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EggyInaBaskutt

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  1. Hrm, this is what I get for not checking this site daily! As reiterated, hope this redesign isn't bad with Fallout 4 around the corner. Edit: While I would welcome a wider width on the body, please don't throw in unnecessary columns to fill space. They're a common error in broken design costing an average portal CMS +$15k quotes to resolve. Keep streamlined top down.
  2. It seems like they did not bother assigning new item codes when they made the DLC and just scaled everything up. I had heard someone was in the process of rewriting the item codes for the NGP pieces and will throw them into its own DLC that will then allow you to add those NGP items to regular game play. It would function exactly how the Wolf school DLC does. Can't wait!
  3. That could be a promising mod if the todo list hashes out. I could see myself just farming out one merchant early on to complete a deck. :P Pretty cool though!
  4. That would definitely raise the stakes and make it more interesting. I'm assuming you would at some point be able to win the card again? I know some games I lost just due to bad draws. It can happen, especially on the tougher opponents.
  5. I don't remember encountering any nudity in the game outside of cutscenes, and you can skip those like any other. I seem to remember a mod that would automatically skip cutscenes for you.
  6. I can go from White Orchard to Skellige. I can explore caves and obtain Witcher sets right after prologue. That is open. I could choose to unlock Master Armorsmith and Blacksmith sooner as opposed to later, that is open. One playthrough I pretty much did most of my Gwent challenges before anything else. Yes in the end the content is all finite and limiting, but how you approach it to completion can be vastly different.
  7. These Witcher 3 forums seem to be buried completely in another area from the Witcher 1 and 2 forums so apologies for reposting this (having posted in general forums): http://forums.nexusmods.com/index.php?/topic/3252349-regular-game-vs-ngp-witcher-3/ Hello. I noticed that some items from DLC are available in a regular game with a "NGP" prefix in item code. Items however that are present in original game, use the same item code in NGP plus carry legendary mod for NGP. Example: /additem('Bear Armor 3')Gives you Mastercrafted Ursuin Armor in a normal game, and Mastercrafted Legendary Ursuin Armor in NGP. It uses the same item code. HOWEVER in NGP additem('NGP Bear Armor 3')works as well. This code does not seem to work in normal game. If my understanding is correct, NGP being a DLC uses an entirely different set of files that scales everything in game up. It does not work natively like regular game items do, as everything was copied and altered separetely for NGP. I guess I am wondering if there is any way to throw more NGP items into a normal game? I know Wolf school items are available in their legendary form, but I cannot guess at the item codes for the rest. I cannot find any other list out there besides original game either. TYVM for help ################################################### So far I've been successful with the following additem('NGP Wolf Armor 3') additem('NGP Wolf Boots 4') additem('NGP Wolf Gloves 4') additem('NGP Wolf Pants 4') additem('NGP Wolf School silver sword 3') additem('NGP Wolf School steel sword 3')which will give you all legendary NG+ versions of the Wolf witcher set. I am unable to get any code working for the Feline crossbow... additem('Lynx School Crossbow')adds a Feline crossbow additem('NGP Lynx School Crossbow')nada ################################################### ...or, if this (above) isn't possible, can anyone savvy enough with the sciprts on the Modkit make a module that would allow the legendary witcher sets? Would be neat to have it all spawned with a similar "addwolfdlc" console command. It's too bad an innate item level parameter isn't available on some of these commands.
  8. ...or, if this (above) isn't possible, can anyone savvy enough with the sciprts on the Modkit make a module that would allow the legendary witcher sets? Would be neat to have it all spawned with a similar "addwolfdlc" console command. It's too bad an innate item level parameter isn't available on some of these commands.
  9. So far I've been successful with the following additem('NGP Wolf Armor 3') additem('NGP Wolf Boots 4') additem('NGP Wolf Gloves 4') additem('NGP Wolf Pants 4') additem('NGP Wolf School silver sword 3') additem('NGP Wolf School steel sword 3') which will give you all legendary NG+ versions of the Wolf witcher set. I am unable to get any code working for the Feline crossbow... additem('Lynx School Crossbow') adds a Feline crossbow additem('NGP Lynx School Crossbow') nada
  10. Hello. I noticed that some items from DLC are available in a regular game with a "NGP" prefix in item code. Items however that are present in original game, use the same item code in NGP plus carry legendary mod for NGP. Example: /additem('Bear Armor 3') Gives you Mastercrafted Ursuin Armor in a normal game, and Mastercrafted Legendary Ursuin Armor in NGP. It uses the same item code. HOWEVER in NGP additem('NGP Bear Armor 3') works as well. This code does not seem to work in normal game. If my understanding is correct, NGP being a DLC uses an entirely different set of files that scales everything in game up. It does not work natively like regular game items do, as everything was copied and altered separetely for NGP. I guess I am wondering if there is any way to throw more NGP items into a normal game? I know Wolf school items are available in their legendary form, but I cannot guess at the item codes for the rest. I cannot find any other list out there besides original game either. TYVM for help
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