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Everything posted by junin
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Is it legal to Put F3Underground mods in Nexus?
junin replied to F4OST's topic in Fallout 3's Discussion
****** Comment deleted as possibly leading to a site war. This is equivalent to flaming, but directed toward another site. Bben46, Moderator -
the beta should be out by the end of the week
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Ok here's a progress report. The armor is finished. now i'm working on the back pack and weapons. I'll post a new screanshot soon.
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It will be there, along with a few other things.
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Here you go. http://www.fallout3nexus.com/imageshare/images/267642-1257821201.jpg http://www.fallout3nexus.com/imageshare/images/267642-1257821303.jpg Nice! Is it ready? I dont meen to be mean but the neck looks like it overlaps the helm a bit. and the mouthguard looks sunk. just two very small problems and not a big deal just some pointers. :thumbsup: Yeah this is just a WIP. The truth is, I stopped working on my ODST mod when I saw the screens posted by Spectre because I was very impressed by his armor, so I went back to work on some other mods. I didn’t know that his was going to be a limited release. I still have to do a bit of texture work and fix the neck issue. The mouth part just looks that way in this picture. For some reason objects appear distorted in fallout when you get to close to the camera. I’m also planning to add some Halo weapons and other goodies that people requested when I did the Spartan mod.
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Here you go. http://www.fallout3nexus.com/imageshare/images/267642-1257821201.jpg http://www.fallout3nexus.com/imageshare/images/267642-1257821303.jpg
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That looks really nice man. Don’t post any more screenshots or people are going to start harassing you. I’m going to pm spetre again and make sure he doesn’t have a problem with me releasing my version. I don’t want to step on any toes here, know what I mean? Anyway, just curious who actually modeled that armor, (big props to him) that is very accurate? Anyway I’m going to dig up my files and put a mod together, maybe I’ll release some variants like the close quarter combat and recon. By the way, I know you and I know Spetre, but who is Nathan.
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I’ve never heard Spectre say anithing about not releasing his mod. As far as I know he was stationed somewhere else for the time being and he doesn’t have access to his PC. That is why we are all waiting for the mod. I don’t see why he would not release it. If someone gave him the ODST model as a gift for his service in the army, I think that was a pretty cool thing to do, but I don’t see why that would stop him from uploading it here or anywhere else. Unless the creator of the model asked him not to release it in which case I will release my ODST mod.
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Yes I’m still working on the mod. I can’t say how long it will be before it’s finished. There are a lot of factors involved- one is the mod itself which is very ambitious in size and scope, two is that I’m also working on other smaller mods, (one will hopefully be out soon) and three is the problem of time. I have very limited time to work on my mods because I have 2 jobs and a wife and three kids which are my first priority of course, but rest assured I will finish the mod. PS I would love to hear your ideas. I can’t promise that you will see them implemented in the mod, but you never know.
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No he's right, Modding's gotten old. WE QUIT! :P
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LOL, did you get all that? Now are you sure you still want to mess around with rigging and weights? If so, here is my advice to you, (the only thing I can add to what skree said) don't give up, it can be very frustrating, but if you keep at it you will get better. Good luck.
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I don't think there is a base texture for the helmet. Only thing i managed to find are creature textures , strange that one of the gek units is in the creature section. And one weapon that had the base texture with it in the upk. There where some others , i even found something that looks like it would fit the helmet but it didn't. has anyone tried checking to see if the helmet uses the same base Tex as the armor. From the pics in the first page it looks like that might be possible, with a separate tex for the visor. I suppose I could go out and buy the game for PC, (I have the 360 version) and whip this up, but it looks like neo is well on his way to getting it done.
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I almost feel bad for the guy who made that video. That seems like a lot of work just so you can get a magnum and some bullets. Why not just play through the game and get it that way. You might actually enjoy yourself while you’re at it. The best kinds of mods are the ones that add new content to the game. Not the ones that let you cheat and take all the fun out of playing. The ones that add new and interesting quests are my favorites, the only mods of that sort that you will get on the 360 are the ones made by Bethsoft.
