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Tachi20

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  1. Edit: Sorry, I made two mistakes. 1. I shouldn't have posted this question here, sorry. 2. Those animations were already in CCAO, I missed them some how. Man that was dumb, sorry. :wallbash:
  2. First of all, thanks for the reply! :biggrin: I was hoping there was some interest in this development. I may not package this as a mod, because there's really not much that I did on my own other than small modifications. What I might do, is make something similar to the "Merging Mods with TESIVGecko" download. I'll give step-by-step instructions and the like so that anyone could do what I have. I used that tutorial to merge them by-the-way. To give you a quick rundown, you'll need the Poleweapons mod and whatever the mods you have the spear weapons from installed first. Then do the merge with TESIVGecko and all. Go into the CS and find the weapons from the mods (usually in their own subdirectory). You then apply the script "zzPWspeartypeweaponthing" to each weapon (this took me forever with one mod). Next, for the staff animations, you'll need to pick whatever they are from your favorite animation mods. I used Aluku's two handed animations and some others to get something good for a pole/halberd/spear. You can use whatever you want. All of your custom attacks will be staff attacks, from the left side. This will ensure they only show up when you're in the spear stance. You'll need to open each animation in NifSkope, and change the name (the top value) to AttackLeft. Then make sure to mess with timings, including when you can cancel in to the next move (you can do this to the initial attack to make it combo better, just don't make it too quick or mages could fire bolts like a semi-automatic). Also be sure the actual file name is also something like staffattackleft, staffattackleftchop, etc. Look at other attack combos for a reference, helps you with adding the extra string for combos. If done right, Oblivion will combo randomly between them and the initial animation. Remember that you lose no fatigue from any attacks in that stance, so keep the animations kinda slow. You don't want to be too powerful here. Seph's hand to hand animation replacer had a tutorial that can help you with NifSkope editing. I'll definitely release a detailed tutorial with pictures and all. Sorry for the long post. :teehee:
  3. New Update! (sorry for double-post) Just merged Akivari Samurai Shop and Poleweapons. Applied the script from Poleweapons to the Yari and other weapon. It works! Now they go right into the stance, no button press or anything! I don't need Spears of Cyrodiil! :thumbsup: More developments soon.
  4. Little Update: Nothing new, there is no fatigue loss from any strikes (including power strikes). Thus, it makes the spear stance kind of a cheat. Luckily some of the moves I use are still pretty slow. Nonetheless, it kinda ruins the immersion. Also, Spears of Cyrodiil has an error if I save the game either still in the stance, or with it saved to a weapon at all. It's easy to avoid, but kinda annoying. I'm going to look at Poleweapons again when I get a chance. It may automatically use the stance based on the weapons name, I hope? :blink: If that's the case, it would be much better for the stance to work automatically, for immersion's sake. Depends on just how that script works, and if I'm at all capable of understanding it. Anyway, if anyone needs help with this, I'll gladly answer as best and detailed as I can. At least you could try it out and see what I'm selling. I recommend some of Ser Knight's Two Handed animations, which looked awkward for normal weapons, but make more sense for the two handed spears/poles.
