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Ladez

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Posts posted by Ladez

  1. Ctrl+Shift+C does not delete objects, it toggles culling of the selected objects. Object culled in this way are not rendered in the render window and appear purple/pink in the objects list for that cell.

     

    Useful if you have a lot of clutter that gets in the way when you're working with objects in the background.

     

    They can be unculled by selecting them and pressing Ctrl+Shift+C again with the render window in focus, or, as you've discovered, by simply reloading the plugin, since no changes are made to the file.

  2. In keeping with the spirit of this subforum, here's some feedback for you on recent developments.

    Now that I've had about six weeks to think about it, watching as things unfolded, I've concluded that deleting my mods was the right choice.

    You removed a vital function of your hosting service behind your users' backs, and left people to stew on the forum before giving an announcement. You knew this would be controversial. I know it. Everyone knows it. This was a deceptive, underhanded move to prevent as many users as possible from bailing with their content. The same can be said for updating your terms of service without notice. Don't try to justify it.

    Your explanation makes no sense and your lack of compromise on the matter is completely out of character. Makes me feel that something else entirely is at play here, and I want no part of it.

     

    It's a shame. Collections actually sound kind of nice. Holding mods uploaded under different terms hostage, not so much.

     

    If you'd been honest from the start and listened to feedback, there's a good chance I'd still play ball, but your actions in the past weeks have demonstrated without failure that you're not a trustworthy player in this game anymore.

    That is all.

  3. So, just out of idle curiosity, what was happen for the previous decade and change, when an author deleted a mod file? Was it just archived then as well? Are there 15 old versions of Advanced Magecraft (for Oblivion) existing in some 'archive' somewhere?

    It would seem that something changed in the last year or so. When I had my mods deleted, I got notifications about mods that I had deleted last year.

     

    If they really were actually deleted, what changed that they can't delete them now, and have to archive first? Why is it, a dynamic database can't handle deletions? That seems really bizarre to me. It's a database. The data changes. It's the nature of the beast. Deleting a file should be a trivial matter. Why isn't it?

    Because it's obviously just a smokescreen for them wanting stable collections. There's no good reason otherwise.

  4. If you extract the OGG and LP files you want to use and rename it and place it to match what the GECK auto-generated for your new voice asset, wouldn't that work?

    That would work.

     

    EDIT: Or what would happen if you used FNVEdit to manually change the filename/path to the same one the vanilla dialog uses?

    I don't think there even is a path that you can change. The game will automatically look up the file from the form ID.

  5. I don't think there's a simple way.

     

    You could toggle the Start Disabled flag by script (which requires JIP LN), but that flag also hides the challenge if enabled, which is probably undesirable. I also don't know if continually toggling it back and forth works as you might expect. I've never tested it.

     

    The only alternative I can see is making it a scripted challenge which can only be incremented by callling IncrementScriptedChallenge. This, of course, places the burden on you to manually increment the challenge where appropriate, meaning you can't take advantage of automatic increments for kills, using consumables and the like.

  6.  

    Something I also want to point out, and this is kind of a little more on the technical side of things in terms of computers in general. No file is ever truly deleted even when you "delete it" regardless of where on the internet you posted it. That isn't how storage typically works, all it does is remove the pointer to the files, it's essentially the equivalent of archiving. The same even occurs on your own computer. The only time a file becomes entirely inaccessible is when it's essentially been overwritten, and there is no way to be sure when that happens. It's why you can load up a recovery program and essentially undelete a file you just deleted it.

     

    Yes, I'd wager most people here know how computers work. It's just much easier to say "delete that file" than it is to say "free up the space reserved for that file on the hard drive so that it may be overwritten by something else".

     

    We're not asking Nexus Mods to physically reset the bytes in their storage servers, which they likely don't even have access to. We're asking them to, as you say, remove the pointer, and leave the rest to nature.

  7. Hopefully by elsewhere you aren't referring to modding but Nexusmods.

     

    I'm referring to hosting my junk elsewhere. Preferably on my own website.

     

    I just can't be arsed to do anything at the moment, so for now I've simply made a public folder in my cloud storage and plastered the link in my profile.

  8. Without users, mod authors wouldn't upload it as there would be no point and they certainly wouldn't get any recognition, donations, or anything really. Without some site like this, the mod authors wouldn't have a place to upload it too, or they may not get the traffic that comes from a site like this.

    If I wanted money and recognition I sure as s#*! wouldn't be modding someone else's product. I would be creating my own.

     

    But sure, go ahead and commodify mods if that's what you want. I'll take my hobby elsewhere.

  9. And the GDOR only allows you to demand the deletion of personal data that was collected in the course of the company doing business. And that's data ABOUT the person, not data belonging to the person.

    I included my username in the metadata for all my mods. That is personal data.