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Wanting to get Halo Armor in Fallout 3.
junin replied to DampNinja117's topic in Fallout 3's Discussion
For me rigging is sort of like having a decayed tooth pulled. You know you got to get it done, but you rue the day you will have to do it. And once it’s done it’s a great relief. You are proud to have gotten through it without losing your sanity. @ Dampninja. Lucky for you I had the tooth pulled for you. Check out the trailer here. Read the description and follow the download link. -
Don't know. Post a picture; maybe someone will make it. ;)
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The base mod comes with 3 colors white, black, and Master Chief green. Neok182 is taking care of the other colors. I think he may even take some request. As far as weapons are concerned, jackpack has some great stuff. Check out his thread. I'm pretty much done with Halo stuff for now. This has become some sort of a community mod, but as far as I’m concerned this is Skree's mod. He started it and at the very least it should be he that finishes it, (unless he doesn't want to) I just added the MKVI armor until he has the time to work on this. This mod has great potential beleave me, you haven't seen nothing yet.
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OK the mod is up for download. Here is the trailer. Read the short description. You can find the link to the mod there. hope you like.
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Like I told Skree in a pm earlier this week, this is his mod and I have no intention of going any further than the release of the MKVI. I can’t speak for Skree, (he may just lose interest in this and move on to something else) but I predict very good things to come in the future for this mod--such as variants of the Spartan armors and all kinds of cool stuff. ;) As for me I’m going back to work on my Ghost mod. PS as much as I would love to take credit, (because the armor looks awesome) I had nothing to do with the ODST armor. :D
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LOL, I know the guy isn’t really playing a video game. I was just being a smartass. That’d be hilarious if the guy was in the middle of a desert battlefield going, “wooohooo I just got a triple quadruple kill killing spree killtacular killtrocity in the sand trap, Wooooohooo!!!!
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What should be the first online feature I add to Fallout 3?
junin replied to Cakester's topic in Fallout 3's Discussion
This is very interesting. -
The new animations are a piece of cake. The problem is that adding new weapon types and their animations to the game cannot be done in GECK. In order to make bows, one would have to replace an entire set of weapons in the game with the new ones (bows). That’s not cool.
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LOL the guy on the left in the top picture is playing xbox360. I wonder if he's playing Fallout3?
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I agree, 3DXmax and Zbrush are excellent, and for textures Photoshop. But if you’re looking to do this as a hobby or just for modding, you may want to try Blender and Gimp, they’re free. Unless you are willing to spend thousands of dollars, it’s probably better to go with the free stuff, at least to start with. Of course you can use the trail versions for some of the programs, but if you’re just starting out you will probably spend the 30 days of the trail trying to learn the program.
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"I am curious, though. Did you make the new animations, and if so how? I've been trying to make a loop version of the default H2H attack for a while now, and it just doesn't want to cooperate with me." Which H2H animation? Off the top of my head i would say there are about 30 H2H attack animations, not counting the ones in VATS. There are three ways that i know of to make animations. 1. make your own key frame animations by using a 3d software like 3DX or Blender. 2. Use MOCAP (motion capture) animations. they most be modified and in the 3d software of your choice in order to be usable in game. 3. you could modify and make new animations by cutting and pasting parts of certain Vanilla kf files in to other vanilla kfs. here are some tutorials that may help: http://www.tesnexus.com/articles/article.php?id=143 http://www.fallout3nexus.com/articles/article.php?id=55
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Someone wanna team up? To make weapons?
junin replied to TotallyNotToastyFresh's topic in Fallout 3's Discussion
I wish I could help you with texturing these weapons, but I’ve got too much on my plate right now. My offer to help you guys getting this stuff into the game still stand though. BTW that rifle is going to need a custom reload animation, which will be a pain in the ass.