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edhelsereg

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About edhelsereg

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    Skyrim
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    Morrowind

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  1. I've been racking my brain trying to get the ForceToRef function to fill a quest alias through papyrus script. My goal is to track the specific instance of an item as a quest object (so it can't be dropped) while it is equipped by the player. The Quest does not start game enabled and has repeatable stages checked. The Quest contains one empty stage. The Quest Alias starts empty, has a fill type of "specific reference" and has "optional" and "quest object" flagged. I've tried all sorts of scripts, placing the ForceRefTo function on ObjectReference script, Quest script, and ReferenceAlias script; None of them filled the alias.
  2. Thanks, unfortunately, it seems the site went down at the beginning of the month. http://forums.nexusmods.com/index.php?/topic/1241833-cant-find-skyrim-real-estate-site/
  3. Hey everyone, I released a mod update recently that had a new dungeon and I found out that two other mods use the same space :confused: Is there a resource where modders can see which locations have been edited by other mods? If not, any geniuses know if the mountain above Moss Mother Cavern (Falkreath hold) has been used? :D Thanks! http://static2.wikia.nocookie.net/__cb20111123193705/elderscrolls/images/7/7b/Mmc_location.jpg
  4. I can only see my mod on hot files when logged out of my account, is this the way Nexus is supposed to work? Also, when I search recent uploads for the categories I listed them under, my mod doesn't show up. Once my file leaves Hot File, how can I expect people to find my mod if I can't even find it?!
  5. Updates are live! Konahrik's Accoutrements - Armory http://www.nexusmods.com/skyrim/mods/32458/? Dragonborn Add-On http://www.nexusmods.com/skyrim/mods/48773/? Dragon Priests, Enhanced http://www.nexusmods.com/skyrim/mods/48777/? NEW: Konahrik's Privilege http://www.nexusmods.com/skyrim/mods/48776/?
  6. Sometimes this can be solved by changing the explosion, saving, reloading, and setting the right explosion. Other times, it won't take corrections, you have to duplicate again and backup before changing each variable in the magic effect.
  7. The update is taking a little longer than expected, partly because I made two more sets for the DB Add-On.... Heart Stone (heavy) & Stalhrim (light) I have done some rigorous beta testing (since I'm adding a new dungeon) and things are working very nicely.
  8. I have a sword and staff set planned for a future update, but adding the DP daggers to the forge is a good idea.
  9. So here's an update on the update. - I am adding new sets and masks on the light armor spectrum (including a more classic moonstone and glass). - All dragon priests will now drop random parts of a light armor set (minus the mask, which can be crafted). - Abjuration scrolls are staying, and now when cast, they cure disease and give you a new blessing. - Pauldrons will be exclusive to Konah and Miraak (the main reason is to maintain game balance and exclusivity).
  10. Thank you for your comments. I will also be introducing generic DP robes this update, and Vahlok will get a unique version of these, but he won't be receiving a mask. At one point, I was planning on adding a blessing effect o ward off DP spells for the Abj Scrolls, and something similar for Vahlok, but this is not something easily done in the CK. I may still be able to achieve this through scripting.
  11. I'm excited to announce the next update for Konahrik's Accoutrements will introduce a new dungeon, Revakheim. Revakheim is the home of the Dragon Forge where all the Dragon Priest gear was created. You can only access the forge by going back in time (similar to the Wooden Mask in Labyrinthian). I would like to hear what you guys want out of Dragon Priest crafting. A few question I'm wrestling with are: What should be the quality of craftable DP gear? Should pauldrons be an option with the new forge or should they remain exclusive to Konahrik and Miraak? Also I'm thinking about eliminating the Scrolls of Abjuration and curses. Please take the poll and post your ideas and/or concerns. -- Edhelsereg
  12. I think has something to do with scripts being in both the data/scripts folder, and in the compressed bsa. Either one works on its own.
  13. Hey guys! After doing some work on a quest mod of mine, I ran into a really strange and terrible bug; Anytime I loaded a save during the quest, upon loading the cell and its elements would disappear from the game and the quest would no longer be in the log. The changes included: adding all mod references as aliases adding more stages adding a couple default on read or acquire scripts adding another quest for external aliases (those are not having any issues) Everything works great accept for this saving issue. It happens on both quick load and hard load. I know quests are rare, but if anyone has any insight into a solution or cause, I would be very grateful --Edhelsereg
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