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mibenso66

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  1. ok so if i cant merge then for some reason, the one loaded last will be the winner and that mods effect will take place? That is how I am understanding it.
  2. how would i know if the conflict is irreconcilable? I am also looking at issues with synth overhaul and armorkeywords and while I want the synth overhaul esp it wont let me resolve this conflict between the two mods with a merge patch and I am not sure if there is something else I should do to fix this issue or just ignore it and load my esp texture mod after the esm keyword mod and it will be fine.
  3. Hello, So I am very new too all of this modding stuff and I just downloaded fo4edit last night and have been messing with it all night, watching tutorials and slowly readding my mods I have to make sure my game stays stable. I figured out how to add filters and added in filter for cleaning. One, i am not sure what exactly this does, but I am assuming its showing me what is conflicting. When I use this it shows that the DLC's conflict with each other, specifically the DLCrobot.esm. Should I go through and clean this up with a merge patch, or are these fine to ignore? Also, I am looking at the mod D.E.C.A.Y. which conflicts with the unofficial fallout 4 patch. To stop the conflict, do I absolutely have to make a merge patch for it? What happens if I just drag the data from DECAY over to the UFO4 patch instead? Thanks for any help. Once I figure all this out I already have an idea for a mod for something that has been really bothering me I want to try and make, but I want to get all of my other mods up and running again first.
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