     

    GDPR considers usernames to be Personally identifiable information (PII), even if they you made your username "RandomModder1212342354235435", so we remove them from any deleted accounts (either self-serve deletes or direct requests). This has been the case since shortly after the EU passed the legislation.

    https://forums.nexusmods.com/index.php?/topic/10223153-user-names-for-closed-accounts/&do=findComment&comment=96555728

     

    An individual’s social media ‘handle’ or username, which may seem anonymous or nonsensical, is still sufficient to identify them as it uniquely identifies that individual. The username is personal data if it distinguishes one individual from another regardless of whether it is possible to link the ‘online’ identity with a ‘real world’ named individual.

    https://ico.org.uk/for-organisations/guide-to-data-protection/guide-to-the-general-data-protection-regulation-gdpr/what-is-personal-data/what-are-identifiers-and-related-factors/

     

  10. Even if I would send them a GDPR request they would purge everything linking me to my mod files, effectively making the mod "ownerless" and still distribute them, how immoral is that

    I've always had my username in the metadata for my mods. That is considered personal data, so they would be legally obligated to delete the files. Unless they pull a sneaky one and edit it out of the files, which would be all kinds of nuts, but they can do it according to their ToS.

  11. I can provide some clarification on that. The ToS were not changed with the announcement. When you upload your files to our site you retain ownership but you grant us a license - this is not new and it's also fairly standard (cp. Bethesda.net's ToS).

     

    The ToS changes may not be new, but you've done nothing to notify users of your site that these changes ever took place. I shrugged it off at the time, but due to your recent actions I'm no longer sure I can trust you, and it smells more and more of bad faith.

     

    No partnership is being cancelled, instead, we're being open and honest in communicating that we believe the change towards file archiving is necessary to ensure the collections feature can function as intended

    You've been the polar opposite of open and honest, by sneaking in changes that take away users' control over their content and only disclosing it after the fact.

     

    You've even been archiving old mod pages behind our backs as well, which became clear when I was notified that Dark0ne had "archived" mods I "deleted" more than a year ago while he was deleting my files. The files had presumably been deleted with only the mod page left, but I honestly don't know if I trust that this is the case anymore, or whether you've even lived up to my request for a full deletion now.

     

    Right now I can still see my own mod pages in my download history, but I no longer have access to them. They still have images, a full log of actions that I took on it, as well as my name on it. I can even see how many endorsements I used to have via the API. Why was this data not deleted? You should have at least deleted the images (which are also my property), and the sensitive parts such as my username and full logs, and severed the connection to my account. And if your intent was only to delete the files, you should have left me in control of my mod page to manage the content that was left. There's no transparency in this process whatsoever and I have no idea what to think or feel, other than a sense of confusion and betrayal.

     

    The fact that mod collections have been demonstrated to work elsewhere without forced file archival, and the lack of a coherent technical argument explaining why you feel archival is required, does not instill much confidence either. In fact, the whole argument that "they're just a list of mods" fall completely apart, when you say that the whole system will fall apart if a file is deleted.

     

    to stop the erosion of our database at the same time. (The latter btw. creates a dev environment that is increasingly difficult to work with for both our developers as well as external, community-developers of tools, which is ultimately bad for everyone and another reason why file deletions on a grand scale are unsustainable - with or without collections in the picture).

    The limitations of your database does not give you the moral right to store my content indefinitely without my approval. If your database cannot handle file deletions (which is not a database concern to begin with, but a filesystem concern. God help us all if you're actually storing files in a database), then you need to instruct your engineers to fix your database, not enforce ludicrous constraints on your users' ability to manage their content.

     

    There is no reason you cannot maintain the integrity of your data while at the same time allowing users to properly manage and delete their content. There is no reason you cannot soft delete user sensitive data and maintain relational integrity.

     

    I'm left thinking that you either have no idea what you're doing, or you're not being truthful about your motives.

     

    We've explained how we believe the collections feature will help in making modding accessible and that is ultimately good for everyone: users, mod authors, and curators alike.

     

    Far be it from me to speak for everyone, but I've seen a lot of users mentioning that they have no problem with collections. I'd wager the majority even sees it as a good thing. The thing that cost you the good will of your users is the gross overreach of taking away their control.

     

    As much as you cannot, and never have been able to, "opt out" of someone writing up a list of what they think are cool mods, providing links, you cannot opt out of collections doing the same thing. There are other considerations and I've explained it in more detail here. I hope that answers your questions.

     

    Normally I'd agree, but conventional mod lists don't tend to have their own file host from which you cannot remove your content. If they did, we would have rightly called it piracy. And isn't this the excuse torrent sites use? That they're not, in fact, hosting your content, just facilitating the sharing between users. But you are.

