So I'm not sure how possible this is - Right now, bodies can be dragged around, though some are too heavy. I'd like to be able to pick smaller ones up, and have a correctly equipped automaton or companion do the same. Ideally, they'd still have a decent weight to them, to keep it realistic. An automaton fitted out for carry weight can hold a substantial amount, so they should be able to carry a couple of raider corpses, or a dead mirelurk or brahmin. This may seem pointless - But there's a mod that adds an Auto-butcher to manufacturing, and feeding corpses into that results in meat and other things being produced, so this would serve some purpose. It would also mean other mods could do more with corpses, such as having a butchering station for settlers to use, or even just putting dead things in the junk mortar for fun. Ideas: - Give corpses of various sizes weight appropriate to their size. - Glowing variant corpses should irradiate you if you're carrying them. - A meat-bag add on could be added for automatons, which would give them a large boost to carry weight that could only be used for corpses. I did initially think a meat hook might be better, but realised that attaching a corpse to the outside of a big automaton might cause physics issues. - Maybe the mod could include a butchery workbench that the player could process corpses at. - Similarly, it could include a butchery station that settlers could be assigned to, and they'd then butcher corpses and perhaps would even gather any in the settlement. This could add food/happiness to a settlement, though it would need an option to enable or disable cannibalism. If cannibalism were enabled, the happiness bonus would be negated. As an extension to the above, and perhaps a more immediately useful feature, automaton corpses could have their own workbench/station, and chopping them up would net relevant materials, armor pieces, and perhaps even the rare intact limb/part to use at the robot workbench.