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Celthair

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Everything posted by Celthair

  1. Carry weight modifications work if you use F4SE. Have played 16 hours since getting the patch and had no problems. Still use NMM and have not touched the Bethesda mods interface or their mods.
  2. I posted in two other discussions yesterday about this work around. First go get and install the F4se (Fallout 4 Script Extender) files from Silverlight, Next set NMM to launch F4se rather than the normal Fallout 4 launch program. lastly check all of your plugins you want to be active then launch the game. I was updated yesterday morning and after getting the F4se files for 1.5 was able to play all day. Just logged in to NMM and all of my plugins are still selected and I anticipate no problems playing the game. The correct version of F4se is the Beta version 0.1.13. Try this but the games will still show as Modded. Good luck and YMMV.
  3. If JJB54's method doesn't get what you want after step three use the work around below (program is from the same people who do the Skyrim Script Extender and is installed in the same manner. Hope this helps. I posted in two other discussions yesterday about this work around. First go get and install the F4se (Fallout 4 Script Extender) files from Silverlight, Next set NMM to launch F4se rather than the normal Fallout 4 launch program. lastly check all of your plugins you want to be active then launch the game. I was updated yesterday morning and after getting the F4se files for 1.5 was able to play all day. Just logged in to NMM and all of my plugins are still selected and I anticipate no problems playing the game. The correct version of F4se is the Beta version 0.1.13. Try this but the games will still show as Modded. Good luck and YMMV.
  4. OK, I posted in two other discussions yesterday about this work around. First go get and install the F4se (Fallout 4 Script Extender) files from Silverlight, Next set NMM to launch F4se rather than the normal Fallout 4 launch program. lastly check all of your plugins you want to be active then launch the game. I was updated yesterday morning and after getting the F4se files for 1.5 was able to play all day. Just logged in to NMM and all of my plugins are still selected and I anticipate no problems playing the game. The correct version of F4se is the Beta version 0.1.13. Try this but the games will still show as Modded. Good luck and YMMV.
  5. A question for everyone who says their mods are not loading. Have you checked the plugin section of NMM and are they still there but the check boxes beside them are not checked? If so, then check each box down your whole list and boot the game from within NMM. I would recommend using F4se as the launch program rather than the one provided with the game. The F4se for patch 1.5 is still technically beta but I used it to lauch F4 6 times today with no problems and only needing to re-activate my plugins one. YMMV, but you have nothing to loose at this point. I have never logged into Bethesda.net for mods or mod access. So make of my suggestion what you will.
  6. I only have to turn my plugins on once per patch. I use F4se to launch F4 through NMM and don't have a problem with the plugins not being selected after the first time I launch the game after a patch drops. Your results may vary but I would look into using F4se as my preferred launch program.
  7. Ok, some information for everyone from Bethesda.net and Steam. Apparently to get Microsoft to allow mods on the Xbox One Bethesda had to disable Achievements for anyone using a modded version of the game on the console. This is in part due to Microsoft apparently using "Achievements earned in a set period of time" as some form of currency which can be used to buy stuff on their system (see steam discussion thread -achievements wil be diseble if you use mods.. - towards the end of the discussion for more information). So to get mods on consoles Bethesda had to make some accomadations to the console manufacturers. Not saying it's right or wrong but would have liked the Patch notes to warn us about the incoming change.
  8. Go into Nexus Mod manager and re-enable all of your plugins. A patch dropped and disabled all of mods you are using.
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