Hello lads' I couldnt find a Tool to correctly import skyrim Meshes into Maya 2013. I can however, open them with nifscope and save them as .obj or .dae file but it does some funny things to the Meshes. Anyone knows a more "elegant" way to do this? thanks a lot. Luke
The Nvidia Beta Drivers are absolutely fine in beta stage, using them for years - not a single issue. for the others: If you dont find the 290.36 beta listed, make sure you are looking in the "Beta/Legacy Driver Search" section.
Hello Folks. There is a new Nvidia Beta Driver out. You can check out the Ambient Occlusion "before and after" comparison screenshots on the Page aswell! http://www.geforce.c...rivers-released
i think your suggestions are awesome. But still, you would find maybe most of the Mods in multiple categories. If thats not a criteria - well, way to go then! :)
Wouldnt that be way to small to represent cryodiil and Morrowind? i guess it pays tribute to the landmass connected to Skyrim or else it would be completely incorrect if there was just the open See. if i look at this Map http://tinyurl.com/7n48ht8 it seems that proportions are kinda off.
@ Sindrie and pavy Yes that is correct. LAA is "Large Adress Awarness" wich kinda circumvaits that Skyrim is 32bit only and "makes it kinda 64bit" so u can use more than around 2,5GB RAM.