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Elta1

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Posts posted by Elta1

  1. I have seen browsers/anti-virus programs rename the exe file to a .240. You should be able to rename it to exe or turn off your anti-virus before downloading.

  2. In response to post #57628901.


    WhiteZero wrote:

    So you can't launch the game with SKSE64 through Vortex?


    You can. It is in the dashboard part of the program. You should see it about the middle of the screen. There you can launch SKSE64, SSEEdit, LOOT and any other thing you want. If it is not there you can add it on the right side with the Plus button.
  3. In response to post #57609666. #57611286 is also a reply to the same post.


    adamscd123 wrote: I tried to give this program a second chance, but it is still pretty useless to a non-advanced user. While I understand that this program is a work in progress, it is not ready for general consumption. When I install mods, it tells me that I have conflicts that I have to create rules for. There is no option that I have been able to find to do so. NMM at least auto-prompts if a given file needs to be overwritten. If you have to use a separate program for the rules, then what is the use of this program when it is supposed to be a one-stop shop solution? I do not endorse this program, but hope that you (the team) can make it be more than just a pretty interface that does nothing. Sorry if this is a bit harsh, and I freely admit that the problem might be my own inability to understand this program, but for now it is worthless to me.

    /r
    Cliff
    haguerepairguy wrote: On the mod there is a conflict with, there is a lightning bolt on the far right. You can drag the symbol next to it to the mod it's conflicting with, OR you can click the lightning bolt. I find it easier to click the lightning bolt. If you're using mods that conflict here, you're going to have had them do the same in NMM, the difference is how it's presented. Inside that lightning bolt, you will see something about how many files are conflicting. You can then use a drop down menu to choose which option is best, from loading the mod before the conflict, or after, or if it's dependent upon the other mod (a hotfix should load after, an update should be set as dependent, a file you want to overwrite (like you did in NMM) should load after, the file being overwritten should load first). When it came to NMM, dragging and dropping to correct a load order was a fairly easy process, this one is too it just has a learning curve. In the long run, that step is not only basic, but also advanced at the same time, giving you a lot more control if the file has specific instructions, or simply putting it where it should go if not.

    An example of mods that overwrite files would be if I downloaded Mod configuration menu for fallout 3 or new vegas, and then installed Hud menu, Ihud, Ahud, Uhud. Each of these files do something different but they all have one main problem. They're all loading the same file in different ways. So you have to have the order figured out which one will load first and last. The mod page should say something about that in install section, and often times will say something about it when you click "download" from the nexus site. If you tell me which game, seek out which files are causing you the headache and name them off, i might just be able to help you load them in order so you can see it for yourself. I won't be able to do it every time, but a small amount shouldn't be too much of a headache for me. :P

    One other thing to note, if you can't figure out which mod is which because sometimes mod authors name them strangely. I get they name them for their own updating purposes etc. but man does it become confusing when you're loading 100 mods or something and you have 30 files that aren't named the mod themselves. NMC_UL_v1.2-2342342-v1.2 or something goofy. If you double click that mod, it will pull up a menu on the right, click the orange link that is under the nexus drop down menu thing. It should say something like see the mod on Nexus. When you click it, it pulls up the link page, then you just flesh out which of the files in the download section, go back into Vortex, highlight the name, rename it to that file. Done.

    Hope that helps!


    You have to click on the red lighting bolts in the mod section of the program. It will pop open a window showing what is conflicting and allows you to set 'load before' or 'load after' rules. It should tell you how many files conflict and if you click the text that says how many it will show you the exact files. After which it should turn to a green lighting bolt. It is true that the program does not really tell you what to do to fix somethings, I found most stuff out by randomly clicking things.
  4. In response to post #45788870. #45798700, #45799680 are all replies on the same post.


    sleepytigereyes wrote: Did you forget follower mods? We don't seem to get any credit at all but they are in so much demand and yet we are left in the dust.
    icecreamassassin wrote: Did who forget follower mods? BlindJudge? This is only the second Modder showcase interview that's been on Nexus.

    and what the heck do you mean "We don't seem to get any credit" follower mods dominate the hot files almost all the time and 90% of the time they are just some plastic looking eye candy with no real depth to their character. Only once in awhile does one come around that has some real substance and feels like they really belong in the TES world. Too many look like a fashion magazine (or worse) IMO.

    And frankly as a player and as a mod author (just my own opinion) followers just get in the way, both in game and when I am searching online for solutions to other completely non follower related technical issues (searches erroneously return follower how to info left and right, it's so obnoxious).

    That said though, despite my personal feelings on followers, I appreciate the work you put in, because having added follower functionality to several characters in Legacy, I know how much work it is.
    bigdeano89 wrote: Can I just correct you op please? SUPER followers are in demand, like Inigo, Arissa and Sofia, ones with backstory, depth and custom voice packages. Like Ice says, "eyecandy" superfluous followers are most certainly not, they are a dime a dozen on Nexus frankly.