     

    To be clear, I'm not against mod lists or collections and I'm not calling what you're doing outright piracy, but it does raise some similar concerns. I gave you my permission to host and distribute, but I did so under the terms that I could revoke my permission and delete my content at any time. That right was unceremoniously taken away from me without notice or consent, and you made backend changes to your site, meaning that content I had in good faith deleted was in fact still there.

     

    So tell me, why should I trust you with my content?

     

    And tell me, why should I work for free to produce content for your site, when I have no control over it, and you're going to make money off it via a feature that will allow anyone to download it without even visiting my page?

     

    Honestly, as I'm writing this stuff out, I'm becoming more and more dumbfounded at the absurdity.

     

    Your link is not particularly persuasive either, by the way, as you took away my access to read it. (I'm assuming it is a GMAD thread)

  12. The file is still there in the database, and it could be accessed via the API. But starting from here, how would you go about downloading it? You or someone tech savvy may know, but the average user would not.

    All it takes is one tech savvy user to create a tool that scrapes the site for public file IDs and accesses them through your API.

     

    Even someone who is not that tech savvy can easily make a list of the necessary information and manually paste it into your public API docs to generate a download link.

     

    Now it doesn't matter when an author hides a file. If someone did the above, the file is easily accessible.

  13. We were already updating the script to remove the perks for those users leaving us after the latest announcement and thus, anyone who shouldn't have had the perks before has now been removed as part of the update to the script which is removing the authors who recently left.

    Leaving you? That's an interesting way to put it.

  14. Goodbye mongo, and thanks for sharing your knowledge on the forum. Some of your posts have been of great help to me.

     

     

    Thank you for replying. That is the email I was describing as well. I did not know an additional email is supposed to be automatically sent out with a form to fill out in it to initiate a wipe and thought manually copy>pasting their "template" in an email to them was the only way they would accept a wipe initiation request.

    This is all the steps needed:

    1. Fill out the deletion template found at the bottom of this page and send it in an email to [email protected].
    2. Wait for someone from the staff to contact you via a private message on the forum.
    3. Reply to this message with the requested confirmation that you want all mods deleted.
    4. Wait for your mods to be deleted.

    No additional communication is required.

  15.  

    That may in fact be true, but how can he honestly expect to maintain access to a specific sub-community that exists ONLY for Mod Authors who have reached at least 1000 unique downloads or more on the Nexus, if he NO LONGER HAS ANY MODS ON THE NEXUS TO CONTRIBUTE TO THAT REQUIREMENT.

    He literally asked for himself to be removed from the equation, and then suddenly expected to be an exception that got special treatment after the fact.

    That is one of the most arrogant things I've ever seen and no amount of good will or auxiliary community contribution really offsets that.

    Because I earned it by contributing to the community? But that's now how it works, and I'm fine with that, albeit a bit disappointed. I don't want special treatment.

     

    Chill out.

  16. My point is, Ladez is a very helpful and moderate person and he never had a nerd rage.

    Oh, I can think of a few times. Thank you though.

     

    Guys, I sold all my stock and quit the board but I still want a say in how this company is run.

     

    I'm actually dying rn :laugh:

     

    Weird take, but okay.

  17. Honestly, if you deleted all your mods in a fit of nerd rage, what did you expect? Life has choices and consequences.

    I expected my contribution to be recognized, even though I've retracted that contribution. I understand why this is not the case, but I do not see why this should be expected.

     

    As for your classification of my choice as "nerd rage", you can stick that where your lower region currently hurts.

  18. That all makes sense. I just did not expect that the system that automatically grants access also automatically takes it away, and I was not informed about this eventuality. The last point in this article says that my account would not be affected in any other way.

     

    I think you should include a note about this in the article so that authors are fully informed before making a decision.

     

    In any case, thank you for the clarification. I am a little disappointed, but I stand by my decision and accept the consequences.

  19. I disagree with your reasoning. I have contributed to this community, and it does not necessarily follow that I should lose access because those contributions were removed.

     

    In any case, I'd appreciate a response from the staff instead of guesses by other members. Thank you.

  20. Since you've fulfilled my request to delete all of my mods, I've lost access to the mod author subforum.

     

    I understand that I technically no longer meet the requirements, but I still want to confirm that this is intentional. I was not informed that this would happen.

     

    I would like to have access to future discussions with fellow authors, if possible.

  21. I frequently end up in a situation where the entire site is blacked out, and I have to scroll to the top and close the endorsement reminder.

     

    The issue is that the endorsement reminder doesn't follow the viewport.

     

    This is an issue because you can actually open a page without being at the top of the page, like opening notifications. (It's an issue regardless, but this makes it a serious one.)

     

    It can be fixed by giving the element a fixed position so it follows the viewport, rather than an absolute position, which is relative to the parent element.

     

    Thank you.

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