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Martinezer

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  1. Well... because of all great follower mods, I am with you guys, but Skyrim marriage system sucks... it needs a lot of polishing, and lots of work from experienced moders team so it won't be breaking follower mods with marriage features. And marriage additions in Skyrim is blank, what features it adds? A ring, ceremony and random responses... To fix that, it will need to reconsider all vanilla "marrigable" NPCs, relationships, event itself... which is just too much, and just a tip... Other variant could be to make a new land with a castle or big mansion (all stuff around like town and other quest is good edition, but hard to do), and a new marriage system, more like a harem, to be like pokemons "collect them all" type of thing, so Dovakiin can "collect" and "marragable" NPCs and followers to the mansion, which will have a counter and a crazy limit of 20-50 allowed NPCs... like old mods for recruiting blades, so each NPC will have own schedule or even a room then in the mansion, and can be send to it.
  2. Well, I love every "new quest" ideas. But some well thought should be in place, for details. You see, Skyrim lore is not well fitting for chivalry, and doesn't have barons, proper mages, knights and actually "feminine" women (bad English). It is nordic-based and women here are mighty as bears (and vanilla ones are ugly as ones). So there is not much NPCs for chivalry rescue, I mean Elisif is the only one fitting... and not much holds and jarls for kidnapping/rescues to be bored too fast... So to actually make such thing before Beyond Skyrim's High Rock knights and stuff. I can suggest to use Oblivions, mostly cutted, Knights of the Thorn (wiki: https://elderscrolls.fandom.com/wiki/Knights_of_the_Thorn). In Oblivion it is a small group of beginners located in Cheydinhal. In Oblivion events it was considered a club of "Frawil's drinking partners". But they showed some value during Oblivion Gates in Cheydinhal. So we can easily assume, that now it is somewhat a guild of knights. Full implementation of the guild in Cyrodiil better be left for Beyond Skyrim team, but some "member involvement" in Skyrim can be present. And after Beyond Cyrodiil release such mode can be expanded dramatically... mostly because they are expanding towns and there are barons, lords, fantasy princesses-like maidens... My two septims for story: One member of Knights of the Thorn, a complete novice or knight apprentice, in need to make him a name. He is a clumsy, coward and stuff. So he have heared that jarl of Solitude, beautiful young maiden have lost her husband. So he thought it is his chance... Dovakiin helps him to get recognition in Skyrim (without knowing his true goal). He is from Cyrodiil, so he doesn't know there is that Solitude, who is that jarl, Dovakiin eventually helps him with all that... it can be well-played for fun like "I need to save a beautiful maiden from Ro... Rurstead...Rumestead... can you, good traveler, accompany me?" and it turns out to be and old, grumpy farm worker (man) with drinking problem, or a hugraven in the Reach. Meanwhile this "knoght" could tell Dovakiin how popular and rich he is back in Cyrodiil (lie and stuff), for future Beyond Skyrim integration... Hope my rumbling will help someone to come up with idea.
  3. Agreed! Bethesda (as it seems) had much more plans for Blackreach. Like the lore is "Dragonborn, the whole world is hoping for your success, go to the ancient dwemer underground CITY, in which you'll find a descripting (whatever) device to read scrolls!" And spoiler: it is implemented as "go to big, empty dungeon, pull a few levers, get the scroll out of... thing, and come back", simple fetch an item mission. But they made the mysterious books, giant and a freaking dragon in disco ball, which you won't find unless someone tells you. Now Zenimax shows western part of Skyrim with it's Blackreach, youtube lore experts tells lots of stuff about Blackreach. We do need a mod to expand it. Like, Beths "explanation" for the lack of content is "it collapsed". What if, some college mage, or wild minded dwemer expert (expelled from college) asks you (dovakin) to help him/her to excavate the silent city in Blackreach (similar to Azhidals dungeon in Solstheim), with all pay for workers, wait a week, then clear some parts, pay more (maybe build something the Heartfire way or hire some goons for patrols and guarding outpost... camp). Maybe some items will requre an expert look at, so you should bring them to someone in college or Solstheim... all sort of minor quest can fit. During excavation may find a central "computer" to make your own Automatron Protectron similar as Flesh golem in Shiveling Isle DLC for Oblivion.
  4. (Sorry for bad english) Mator, I know you have so many things in your plans, and I just can't wait to see them, specially the armor distributor script. And you've made such hard to belive things. So, If you would like the idea and it is possible, please make a script for generating enchanted weapons/armor records. It could be like npc generator, so 2 txt files - one with suffixes and one with enchantments EditorIDs, but for selected records. It will make life so much easier and will add more features for those tons of weapon and enchantment mods. And thank you for all you've done.
  5. matortheeternal, once again - thank you for these awesome tools, specially for merging script and perktreeUI script :O) Sorry for bad english. I have a suggestion: please make a script to show the list of FormIDs/EditorIDs of records which uses the script with file name that user entered. It will be so great to have such script.
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