    The rest I agree wholeheartedly with Ice on. Sorry, but you put in the work you get rewarded, and eyecandy followers arent much work to make imho.


    I am going to have to agree with icecreamassassin and bigdeano. I know that making follower mods is difficult but recently they have been on the Hotfiles all the time. And personally I get sick of the vanilla voiced followers that drown out a lot of the followers that are voiced/quested.

    The Discussions are new and eventually an author of follower mods will be interviewed.

    And I do feel that apart of the reason you do not see as much "credit" to follower mods is due to the shear amount of them that have popping up. Most with the same amount of quality to the mod, that they dont stand out as much.
  5. In response to post #45634790. #45635625, #45643415, #45644335 are all replies on the same post.


    MrJohn wrote: Interesting article, much better content than the others I would commend.

    The problem I have with the advertisements are mostly their annoyance. As far as I knew, you had removed the "lifetime membership" option back when you announced the "final sale" of them. But my opinion is not gained a positive spur from this article.

    Viewing picture 5 and 6, I would like to say a few things. Beginning with picture 5, the banner advertisements aren't too bad. The bright background mitigates my first issue, which is contrast. The second square ad really breaks this. The first thing that pops up on the site is a bright white box, clearly disrupting the otherwise gray and pleasant to look at information, trying to squeeze my eyes to look at it, interrupting my viewer experience to push their product. It doesn't fit, and thereby becomes an anomaly in an otherwise good site.

    We scroll down, and see what you see in picture 6. Not too bad. Banner ad holds the color of the page, it can be ignored successfully. But there it is again. Bright colors, clearly attempting to gut at you. "Look at me!!!!" it screams.

    Which is the purpose of an advertisement, to gain attention. But right now my attention wants to be on modding.

    Which brings me to the 2nd point, targeted advertisement. I am not condoning the art of cookie tracking, am quite strongly against it and any form of advertisements, even though their "wooo eviiiiil" is necessary. But there are a few simple steps that could help. Using your examples for picture 5 and 6, only one advertisement could be uniformly helpful to anyone viewing your site. The first banner ad, Discord. Something for the gamers. The rest are about christmas presents or traveling, nothing that you would come to the Nexus for. I doubt Github would have as much success putting up ads for puppies as you would for traveling. Understandably, you do not control the ads yourself as you've said, but it doesn't help.

    A minor tweak would be to add more focus on gaming related advertisement, or to push your ad-provider for more things closer to home. Gaming equipment (keyboards, mice, Logitech/Razer etc.), computers (such as Origin PC), games or games media. These things would be interesting to your demographic (gamers/modders), and would maybe persuade more to help out. What I would rather fear is that it would cost your bottom line to restrict advertisement content. As far as I am concerned, most of these ads are just as bad as any other "bad ads", only "less frowned upon" so to speak.

    I can only speak for myself of course. Generally, pages without ads are just better, cleaner and smoother. Less bandwidth is used, if you are on a metered connection, than if not. It all eventually boils down to ethics and morals.

    What gives you the right to show us ads? Because you own the site? It is an open internet and you've made this site as a free resource. Some people pay for their bandwidth (such as mobile internet), and would probably not want to pay for the advertisements themselves given the choice. Is it right to push advertisements on them? And if we have the magic switch that says "no thanks", is it right for others to slander them because they don't give out money instead? Should we be expected to hand out cash for sites in exchange for ad-free nature? Ads that they push themselves.

    In closing, I commend you for this article. The look into the backside of Nexus is always interesting, not always positive, but that doesn't mean I don't enjoy them. You also avoided the "we needs monies, pls help" side of the story, though whenever a site mentions the "ads", they usually want to spark some feeling of "Maybe I should help", which is quite cheap. Personally I am torn on the issue regarding finances, as I know it is difficult.
    Ethreon wrote: "What gives you the right to show us ads? Because you own the site?"

    Exactly. He owns it, and he would have to pay for it from his pocket. Even if he'd be a rich man, doubt you'd get the same amazing offer if there were no ads. Rest of your argument might be based and intelligent, but that there is a dumb statement.
    MrJohn wrote: A fair point. But there are other variables than just ownership. Consider it an open house. To enter you need to bring posters. But the house is open for all. No entry fee. So you arrive without grabbing that poster. Does he have the right to smack you for not taking the poster? The house is open, after all. He could plead you to bring the poster. A form of begging, if you are cynical.

    But the fact is this that the road you use to travel to said house, the car/transport you use and so forth you cover yourself. Only the end-point is "owned", so to speak. But ads are like a baggage that rides along with you. Like a poster you need to bring with you.

