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TheGhoulKisser

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Nexus Mods Profile

About TheGhoulKisser

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  • Country
    Canada
  • Currently Playing
    Fallout: New Vegas (Obviously!)
  • Favourite Game
    Way too many...
  1. I have that problem as well and I must press "shift+F12" every time I use the GECK. What I'd like to know is how can I solve this problem for good and have my preview settings just like they used to be: perfectly normal. Anyone has a solution? EDIT: It's OK. I found the problem. It was Tapioks' Enhanced Shaders that was messing with the GECK.
  2. Well, MadCat did released a mod, a few months back. I guess he figured how Dead Money's mechanics worked and managed to work something out. You can download it here.
  3. So it won't be a problem if I create a script where my character would start the game with a minimal number of perks. Nice.
  4. It worked! Thank you. So, this is basically console commands in script form right?
  5. Can anyone here help me? I'm not that good at scripting and I'd like to know what kind of script should I use if I wanted my player to have an outfit equipped at the very start of the game? I mean, instead of having her waking up naked in the Doc's house. *cough* body replacer *cough* Let's say that I want her to wear a bramhin skin outfit without using console command. What should I do?
  6. The notes does have world model and such. They just won't appear in the rendering list, thus why I can't add a physical note in a cell.
  7. Lately, I've come across this problem in the GECK. I can create notes or holotapes without any problems, but when it comes to add them in a cell it won't appear in the rendering list. The same problem would also affect vanilla notes as well. I've tried to re-install the GECK and everything, but it didn't solve my problem. This situation is getting a bit annoying. I've assumed that it was a bug caused by the latest GECK update, but no one seems to have reported such a problem so far. I would think that it has something to do with the preferences INI files and if it's the case, I'd like to know how to fix that. Can somebody help me?
  8. Well, I was looking into the GECK and I've noticed that the dead bodies were labelled as "Initially Disabled" and looked further into the subject and those seemed to be part of a script that would occur when you'll accept Dead Sea's request to kill everyone in Forlorn Hope. Maybe, at one moment, the game developers planned to have the Legion to occupy Forlorn Hope and they would have dumped the NCR dead bodies off the cliff, but I guess that they decided to take down this part in the final version of the game. What do you think?
  9. Maybe this paragraph from the Forlorn Hope page on the Fallout Wiki may give an explanation.
  10. I've checked other topics and console commands rarely seems to work. All the characters will tell you is "What do you need?". The quest need to be triggered or else nothing would work.
  11. I have the very same problem. Did you find a way to fix it? If not... CAN ANYONE HELP US?? PLEASE! :(
  12. Hello. I started modding a few weeks ago and I've decided to release one of the mods I'm working on soon enough. I just have a little problem though. The mod I'm working on will have a room where the player could store items and I need to know how I could make the container safe for storing items without having the risk for the content to re-spawn or disappear. I've looked for help on the forums and the GECK wiki, but I don't seem to find a topic that would give proper explanations or maybe I'm just typing the wrong keywords. Remember, I'm still beginning at this. Therefore, if anyone could explain me the whole container storage thing I would really be grateful. Thank you.
  13. I think this is what he was talking about: http://i175.photobucket.com/albums/w127/niolani/forlornhopebodies1-01.jpg http://i175.photobucket.com/albums/w127/niolani/forlornhopebodies1-02.jpg
  14. I use a NVIDIA GeForce GT 420 card and I have the same problem. If you ever find a solution, it would be welcome when you'll post it here.
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