision to scrap the item highlighted - I am curious, however, precisely HOW the game scraps individual workshop items after the confirmation dialog. For example, I am familiar with the console command 'scrapall' but there is no individual equivalent - so I am curious in what manner, or at what 'level' the game's scrapping function operates and, more importantly, how I might call that function in a manner that bypasses the confirmation dialog. Any insight at all into this function would be greatly appreciated. Thanks