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TrophiHunter

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Posts posted by TrophiHunter

  1. For Example, I want to have a button in a cell and when you press it, it preforms a material swap on a selected .nif(Static Object) In the cell and then each consecutive press goes to the next one until its back at default, (Lets say there is 5 materials) all set up in the CK as Material Swaps.

     

    If this can't be done how would I go about it using Events and States, if I need more than 2.

  2. If you could @Thirdstorm, ask Expired to help any way he can. Would it be worth my time to bring this up to the F4SE team?

     

    Interesting can of worms here. Thirdstorm, did you(s) try setting the data to some variables in say a Quest script, and forcing an OnPlayerLoadGame to handle the re-setting of the info?

     

    TrophiHunter, I've spotted your holotape request, but moot point if the data won't persist. Would like more info on that before I can help you there.

     

    yeah this was what was probably going to have to happen to get things working.

  3. I edited a save file and also made some race presets and when I switch to those they work fine (by fine I mean the game switches the head rear correctly but the cmd player.setrace won't do that so I have to go into looks menu and load an edited preset or load a race preset the nifs are fine. In my experience FO4 doesn't care about the subindex. but idk either way now I need to find someone that can make some scripts for me to switch the race and head parts within a holotape

  4. So Iv'e been working on TARES, (now called IKAROS-Androids) in the CK and I am having issues with the custom Female head rear mesh not showing up instead it is the human race one and was wondering if anyone would know the cause, I copied the Human Race form and did all the renaming as added a new Headparts list and such but still no good. :=(

  5. In response to post #34714565. #34718485, #34720180, #34724595, #34724720, #34725835, #34730065, #34730915, #34731110, #34731435 are all replies on the same post.


    Rooker75 wrote: I'm sure someone's brought this up already, but I'll say it anyway, this site isn't the friendliest to mobile devices as it is now. Text is too small, some important menu buttons rely on a mouse hover event that's impossible for a touch screen and the search box at some point stopped accepting the "enter" button as input (also a problem on desktop browser), so it makes it extra awkward searching from a tablet/phone.

    Also, I despise white text against black backgrounds and wish I could choose a more usable color theme, like I can on the forum part of the site. More than a few minutes gives me serious eye strain. I can override the colors on my PC's browser but it makes everything look weird. I can't do that at all on my tablet.
    epoling wrote: Am I just old? I don't get reading this site on a phone. You only get a few lines of text that is too tiny for these old eyes to read. By the time you crowd all the necessary functions of Nexus onto a mobile screen you get even less text unless you make it tinier. Just because things can be done on mobile devices doesn't really make it a good idea.
    Pagafyr wrote: No! You're not getting old. You are getting worn out, likely following the incorrect guidelines for your continued health and wellness. The tiny mobile phone screens tend to strain the eyes a person who is beginning to suffer from lack of solar or HappyLight during the Winter months when the days are shorter. Get a couple HappyLights in you rooms and you'll see the difference after following the instructions CAREFULLY for them.
    llihP wrote: As the new design stands, it's very mobile/tablet friendly.
    jim_uk wrote: Does anyone know what those menu buttons at the top do? if clicking them brings down a menu then that's fine, if clicking them takes you off somewhere then it's going to have to same problem as the site does now.
    llihP wrote: They bring down menus, yes
    jpsimonetti wrote: Regarding Epoling's post.

    I have no idea why you'd want to look at this site on a mobile. Are you going to download the addon to your Mod Manager on your mobile? Can your mod browsing not wait until you get home? Seems like a huge waste of resources to expect a site like this to cater to that demand. I'd like to see stats on what devices most of their traffic comes from.

    I realize things change, but I hate to see it happen sometimes. This site, for example, is a classic web site design. It is sleek, incredibly fast and responsive, and easy to find what you're looking for without pictures and shiny objects everywhere.

    What you kids probably don't notice (because you grew up with it), is the very slight delay in highlighting when you mouse over all those fancy new tiles people keep making sites with. When you mouse over text or a raw html img insert, it highlights instantly. (as you'd see on a classic website, like this). For a generation that is so easily distracted, you'd think they would notice.

    That's not a big deal if you're used to it. But there are lots and lots of these "not a big deals" on modern websites. Kids will never really understand how fast and responsive a web site can be, because they rarely see them. They think it means bandwidth/load time when people say a web page is fast and responsive. It doesn't. Or didn't used to, anyway. Now things are ridiculously cluttered with raw text in HTML replaced by a script or image at every possible place.

    Anyway, things change. Whatever. Just ranting.
    llihP wrote: "I have no idea why you'd want to look at this site on a mobile."

    Think of everything you can do on the site, then take away the ability to download mods or install NMM.
    NerevarineKhajiit wrote: jpsimonetti I agree with you. I can't see why one would want to browse mods on mobile when you can't actually do anything with them on your mobile (unless somehow the Nexus starts supporting mobile App mods?).

    I can see wanting to reply to a conversation thread on a mod, but you can do that through forums, or honestly, just pinch-and-zoom to the comments section. I've even done it myself, and it works great.

    That being said, I'm all for a better website if it means they can expand functionality. I'd prefer they give us options, perhaps even a skin system or something that can restore the look of the current site if you get nostalgic, but I see no problems in looking to make improvements.
    Rooker75 wrote: I want to use a mobile device because I have nearly 50 mods published on this site and want to check them for comments, questions and bug reports while I'm playing the games I've modded. I use several hundred mods for several games supported here and want to look at their mod pages or comments if I'm having a problem or can't find whatever the mod added. I use the forums and want to read them without closing a game or whatever else it is I'm doing on my PC.

    These things are difficult to do with a mobile device with the current design, mainly because of the menus that need a mouse to hover over them.

    And I am not a kid. I am 40 years old and have, among other things, designed and operated several websites myself. Nothing done for the sake of being more usable on mobile will effect what it looks like on a PC browser because that sort of thing is handled by style sheets.


    I use this site on my phone to check my mods and stuff, the site take ages to load atm, so this new beast might be the answer to my modding prayers :)
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