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lucazoid

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  1. UPDATING: I redid the whole file and finally get it working! \o/\o/\o/\o/ Thanks for take your time and help me out, man, appreciate it
  2. Hey man. I'll download your file, study it and try to find where and how did I go wrong. Perhaps redo the whole thing will be better than try to fix it. Thanks for the help dude <3
  3. Here's the bslightningshaderproperty tab as I exported from 3DS: Didn't touch anything yet
  4. Now that you've said, there's a lot of diferences between bsLightningshaderproperty setup of this armor and one that I've compared to. I'll try to tweak this and work in the alpha channel and see what happens. When you got time, if you could look up on my files and discover what am I doing wrong, I'll be very grateful. The files are now on GDrive. Thanks for the help v v v
  5. Here's the link to all files: https://drive.google.com/open?id=1KNJtxEmtbrpbq1yUC516AAy29qDdWgC7
  6. I used the ModKitchen to "uncook" the W3 files, then I converted the .mesh into .obj and the .xbm to .dds; modified the armor to fit skyrim body mesh and assembled the .nif with the textures on nifskope. Everything was fine until I cast the spells :sweat: This armor has no metal parts that need to be "reflective" so the environment map isn't needed. I have the diffuse map and the normal map set witch I believe is the right place in nifskope (see here) The diffuse map looks fine to me (see here) and the normal map has the alpha channel (see here and here) I'm using the Nvidia plugin for photoshop and it has tons of formats (see here) Here is what the armor looks like in the game close to a light source. But even with the alpha channel, it doesn't reflect the light
  7. Hey guys, I'm not experienced with 3d softwares and all the stuff + I'm quite new in the mod community and this is probably something stupid thing that I didn't notice but, here's the thing: I'm having some issues with an armor that I'm modding to Skyrim. The armor is fine, is totally hooked to the bones, the textures are decent... But, as you can see in the shots, when I use some self buff spell like heal or armor flesh, it bugs the texture of this spells. Plus, it has no light reflection when I aproach into to a light source. Did I do something wrong with the meshes? Is something with the textures? Do I need to do any extra config in nifskope? I'm quite lost right now so, any tip will be very useful. Note: Instead of Enhanced Lights, there is no mod that affect the visual fx installed.Note²: I'm using 3ds max 2018 to make the models.Note³: Since the textures and the meshes was already made, I just adapted and ported from The Witcher game
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