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lolove12345

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Everything posted by lolove12345

  1. Is there a way to get an NPC to activate an Activator switch in order for a door to open for them. As a workaround I made an activator that's only usable for NPCs, and two activator switches that the Player can use. ** For context it's for a hidden door to a bunker. Patrols with regurarly enter and leave the facilities so I was wondering if I could make them hit a switch in order for them to get out. Scriptname MRRAutoClosingDoor ref rHiddenDoor short bOpenSesame ; Open and Close float fDoorCloseTimer ; For the Trigger float fDoorCloseTimerForSwitch ; For the Switches Begin Gamemode set rHiddenDoor to getlinkedref if bOpenSesame == 0 && rHiddenDoor.GetOpenState != 3 && fDoorCloseTimerForSwitch < 5 set fDoorCloseTimerForSwitch to fDoorCloseTimerForSwitch + getsecondspassed elseif bOpenSesame == 0 && rHiddenDoor.GetOpenState != 3 && fDoorCloseTimerForSwitch >= 5 rHiddenDoor.setopenstate 0 set fDoorCloseTimerForSwitch to 0 endif if bOpenSesame == 1 if fDoorCloseTimer > 0 set fDoorCloseTimer to fDoorCloseTimer - getsecondspassed elseif rHiddenDoor.GetOpenState != 3 rHiddenDoor.setopenstate 0 set bOpenSesame to 0 endif endif end Begin ontriggerenter if isActionRef Player == 0 if rHiddenDoor.getopenstate == 3 ;Closed rHiddendoor.setopenstate 1 ; 1 = Open set bOpenSesame to 1 set fDoorCloseTimer to 5 endif endif end
  2. Fixed it. I just hade to make a clean save and then reinstall the mod and got it working as intended.
  3. I'm currently adding some generic dialogue for Enclave soldiers. So far everything works as it should, the Greeting topics work, the combat Death topics work, but for some reason all of the dialogue in the Attack topic doesn't work in-game. If anyone has a suggestion on what to do it would be much appreciated. :smile: PS. If at all relevant the priority of my other topics are 50, as opposed to this ones 90.
  4. Been trying to fix this for 2 days now, whenever I use any kind of ENB for Fallout 3 all the fade in and fade out sequences are removed (Such as the first fade from white when you start a new game) and is instead you just see the npc's from that scene just standing there. The fading works without the enb so I can't really find out what the problem is, right now im using the Midhrastic ENB (http://www.nexusmods.com/fallout3/mods/18107/?) but this is a trouble for all ENB's I've tested.
  5. Ya but I also require it to be able to be placed in a form list, so i cant really connect two doors in render view.
  6. Hey I'm working on a mod expansion for a fallout 3 mod I converted (Feng Shui), baseicly it allows one to place a door anywhere in the wasteland and then come into an almost empty interior where one can build his/her own kind of base, bunker, tent etc. I just have one problem right now. Does anyone know if there's a way to use the MoveTo function or anything like that to move the player from the interior back to the placed exterior door, if not is there a way to create a new teleport marker that is connected to the interiors marker once the door is placed? Any help at all would be apprecieted PS I'm swedish so my english might be a bit dull.
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