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Everything posted by Tang3rine
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I recently wanted to play Skyrim and wanted to remove the constant regenarating effect so I did some research on how the formulae works. I am trying to figure out the best way to modify healratemult Actor Value for my character from 100 to 0 in order to stop regeneration unless a potion or other effect is active. I would like to know what the best way to achieve this, other than a console command (Modav which I'm not sure if permanent.) I found the only item that reduces this value is a necromancer's amulet which reduces it by 75, any help on how to apply this to the player character independantly is welcome, I'm not looking for anything sophisticated, my character will be a redguard and I tried adding a second effect (with TES5Edit) to the poison resistance racial ability but it didn't seem to work.
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I was doing a quest in Vault 3 where a speech check would negate all hostility towards the player from fiends and thought I'd add a script to the fiend armors to disguise you and make fiends non-hostile while wearing it.I took a look at the script for the other faction armors but didn't figure out how to properly implement it. I'm looking for someone who can give me a hand with scripting.Also, if you are aware of a mod that already does what is described above let me now.
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Load Order Issue
Tang3rine replied to Deleted6651279User's topic in Fallout New Vegas's Mod Troubleshooting
I see that you have all DLC installed, so I'm not sure why you use MMUE-CP-PNOWB (No Cyberware).Discription from MMUE page says that it doesn't work with No Cyberware version.I might be mistaken though since I don't recognize some of the plugins you use. -
Resetting weapon health?
Tang3rine replied to Crystalking52's topic in Fallout New Vegas's Mod Troubleshooting
Something that comes to mind, allthough it might not be what you're looking for, is to change ammunition properties instead of the weapon.Not sure if negative values on the CND multiplier will actually cause the weapon to repair though. -
An issue has come up with my game where I literally have to be on top of a map marker in order to get the "discovered" message and be able to fast travel to it.Since I don't use fast travel it's not a big issue but it's strange nontheless. I know that there is a game setting called "imapmarkerrevealdistance" which is supposed to determine the distance required to activate the map marker but it is at the default value of 1000.The actual map marker radius is not modified either. Anybody has a suspicion about what could be causing it? Edit: Upon further examination, I realised that even starting a new game with no mods active the problem persists.Does it mean it is something in the .ini files? Not sure what to make of it.
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The following script ( copied directly from GECK ) is supposed to set the day / month / year of arrival in Zion.Normally it takes 14 days to travel there. ------------------------- ; Sets time of day for arrival Set GameHour to 8.5 ; Sets date for arrival Set GameDay to (GameDay + 14) if (GameMonth == 4) || (GameMonth == 6) || (GameMonth == 9) || (GameMonth == 11) if (GameDay > 30) set GameMonth to (GameMonth + 1) set GameDay to (GameDay - 30) endif elseif (GameMonth == 12) if (GameDay > 31) set GameYear to (GameYear + 1) set GameMonth to 1 set GameDay to (GameDay - 31) endif elseif (GameMonth == 2) if (GameDay > 28) set GameYear to (GameYear + 1) set GameMonth to 1 set GameDay to (GameDay - 28) endif else if (GameDay > 31) set GameMonth to (GameMonth + 1) set GameDay to (GameDay - 31) endif endif -------------------------- What I do not understand is why when the month is February the script will skip ten months and set the date to January next year.Normally that should happen only during December.Am I missing something? This is my first time trying to script something so don't judge too hard.
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Hello , I'll give you some ideas for mods that add to the immersion. World lighting and weather effects are masterfully enhanced by Nevada Skies ( I suggest the URWL edition).It adds a lot of atmosphere and is customizeable by an ingame menu.Interior lighting by Interior Lighting Overhaul is another masterpiece that covers what Nevada Skies doesn't. If you're going to use melee you should get this mod for VATS ( I recomend the no vats invincibility no binoculars ver , first optional file ) , I personally find it very frustrating to use melee without it. More Realistic Aiming also is a must have if you're using guns or energy weapons. If your computer can handle it , try this texture pack.Pay attention to installation instructions.Also overwrite the maps with Improved LOD Noise Texture , makes the distant landscape much better. Have fun
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Ideas for campfire recipes , food and dishes
Tang3rine replied to Tang3rine's topic in Fallout New Vegas's Discussion
Wow thanks , never eaten one of these , looks delicious.I guess you can imitate the cracker but for the marshmallow I have no idea.I guess sugar bombs would be a start.Would go along my banana boat recipe. The mod has been published ! http://newvegas.nexusmods.com/mods/49708/ Leave your comments and suggestions. -
I recently developed an interest in modding and right now I've got a little project going on called Wasteland dishes.The idea is to bring more realism to food creation and also serve role-playing by adding popular dishes as advanced campfire recipes to make the survival skill more fun to use.I was suprised to see that there aren't many mods that attempt the same so I tried looking online for some recipes. So far I have added around 10 dishes to the wasteland and I look forward to create more.So if you know your way around the kitchen and have a dish you would like to see in the game let me know about it.It has to involve materials that are in game though.
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Hello everybody , I am new in the modding community and require some help with a little project I wish to finish.The mod itself will attempt to alter some of the existing food recipes and present a few extra dishes.It is aimed for those who want some variety and creativity when taking care of their hardcore mode needs but are not brave enough to eat mole rat stew and bloatfly sliders. I am getting the hang of creating recipes and items but require help with the following : 1) Textures : I understand that in order to use existing textures you need to extract them from .bsa archives that exist in your Data folder.After I use them in the GECK do I have to put them in the actual Textures folder or will the game will find them in the .bsa archives and I can delete them after I use them as textures for the new items I wish to add ? 2) If I wish to have some of the food items give the player back a few of the materials needed to make them ( ex. caravan lunch awarding a lunchbox when consumed , similar to how a nuka-cola will put an empty bottle in your inventory ) do I have to write scripts for them or is there an option available in the "item effects" just like "increase strenght" / "restore starvation" ?
