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RainWanderer

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Everything posted by RainWanderer

  1. Is it possible for someone with the modelling skill to make weapons from the game Deus Ex human revolution? I can see most of those weapon to be easily implemented in this game through G.E.C.K, but we only need models for them. Some pics: Nade launcher http://news.tgn.tv/wp-content/uploads/2010/10/8_grenade_launcher.jpg Sniper rifle http://images1.wikia.nocookie.net/__cb20110904181213/deusex/en/images/3/3e/Sniperrifle-side.png Cross bow (just need remodel of the existing crossbow mod): http://news.tgn.tv/wp-content/uploads/2010/10/6_crossbow.jpg Revolver - the thing want most: http://www.majhost.com/gallery/TalonX/randomstuff/Inspiration/Weapons/deus-ex-human-revolution-revolver.jpg
  2. It was just an object effect for the armour. Stealth field effect, magnitude 75, duration 4s. Works every time before.
  3. I have been making some armours to include a stealth field, with activation condition to be while the character is sneaking. However, I just got a problem of the character stays transparent even after exiting sneaking mode. Tried to reload, problems restart after sneaking again. Something to note that, when first entered sneak mode, the character turned transparent, but without the reflection/light distortion effect, it was just a shadow-like silhouette. When exiting sneak mode, the character got those reflection/light distortion effect like proper stealth field effect. It just started recently though, right after I made some modification to make a power armour with stealth field while my character was wearing it, and load. Before that, stealth field worked like it should, sneak = activate, not sneak = deactivate. Tried reload a full save game before though, still not work.
  4. I believe some of you have seen this image around: http://safebooru.org/images/375/8f42264e2bf362a9274c9ad3af3b16797f03f79f.jpg - Nika by Mario Wibisono As you can see, we already have that shotgun and revolver available. Now, all we need is an outfit like this, and we can rock out as an enforcer of NewVegas.
  5. Indeed it is simple. Simply replacing projectile, type of ammunition, sounds and effect with what geck already have is easy. We only need a new texture for the body and a new shell casing nif for it to be a 100% energy weapon. But, if I can do the texturing/modelling part, I wouldn't be making this thread. Nice! Thanks for the find. The more energy revolvers, the better, imo.
  6. For anyone who loves the idea of being a cowboy/girl of the post apocalyptic wasteland, a revolver is a must have. However, revolvers are currently something only Guns-focused players are able to enjoy, as there are almost no energy-based revolvers available - I only found one mod that have a true energy-based revolver on nexus: M-2081 Pistol by Omegared99. I understand that realistically, an energy revolver might not make much sense, and plasma pistol in vanila game already served as the one-hand high-powered weapon for energy players. But for the ones that just love the feel of revolvers like me, but is Energy Weapon-focused, we would love to see more of those energy revolvers. I have been trying to make one myself for my personal use, by trying to modify the RHINORevolver by Nester to work like a gauss revolver in GECK, however, as I have no experience in texturing or modelling, the gun does not look like an energy weapon at all. The reason I choose the RHINORevolver is because its model only need a good texture to make it looks like a gauss weapon (the barrel is inside a thick metallic body). Perhaps we can start there.
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