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ramst3d

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  1. NEVEHMIND :D I fixed it! What happened was I created a tri file and an egm when I was conformulating the hair, when all I needed was the .egm file. The Conformulator: Quality: Nearest Face Tri file: None
  2. This happened before when I was trying to convert Demoness hair to Oblivion. Right now I decided to make my own hair mesh and control the texturing for it, but I'm quite disapointed I ran into this problem again. This is the problem as described in the title: What happens is after I turn on vertex coloring and update the arrays in Nifskope, I can only get a small piece of the hair mesh to change colors when viewing it in Construction Set. I've made the mesh, and was lazy with making multiple textures for each part of the hair but that shouldn't be the problem. I followed this tutorial: http://www.nexusmods.com/oblivion/mods/37391/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D37391&pUp=1 for making .dds maps for the hair such as: Grey.dds Grey_n.dds Grey_hh.dds Grey_hl.dds These are my .dds files Diffuse Diffuse_hl Diffuse_hh Diffuse_n I have everything UVMapped to that same texture Can somebody please let me know what I am doing wrong. Thank you if you come across.
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