  5. I accidentally posted this Mod Troubleshooting first, but just ignore that and reply here if need be. Sorry there, meant for it to be here. :wallbash: Not too long ago, I requested something that would require a crap load of scripting. I wanted a mod like Spears of Cyrodiil, or Poleweapons, to allow more custom animations. Now I know a simple way around it. Firstly, I'd like to point out that I'm using Deadly Reflex 6, and many replaced animations for one-hand, two-hand, and hand-to-hand from various animation mods. I have it where my one-hand attacks involve some motions that would work for duel-wielding, including a replacement for the shield bash (now looks like a swipe). The two-hand moves look good for a katana as well. Best part is they generally look good and not too flashy. Anyway, just the littlest bit of knowledge with NIFscope or something can take you far here. I believe Seph's h2h animation mod had a little tutorial to help you out. Now, the Spears of Cyrodiil mod uses the staff animations to look like a two-handed spear. Also, if done right, you should still be able to do your power attacks from the Two-handed style. Notice that the staff only has an attackright animation? This is where it gets fun. All you have to do is make your custom attack animations for the two hand spear (just the basic combos) into staff animations. All right-named animations will show up in both magic staff attacks and the spear, but the left-named attacks will ONLY work with the two-handed spear stance and weapon. Thus, by speeding up the initial attack (not too much) and the timing for the combo, you can have just the one staffattackright animation and the combos for it all be staffattackleft, staffattackleft_chop, staffattackleft_chop2,etc. Again, you'll need the smallest bit of knowledge with animations and the like to do this. Look at me, I've literally just started out using mods for Oblivion, and can barely do anything with the CS or scripting. If I can do it, anyone can. I hope someone with more skills and whatnot could perhaps look into this. There is definitely potential to perhaps make custom styles/stances for other things besides spears. Still, being able to do this in first person view, and not badly effecting the regular magic staffs seems pretty useful so far.
  6. Edit: Oops, put this in the wrong forum. My bad, meant for this to be in Mod Talk. :wallbash:
  7. I'm pretty new to the Oblivion modding scene. Even though I had bought the game when it came out, I never once messed with mods until recently. I figured I could play a better, stronger Oblivion. This has definitely been the case. Especially with combat, my reason for making this request. I currently use DR6, with custom animations for H2H and whatnot. Honestly, that would have been enough, until I saw animation mods for different weapon types. Players could go into different stances, use at least different basic attacks for that style, etc. Unfortunately, they don't work in first person. I like dual wielding, and the best I could think of to help with that would be to swap the DR6 Shield Bash animation with one that looks like a swipe. I then heard of Skycaptain's Spears of Cyrodiil mod. This would allow a player to simply hit a button to switch to a spear stance, with one spear thrust move to boot. I figured I could just take that and swap the animations like I had for other things. That's when I found out he had it all scripted, something I'm not at all familiar with. What I'm requesting is a little hard for me to explain. I'd like, if possible, for that mod's script to perhaps try to read from an animation outside the esm/esp or what have you. Perhaps in a folder within 1stperson or something like that. This way, I could simply replace the animations with whatever I can. Any help would be appreciated, even just pointing me in the right direction would be nice. Thanks for reading my request. I hope it doesn't seem to imply any demanding on my behalf.
  8. Edit: I'm a fool, with slightly more effort, I found that self shadows fixes this issue. :wallbash: Hi, I'm new to modding with Oblivion, and was excited to play with some interesting mods. Everything went well until I installed the latest release of the Deadly Reflex 6 beta. Faces have some sort of clipping issues around the mouth. When I'm far away, and to their side, and can almost see their teeth. Thought I installed it right, using OMM (with the OMOD conversion data). Here is the load order: Oblivion.esm HorseCombatMaster.esm Unofficial Oblivion Patch Unofficial Shivering Isles Patch DLCHorseArmor DLCOrrery DLCFrostcrag DLCThievesDen DLCVileLair DLCSpellTomes Knights DLCShiveringIsles DLCBattlehornCastle SP1stPLegs UOP Vampire Aging & Face Fix Oblivion Citadel Door WindowLightingSystem Brighter_Torches Natural_Weather_HDR_with_darker_Nights Natural_Habitat Natural_Vegetation Natural_Water DropLitTorchOBSE Deadly Reflex 6 - Timed Block with no damage or durability changes Mounted _Spellcasting_Deadly_Reflex DRSplatter DeadlyReflex 6 - Combat Moves I'm using latest OBSE, with OGE and NIFSE installed aswell. Almost forgot, I'm using Quarl's Texture Pack 3 too. I'm using Oblivion Game of the Year edition, and have not done any patches other than the unofficial patches. I didn't see my issue on the main thread, if I missed that I'm sorry. Just wondering what I might have done wrong here.
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