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Viscerated

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Everything posted by Viscerated

  1. This is a typical "works on my machine" post like you see on many tech support websites. Just because it doesn't bother you, doesn't mean it doesn't bother tons of other people. And frankly there is zero logical reason of why the console should be disabled. Even if people want to cheat on THEIR OWN singleplayer survival game, why do you or bethesda care? If you're worried about achievements, why not do it like NV and just disable achievements for the session when the console is used? It's not like you couldn't just make a mod that auto-added every achievement to you anyway. If it's to try and prevent people from cheating, Cheat-Engine says hello. You won't stop cheaters from cheating by disabling the console. Even then, why do you care if they cheat? If it bothers you that much that other people cheat in their own singleplayer games then you seriously have some kind of issue and have no business talking about what other people do. I've used the console for many various things, from renaming my character to unstucking myself to editting ENBs and taking screenshots. Why should I not be able to do these things while also enjoying the added features (i.e. hunger/thirst/exhaustion, adrenaline, etc.) that the new survival mode brings? Why do we have to have a feature removed that has been in every single Bethesda FO/TES game, and that has been a big part of these games for many people? I generally support the things that Bethesda do. However, unlike some others, I don't white-knight them and can acknowledge that they aren't infallible and are in fact capable of making bad design choices.
  2. I thought it would be neat if someone could get a weapon to work like the LG from Quake 3/Quake Live. A hitscan weapon that has continuous fire, but does a small amount of damage per tick, and has a limited range. I've been trying to mess with this myself but I figured I'd post this here in case someone who knows this kind of stuff better than me wanted to take a crack at it. I'm not worried about using a custom model, more of just trying to get the actual weapon concept to work. Here is a video example of the weapon in play: https://youtu.be/MqJx4YIXeJI?t=445
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