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Posts
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Everything posted by Quaz30
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Is it possible to make a briefcase an equippable item? So it would show in the hand of the player when wore on?
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Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Okay, I finally got it! It was the refrigerator mesh causing all this. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Wow,incredibly helpful. If the meshes are bad, shouldn't the CK crash upon loading them? Besides, they show fine in game, they are just in a wrong place. So, mind telling me what may be wrong with them meshes? -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Nope, that doesn't change anything either. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
And how do I do that? -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Welp, unchecking the No Pre Vis box and rebuilding the precombined geometry for the 2nd time resulted in this: http://i.imgur.com/48Vzg1r.png http://i.imgur.com/ZMiUBbs.png So, it definitely helped although not much. The material swaps are gone, that's why the walls and some objects are purple. Also, some of the objects are still in that cluster and not in their place. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
I did. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Nothing changes. Disappointment follows disappointment. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Here's a tip: Just move your cell stuff to the place you want. I couldn't get that offsets to work too. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
I duplicated the Espalande Mansion cell as the base but I'm sure I removed everything that orginally was there. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
You might be right about assets as I used more custom ones than vanilla here but if it's that, how should I fix them? -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
It's a interior cell with LOD view enabled. -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
Sure, here you go just a one side note I used a ton of custom meshes so be prepared for a red exclamation mark invasion. https://drive.google.com/open?id=0B9SK8lFmIG2ONXBuWk1QZnBhRXc -
Interior cell item placement issue
Quaz30 replied to Quaz30's topic in Fallout 4's Creation Kit and Modders
The No Pre Vis box was checked from the start. Here are the cell properties: http://i.imgur.com/glZ6Bdy.png http://i.imgur.com/kE6E5Y6.png Copying all the things from it to another cell and relinking the door doesn't change anything. Also, there seems to be no collision on any of the objects, entering the cell causes you to go into slow freefall. -
G'day everyone, I created a nicely decorated player house interior cell which shows fine in GECK obviously. The problem is, in game it looks like this: http://i.imgur.com/mvpMYFe.png Any ideas what is causing this?
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Big thanks to you both for help, I forgot to set the wet material as AlexDyre said. Now everything works fine. Thanks again!
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Raff, I think you really should find some time to look through those meshes, there is not really that much of unused ones but some of them are awensome. For example, I found unfinished model of undamaged airliner with fully modeled interior and something called Mister Brewer. I think it was replaced by the Drinking Buddy.
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So, I made a custom mesh in 3ds Max and converted it so it works with Fallout 4. The problem is, once I made a static in GECK using my model it doesn't crash (yet). The moment I exit the model data window is the moment when CK crashes. Normally, I would think that it's something with the mesh but that's not the case because as I said, I get the CK to load it and I can see it in model data window, rotate it and everything in short it works. But when I close my newly created static model data window it crashes instantly. Does someone here knows what might be the issue? It's definetely not an issue with the nif, I checked it multiple times and everything is right. Here is a screenshot, I can get to this spot: http://i.imgur.com/tAS7pWw.jpg When I close this window the GECK crashes as I said before.
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I tinkered around with interior fog settings in Home Plate cell since I'm doing an overhaul and that fog ruined the atmosphere. But the thing is, once I changed those settings so there is no fog, game decided to show every character completely black. Literally. It happens only in Home Plate and I don't know how to fix this. Does anyone here knows what did I screwed up? Any help is greatly appreciated. Here is a screenshot: http://i.imgur.com/zOuHjAc.png
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Ok. You know what? You can call me stupid now. It's my fault. I need to name the archive correctly. I thought that a need for that was only with BSA's but now I renamed the archives and they work. Ahh, I'm an idiot.
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Yes. Nothing is present. Not a single mesh, not a single texture.
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I have an issue with archive creation. Every f***ing time I make one for example holding my custom meshes or whatever it doesn't work. I made like 20 and every single one didn't work. I'm definetly doing everything right, all of the file paths are correct, there is no way I screwed something up YET IT DOESN'T WORK! I have a mod ready to be published, hell, two of them and I can't upload them because the ba2's aren't working! The meshes do not show in game and in GECK ( if I only use the archive, not loose nif's) HOWEVER if I extract the archive contents via BAE inside Data folder it works! Why? Can somebody tell me what is happening? And sorry for caps lock and insults but I'm trying to fix this for more than a week and I posted 2 topics on this forum a few days ago in which I asked how can my issue be solved but nobody replied.
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It's weird. For some time my GECK packed my custom nif's and textures properly, they showed up in the game and everything worked. But now, after 2 recent updates, I pack the archive as usual, all of the locations are correct yet when I load the game the meshes and my textures are missing. Like there wasn't any archive. Am I doing something wrong or is it a problem with the CK itself? I have a new house mod ready but I can't publish it due to this issue.