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gorgongon

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  1. You should check this http://www.thenexusforums.com/index.php?/topic/475816-normal-maps-too-shiny/
  2. There should be two meshes, the "1stpersonnameoftheweapon.nif " and the "nameoftheweapon.nif" , you must have forgotten to change the textures in the 1st person weapon.
  3. Did you create normal maps and enviroment masks for the texture?
  4. Eorlund obviously has no idea about the powers of the ring, and he never tried it because his fingers are too fat, and whats the point of being a falmer if you are invisible? :D
  5. Like this? http://www.skyrimnexus.com/downloads/file.php?id=6356
  6. Use Skyedit or TESsnip and make a new weapon, you can try this metod http://www.thenexusforums.com/index.php?/topic/469935-modding-skyrim-with-tessnip-and-nifskope/ that works fairly well with weapons
  7. To get the meshes you must extract them from the data/Skyrim - Meshes with a BSA browser like the one from fallout mod manager
  8. You need to make two models, one for the first person and one for when it is dropped
  9. Do you have any mods installed on data\interface ? My guess is that it is probably the one messing your game
  10. You would have to use Nifskope to change the ebony texture, or you could replace the \armor\ebony textures with the paladin ones, that would replace all ebony textures
  11. You should use normal maps: (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) and save them as the _n.dss file.
  12. I'm actually having the same problem with my custom helmet. That metod seems to work fine for weapons and rings, but i think you have to do some tweaking with armor.
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