    This boils down to opinions, but really I don't think ownership of a site would also give you right to force ads people do not want to see. What would be a great idea would be choice of ads, where you could see the ad options and tailor the ads based on color, contrast, type and so forth, to actually give a personalized ad service that could be unintrusive and maybe even helpful.

    I don't blame the users of ads, but rather the ads themselves. It's like producers like EA f*#@ing companies over, the same as advertisers f*#@ the companies using them over. It's all greed.
    Elianora wrote: > What gives you the right to show us ads?

    ^ The fact that he spends hundreds of thousands of monies a year to provide the service free for ungrateful people like you and hired a team of professional people to keep the site running as great as it can.


    @MrJohn Its more like having someone else drive you around and they are willing to do it for free if you occasionally look at their crappy paintings. That person still has to maintain the car and put gas in it and you don't.
  6. In response to post #24774429. #24774804, #24775194, #24775469, #24775494, #24775709, #24775744, #24775854 are all replies on the same post.


    darksynth0 wrote:
    darksynth0 wrote: You know like in the mobile games.where you can play for free but if you want to skip.waiting for something to complete or replenish faser , you have to spent coins / gems / tokens whatever to get it done.

    Replace premium membership with such "septims" system to let people download more than 5.mods.per day and you're golden.

    Add a feature so the ones who actively supports the mod in the.comments, beta tests or getting.lots.of.kudos for.spreading their knowledge and shares their ideas with bonus "septims" and you see.much more people.will be involved to the process of helping the community grow and prosper.

    Set prizes for the.best articles, posts and images monthly and reward them with these "septims" to stimulate others to buy and spent more, so.both nexus and modders get paid.

    (Another icecream please)
    HadToRegister wrote: I just replied to your post, you owe me $10 now
    sunshinenbrick wrote: How about an endorsement system for helpful and productive users/aspiring mod creators?

    EDIT: Excellent idea btw. Think this is all really important to make us all feel we can contribute, and reap "rewards". Not sure Nexus themselves paying modders will work though.
    freedom613 wrote: That would cause even more backlash, not to mention Dark0ne came out against a system like that a few blog posts ago I believe. Patreon is a great system that modders and youtubers have been using in other games, why not implement it here?
    ValtielCurse wrote: I think the best system will be the YouTube system. Paid per downloads.
    Nexus uses ads, I'm fine with them and I've never used adblock. And I'm thinking of getting the premium membership. Or paid per endorsements. That will be great too.
    sunshinenbrick wrote: Patreon might take traffic away from here... but that might be a good thing as then Dark0ne can go on holiday! :P
    stuff444 wrote: HadToRegister, I laughed hard!


    The problem is that people don't endorse. There are plenty of good mods with tons of DLs but only a few endorsements.

    But I do like the idea.
  7. To me this whole thing just showed me how quickly the modding "community" could tear at individuals and be divided. As well as how people jump on each other for expressing their opinion and feelings. It is a shame that people drove out some of the best modders because their ideals did not conform with their own beliefs. But at the same time it showed us that even mod authors could act just as childish with protest banners, hiding or pulling mods, backlash or immaturity.

     

    It is not the mod authors that if worried about or would call a sell out but the mod users that blamed them. People feared change and burned those who attempted to ride it. Some say that the damage is done, that even if the authors that used the Workshop came back that it wont be the same. I agree but it is not the authors that did the damage but the users. It is not the authors that swore. It is not the authors that gave death threats. It is not the authors that spammed. Chesko tried to reason with the users, try to appeal to the user and the users banished him.

     

    It is not the paid mods I fear, but the backlash of users.

     

     

    It is a shame that it is gone and it is a shame that is happened.

  8. In response to post #24732124. #24732174, #24732224, #24732264, #24732339, #24732529 are all replies on the same post.


    Salazanz wrote:
    CelticPaladin wrote: Those "Greedy" modders are very unlikely to be back with their mods, and it's a damn shame.
    JCDNWarrior wrote: I don't know if we could trust such modders anymore, though. We may also have to look out for spite updates from them for being caught between the two forces like this.

    Having said that, I do hope they will return to the fold and redouble their modding efforts for the community.
    phantompally76 wrote: It is. But others will take their place.
    KoZAcK1021 wrote: Why? If they can't monetize it why not make it free?
    calfurius wrote: Greedy modders? How is it greedy to sell what you work hard to make? Do you have a job? or have you ever sold a product that you made in your entire life?


    Too bad those "greedy modders" are some of the best modders.
  9. In response to post #24679789. #24680359, #24680884, #24680909, #24681594, #24683019, #24683494 are all replies on the same post.


