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MadCatCO

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About MadCatCO

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    TES, AC
  • Favourite Game
    Assassins Creed II

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  1. I don't know if any of these have been done yet, but my search on the Nexus or on Steam had availed no results: 1) Is there a polygamy mod somewhere? 2) Is there a mod that'll allow you to adopt more than 2 children? 3) Is there a mod that allows you to marry Serana?
  2. Thats neat, you're writing a fic about the idea? If you have it somewhere online, I'd love to read it. I agree at the potential simplicities of using an argonian base and basically (as if anything in modding is basic) creating a dragon like skin so that way you could even keep the movements of the tail and legs the same.
  3. You can adopt one dog as a pet with Hearthfire, though that may only apply if you get children and they want them. It would be great to see a mod that would allow you for adopting multiple dogs, even the huskies from Dawnguard without needing a child and allowing for more than one.
  4. Alduin, Eternity, Vanquished by the last Dragonborn. A new age, in soul, yet not name, has begun. With the changes wrought by the fulfillment of the Elder Scroll, what changes have bechanced the one who forced them? Okay, that was a little silly, but I'm a better writer than a modder and I had an idea to put forward. After my 2nd playthrough of Skyrim, I started wishing that there was more to my Dragonborn's then just their souls. There is nothing that differentiates the Dragonborn physically from the other mortals walking around Skyrim, and that's a bit disappointing. My idea was that, after the defeat of Alduin, that the Dragonborn gets a new power, comparable to Beast or Vampire Lord Forms, and allows the player to become a humanoid-dragon, complete with scales, wings, a tale, claws, scales, and their hair becomes a crest, eyes become the golden slitted ones that dragons do. Not only cosmetic, it would also add perks such as (in some cases further add) resistances to fire, ice, magic, physical damage, health regen, stamina regen, and halve the time needed for shouts to recharge. NPC's wouldn't get hostile nor react to a public change except to use the same kinds of dialogue the do when they watch you absorb a soul. Though you still wouldn't be able to shop/sleep/open inventory A new constellation could be added allowing you to gain levels either with dragon souls or with the number of times you use shouts while in dragon-form. The perks could add to resistances, damage, shortening time between shouts, etc. Personally, I really wish I could make this, but I have no idea how to go about doing it, if anyone was interested in the project, I would gladly assist in whatever ways I could, even if that's only creative discussion. -MadCatCO
  5. Thanks DarkeWolf, I'm still kind of fumbling through the toolset so I missed the thing for being able to recruit a character. I think I have the characters all set now, though I need to check some things. I havent taken a look at placement on the party picker yet either. And to be honest I'm more then a little daunted by the scripting part of it. Thanks for the tutorial also, anything really is a big help.
  6. Hey everyone. So I'm real new to modding and I really could use some help. I've watched a bunch of tutorials and things and I understand the basics making a morph, writing dialog, making an area, creating characters both with the .chr file and through making a new creature. My issues however all start here, and I'm probably biting off more then I can chew. My goals for the mod are: -Make two new recruitable characters -Have one appear in Lothering and can give a quest to find the second character -Make a new spot appear on the map with a tiny area in it -In that area have a battle and when the battle concludes auto trigger the conversation that allows the player to say yes or no to the two characters asking to join their party. Which I guess then things I am unclear on are: -Combining .chr files, creature files, and morphs to all work together -Knowing the settings to make the character recruitable -Figuring out how to set dialog so it fires at the right points, and it changes as approval rises. -Personally customize talents and abilities before getting them in game -Ensuring that the characters are set to proper coordinates in camp, in Redcliffe, Eamons Denerim estate, and in the Landsmeet room at the end. -Putting all this together and exporting it into a dazip or core override package Oh another thing you should know is I know nothing about scripting. I'm a tough case, I know. So yeah, if any of you can help me or can link tutorials and things that will help me accomplish this, that would be awesome, the wiki is was too confusing me.
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