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Vorlod

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  1. I find it quite annoying that when the player leaves the Vault, the player gets overloaded with the quests of the CC Mods. There are mods that solve this problem. But I have another idea for a mod, which I can't program myself. My idea is that there is an order board in Sancturay. On this board are all the CC-Mod-Quests that the player can start at will. That's its.
  2. I need a little support, because I'm not a pro when it comes to mods. I am currently optimizing a patch mod for Powerarmors. This is the compatibility mod "MPAM_PAMAP. This is the patch between the mod "MPAM (More Power Armor Mods)" and "PAMAP (Power Armor Materials and Paints)". You can find the compatibility mod "MPAM_PAMAP" under the downloads of PAMAP. Now I come to my problem. If I look at these three mods under FOEdit in the category "Instance Naming Rules", I only see red - a lot of errors. But in the game it seems to work. Is it a problem for the game when the Instance Naming Rules go wild? The compatibility mod "MPAM_PAMAP is the last mod in the loading order of the four mods.
  3. I made a third mod with the other mods as masters. In this mod I built the doors. One door each in the Basement and a door in the Vault. These doors I linked together in CK with regard to teleport function. In the game this function doesn't work. The doors are normal doors. Now it gets even crazier. If I take the Vault as the main mode (in CK), the teleport via doors won't work either. If I take my basement as main mod, the teleport works in the game (without third mod), but then I end up in black nothing. Teleport back and I see my basement. I am lost. :sad:
  4. Good tip. I'm not sure that's gonna solve the problem, though. Whether I jump from my Basement.esp to the Vault.esp or if there is a third mod in between, the strange result with the fast travel point in the Vault.esp should probably not change. As I said, I don't know what's wrong. Maybe I'm misunderstanding you too. Did you mean as third mod a third location?
  5. It's getting crazier and crazier. I took your advice. However, it is now the case that although I can be teleported to other linked doors (from my basement to the vault), I will be in the black nothing. In this nothing I see the other linked door distorted, flickering in black and white. I can activate this door and come back to my basement. My basement will be shown to me normally. But if I port myself back into the Vault, it is virtually non-existent. Do you have another idea?
  6. For some time now I have been trying to link 2 mods (my basement and a vault mod) with fast travel points. Either by linking doors (one in the Basement and one in the Vault) or by using AutoLoadDoor. In both cases, my character ends up in black nothing! If I look at the map, I am still at the starting point. I have tested my basement with vanilla places in the game with the result that it works (fast travel points). I have no more idea why the fast travel to the Vault Mod does not work. Does anyone know advice? Unfortunately I am not a professional in Creative Kit from Bethesda. My English is not so good either, so please excuse that.
  7. For some time now I have been trying to link 2 mods (my basement and a vault mod) with fast travel points. Either by linking doors (one in the Basement and one in the Vault) or by using AutoLoadDoor. In both cases, my character ends up in black nothing! If I look at the map, I am still at the starting point. I have tested my approach with vanilla places in the game with the result that it works. I have no more idea why the fast trip to the Vault Mod does not work. Does anyone know advice? Unfortunately I am not a professional in Creative Kit from Bethesda. My English is not so good either, so please excuse that.
  8. I need support from the professional modders. I would like to make a mod that allows me in the hard mode and very hard mode to give ammunition a weight. Unfortunately, there is no corresponding mod (just a pretty old mod and that is verbuggt). I'm looking for a felt eternity with the FO4 Editor, the FO4 files, but I can not find the appropriate setting that allows an adjustment of the individual difficulty levels. Or am I doing this wrong? Could anyone help me, please?
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