    GhostAgent wrote:
    Welewa wrote: Personally, I like this idea. I would endorse it :D and I would donate to my favorite modders as a show of support and appreciation.
    bigdeano89 wrote: A "would you like to donate?" popup has already came up on my download page on a few mods today, that made me think about donating, which I did! If you put the idea into peoples heads they will do it.
    TKHBMVP wrote: I like this and I'm happy Dark0ne has already implemented the popup note to notice users about the donation feature here on Nexus.
    mALX1 wrote:
    These are some fantastic ideas. I would also like to see a donate button on that row of buttons for the Endorsements and Votes - so the person who comes back to endorse sees the donate option then; while they are endorsing and commenting the mod.

    (To me, it is a better option than the one popping up on download before you even know if you like the mod or if it works).


    secondmoto381 wrote: This idea is the key, it would help bring some modders who have already stated that they are moving to the Workshop for the money back to the Nexus. Not to mention that tons more people would donate on the "merit system".
    SjoertJansen wrote: @mALX1

    The donate button is already there, next to the vote button.

    And I generally like the ideas, Good ideas. The popup is already there as well. Just activate the feature in your edit attributes.


    Wow... I think that is very cool. Trying to make a system more on promoting donation by not requiring it. I think he is on to something.
  10. In response to post #24668369. #24672444, #24673424, #24673814, #24674709, #24674954, #24675644 are all replies on the same post.


    SharkyBytesz wrote:
    phantompally76 wrote: Until you want to use a mod that requires the LATEST version of SkyUI, eh? Eh comrade?
    Mrfizzledude wrote: Yeah really I don't know why people are getting so worked up about this whole paying for mods thing, as long as nexus stays free, I could care f*cking less about the steam workshop.
    runningwild09 wrote: Exactly. People like OP get too worked up. When it rains, THE SKY IS FALLING! AHHHHHHHHHHHHHH. When a paid mod gets added but then removed. GAME MODDING IS COMING TO AN END! AHHHHHHHHHHHHHHHHHH!
    Elta1 wrote: @phantompally76 why would it require it? He said that 4.1 will always have the most update MCM files so you do not need to get the latest version.
    Chai Pei wrote: runningwild09
    Mrfizzledude
    You're not really bright ones are you? Now if modders don't start removing stuff from nexus and adding it to paid WS, someone else will do and earn shekels on other peoples work. So to prevent it majority probably going to bend over.
    phantompally76 wrote: Elta1, do you honestly believe that?

    Do you genuinely, from the bottom of your heart, believe those guys updated SkyUI JUST as a small, temporary cash grab with no intentions of getting rich by becoming the bottleneck that mod users will have to pay through in order to continue using mods in future? Have you not read their smug, arrogant comments regarding this? Are you THAT blind and complacent? Am I getting through to you at all???


    Yes, because the SkyUi team have proven to be fair and you you do not have an faith in them you must be blind. And the fact that you would turn away from the team that made Skyrim on PC a thing is just as sad. Look at their record. They have always been there and always been the main names in modding here and elsewhere. And if you are so quick as to throw that trust and faith away well that is your loss. The only issue I have is way Marrdox is handleing it.
  11. In response to post #24668369. #24672444, #24673424, #24673814 are all replies on the same post.


    SharkyBytesz wrote:
    phantompally76 wrote: Until you want to use a mod that requires the LATEST version of SkyUI, eh? Eh comrade?
    Mrfizzledude wrote: Yeah really I don't know why people are getting so worked up about this whole paying for mods thing, as long as nexus stays free, I could care f*cking less about the steam workshop.
    runningwild09 wrote: Exactly. People like OP get too worked up. When it rains, THE SKY IS FALLING! AHHHHHHHHHHHHHH. When a paid mod gets added but then removed. GAME MODDING IS COMING TO AN END! AHHHHHHHHHHHHHHHHHH!


    @phantompally76 why would it require it? He said that 4.1 will always have the most update MCM files so you do not need to get the latest version.
  12. All this vampire hunting and stuff from Dawnguard has made me wish I could have some weapons from my favorite vampire hunting game, Boktai. But, I have no knowledge at all how to model, texture or use the Creationkit and with school and work I dont have time to learn. So I was wondering if somebody would like to try to make the gun(s) from Boktai/Lunar Knights.

     

    The Gun del Sol

    http://images3.wikia.nocookie.net/__cb20120229035449/boktai/images/a/a7/ThumbnailCA5NVBKC.jpg

    The Sol de Vice

    http://images2.wikia.nocookie.net/__cb20120309212949/boktai/images/a/a6/SolDeVice.JPG

    Solar Gun "Knight"

    http://images4.wikia.nocookie.net/__cb20091208180137/boktai/images/b/b5/SolarGunKnight.jpg

    Solar Gun "Ninja"

    http://images.wikia.com/boktai/images/1/11/SolarGunNinja.jpg

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