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I am facing the following problem when trying to configure PN dynamic crosshair with iHud.The basic idea is that I want the crosshair to appear only when I am "aiming" by pressing the right mouse button in 3rd person mode , an option that iHud very cleverly provides with "activate with right mouse button" option.While using the default crosshair it works exactly as it should be , the problem occurs when I use the PN dynamic crosshair.Even when setting "activate with right mouse" option the crosshair will apear as long as my weapon is unholstered. I have double checked that only the "activate with right mouse" box is ticked at the hud options ( I use MCM ) on both project nevada crosshair and project nevada general tabs and that it works as it should with the normal crosshair.So I believe it's a problem with how iHud handles PN.I will try to ask for help on iHud page aswell allthough I don't see much activity there. Any help appreciated.
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I'm having a problem with new vegas where my game will crash during my character's death animation (when the screens kinda gets blurry and your character collapses in slow motion) pretty much on every death.Even if I press a key and my game brings up the "choose file to load" and I make it to the loading screen it will still crash.It's like this animation triggers something bad. I have no mods that alter that specific part of the game (at least none of them claims to) but I am running a lot of them.The game is suprisingly stable otherwise , never had a crash for about 5 hours of gameplay.So far I haven't done any serious combat but was fooling around Goodsprings learning caravan and killing geckos but when I started visiting some AWOP locations or tried freeing Beagle from the casino in primm I died quite a lot and my game crashed every time. I tried searching around the internet but I haven't come across anyone else having the same problem , any ideas ?Is it possible to remove that animation or something ?
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Hello , I need your help on the subject of combat voices.I'm talking about the characters screaming/shouting when they do attacks , power attacks , get hurt and so on.I have found a great deal of mods that change those voices to suit different types of characters but in the end of the day I just realised I want the disabled , at least for my character.Do you think it is possible without a mod through some .ini changes ? If there is a mod out there that removes them I'd be very delighted if you point me to it.
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Fallout NV missing video files
Tang3rine replied to Tang3rine's topic in Fallout New Vegas's Mod Troubleshooting
Hello again and thank you for the answers.I have done some tinkering and here's what I came up with. I managed to get the intro working via a long but entertaining route : 1)New Vegas uses Bink video files for cutscenes , it's a free pack of video tools you can find here RAD Tools 2)I used those tools to turn a mp4 file with the intro into a .bik file and with the help from the posts above (figuring the name) I made a video folder and put it in.The intro was there on my next game. Now my problem is the following : From some trailers I watched it seemed like the game had a couple of other cutscenes involved with quests (I remember a missile taking off and some other stuff).Are those files separate ?Of course I have no idea where and when a video is supposed to be played so I can't test if I was only missing the intro. -
Hello fellow wanderers , I require some help regarding F:NV.The short story is that a few days ago I found my NV dvd while I was cleaning my closet(I considered it long gone) and was tempted to finally finish playing it.So I installed and started new game only to realise that there was no intro movie.I searched around and found out that the problem is that my video folder in the data directory seems to be mising.I tried reinstalling the game but it didn't work.Then I tried to download and install via steam (not from the cd) but still no video folder appeared.I even tried to verify the data from steam and nothing went wrong.So my questions are : 1)Is there supposed to be a video folder in data ?I bought the game around the release and the movies were playing normally so I didn't bother with it then. 2)In what format are the movies in Fallout NV?Maybe I was looking for the wrong thing 3)Am I missing something completely ? Any help appreciated
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When I was considering creating a magic user in Skyrim I noticed that it would be very entertaining and refreshing to be able to control the colour of your spells.Blue firebolt ? Black ice spike ? Hell yes ! Green magelight ? Bring it on ! Red candlelight ? :whistling: It struck me as strange that I couldn't find a mod doing just that considering how rich the magic category was (at least before the CK is out and it starts raining rose petals and cotton candy).
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In both oblivion and skyrim I could only play two races , Argonians and Khajiit , since I found them unique and inspiring.Loved their voice acting too. Doctor , be honest , how long do I have ? :unsure:
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It's common knowledge that skill books are best used on higher levels since most skills take longer to train then.My question is whether or not they can help you train past 90 when training is not possible.Feel free to add any other information regarding efficient skill book use.
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My room temperature has been betweeen 12-19 C the passing weeks so I doubt I need to use air conditioning.The reason I'm unsure that it's a problem with my cooling system is because it only goes to dangerous levels when I launch Skyrim.Do you think my graphics card or cpu is not enough for skyrim ?They seemed to cover minimum requirements. Again , even basic information might help me , my knowledge on hardware is very limited.
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Hello dear adventurers , I'm here to ask about a technical problem regarding CPU temperatures.You see , after a few days of playing skyrim , my computer rebooted and displayed an error about CPU overheating.I've never monitored my temperatures before so I googled a bit and found two programs , SpeedFan and RealTemp.According to them , my computer idles at around 50 C , when Skyrim laucher pops goes to 60 C and within a minute of playing the game jumps to 100 C. Normally I was running the game on "high" graphics option but using "low" only delayed the time needed to hit 100 C , from 1-2 minutes to around 5. I've tried launching other games to monitor temperatures , Far Cry 2 and Deus Ex : Human Revolution , on the highest settings possible and after half an hour of play max temp was around 80 C. My knowledge on hardware is very limited so any help would be appriciated. Edit : Some other info , CPU is IntelĀ® Core i7 CPU 920 @ 2.67GHz and GC is ATI Radeon HD 4800 Series