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Jenko1115

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Everything posted by Jenko1115

  1. I am having the same error message for a bunch of my mods, tried redownloading and reinstalling all of them but everytime i exit the game and reopen fomm it uninstalls them and i have to reactivate
  2. Only problem is that mod has doesn't show on the page:(
  3. This has been dead for months so...its not happening?
  4. This has been dead for months so...its not happening?
  5. This would be great I think items shouldn't have all the same stats Think about it, two smiths from riverwood and solitude make the SAME steel armour with the SAME weight and the SAME protection There should be a base quality of an item based on the smith its from and broken/damaged/used etc. weapon and armour conditions
  6. Also a tweaked sneak system like with anonymity If I back stab someone at night while wearing a dark cloak and hood people shouldn't know it was me if I get away
  7. Small stuff like animal hides and meat being worth more
  8. Mod to make everything a realistic weight arrows should weigh something More clothes/armour (but that's a given) Option for a traditional map Faster walking speed More miscellaneous items like sword sheaths and quivers that affect how quickly you draw weapons Ability to create spells Cloaks to be worn over armour Greater separation of armour (greaves, shin pads etc.) More balanced/useful perks Get rid of perk trees and just make the level the requirement to get new perks Shout/use magic/ swing sword while in mid air Buy horses for companions wider range of player homes (ie. more affordable but less flash) Weapon damage depends on the blacksmith who made them, the skyforge guy should make very powerful but very expensive weapons Variety of weapon quality (ie. broken, damadged, used, new, fine etc.)
  9. Mod to make everything a realistic weight arrows should weigh something More clothes/armour (but that's a given) Option for a traditional map Faster walking speed More miscellaneous items like sword sheaths and quivers that affect how quickly you draw weapons Ability to create spells Cloaks to be worn over armour Greater separation of armour (greaves, shin pads etc.) More balanced/useful perks Get rid of perk trees and just make the level the requirement to get new perks Shout/use magic/ swing sword while in mid air Buy horses for companions wider range of player homes (ie. more affordable but less flash) Weapon damage depends on the blacksmith who made them, the skyforge guy should make very powerful but very expensive weapons Variety of weapon quality (ie. broken, damadged, used, new, fine etc.)
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