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xilef86

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  1. what you are doing here is probably not the wisest thing. modders make mods for various reasons, but its mostly because they are curious and creative individuals who like to take things apart and reassemble them and they want to add or change something about a game they like. a mod is released as is with no strings attached, but modding often isn't a simple thing. as both a modder and a game dev i can tell you that it can be really tiresome when people think you owe them something because you spent alot of time creating something for free and let people use it. i appreciate that you state your post is not meant as an attack, so let me reassure you that i am not angry at you. but still i have to tell you that your perception of this seems a little warped to me. most modders will have some idea or vision, tackle a mod project that is interesting to them at the time.... and if they actually succeed in pulling it off, they might release it, play the game with their mod and hopefully receive some positive feedback. and then... well we either find a new project to work on, expand on whats there.. or move on. alot of games might get updated and the mods break if the same files were changed. so now a modder would have to go back, take the work they have already done, compare it to the new official files and release an update. maybe they are no longer playing that game, got a career opportunity and are busy or got in an accident. you are quite frankly in no position to tell people that they should be keeping their mod updated. if you really want to play a mod then you should either just not update the game (which can be difficult at times, but it is a possibility) or learn how to mod yourself, then you might be able to actually compare the files yourself and would not have to rely on anyone else. venting your frustration on the day of an update is not going to suddenly bring all those absent modders back or make someone appear who just magically fixes the issues. most modders would probably shy away from modding if they had to sign a contract to keep their mod updated unless they are really serious about building a portfolio for a future career as a game developer. this is a hobby, people do what they want and give it away for free. its not a job. i made my own mod pack.. i had to disable it to play the new DLC. i'm not happy about that but i know what its like to make a mod and i know what its like to develop a whole game from scratch. this is just an unfortunate reality that you cannot wave away with an opinion. mods change game files, patches change game files... if you revert parts of a patched game things are going to break and work has to be done to fix this. maybe modders want to play the new stuff before they start modding again, maybe they are absent. as a modder i have never even thought about finding a replacement for me in my absence. and modding is far from a closed society... its a bunch of curious people and most of them love sharing what they learned. sometimes you post on a forum or write to a discord chat and no one responds... could be because it just slipped through, maybe no one knows the answer. it could also be that you asked in a way that generally annoys people. i don't know the details of your case so i do not want to accuse you of anything. the way you framed this post is not going to make modders want to engage with you. its not fun to put alot of work into something and then receive negative feedback or even demands about how you should have done it better according to some random person on the internet. proper constructive criticism is valuable but alot of people just lurk until they spot something they don't like and then point it out. we have to deal with technical limitations and things breaking on updates is just something we all have to live with.
  2. unfortunately i cannot help you with your problem but i am trying to do something similar and apparently you got further than i did. i am trying to replace some of the hud perk animations but all the animations i export and try to load ingame just dont display at all i can hear the sounds associated with the perks when they trigger but theres just no animation. i tried opening original swf files and replacing the images using JPEXS and exporting SWF files with FlashProCS6 in many different ways but the result is always the same. i haven't really done any flash stuff before and i'm a bit lost, could you explain how you got animations to play ingame? EDIT: nvm, figured it out, i had stuff inverted.. instead of an object beeing filled with color, i had everything outside the object filled with black, making the object appear as the background color, which is translucent... apparently black becomes translucent as well and then nothing showed up.
  3. this is weird.. i'm having the same problem.. every 60 seconds the game freezes for about 5 seconds... this is REALLY annoying and it started after i got patched up to 1.5 and installed dynavision and imaginator. dynavision was not working properly... everything was blurry and the autofocus effect never got innitiated so i experimented with a lot of mod combinations only to find out that i have to start a new game to make it work. i think i might have bloated my savegame =\. i'll check if starting a new game fixes the 60s freezes. EDIT: oh yea the gamepad thing didn't help EDIT2: yup that did the trick... started a new game and the problem was solved... luckily i still had a savegame without this bug that wasn't too old
  4. thx for that ini ogridum, now my game looks and runs better. fps still drop down to ~20 every now and then in the bigger cities, but its much less frequently and it never goes below that. it usually stays between 30-60 fps now, a much more fluid experience.
  5. phenom II x6 1100t (6 cores at 3,3ghz) 16 gigs of ddr3 ram ati radeon 6950 2gb the game runs pretty bad on mine... 20-60fps... average is about 40, but frame drops below 30 are common and very noticable. i don't understand why some say this game only runs on 2 cores... when looking at the task manager all my 6 cores are usually in the 20-60% range, the total never goes above 40% tho. also the cpu can't be my bottleneck if it never even reaches 50% and no single core ever goes to 100% all the cores seem to be used equally. i have tried some custom inis but it always stays pretty much the same. frame drops are happening mainly in the bigger cities.. facing the center of the map the fps are often at ~20 which shouldn't happen on my machine considering the low poly count and texture resolution of most objects. the only reason for the fps beeing so low that i can come up with is the number of NPCs walking around. it couldn't be the AI because it clearly depends on whats displayed on my screen (even if its hidden behind buildings) could it be the lack of LODs for NPCs thats causing this? i remember that it was the same in fallout3 and FNV. in FNV for example the strip always ran below 20fps while most of the rest of the game ran at 60fps. back then only 1 core was really used.. even with custom inis the other cores never really went above 5%
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