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Posts posted by tk421storm1
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I see that the UI of xEdit (v4.0.3) has nice access to the timestamps for precombines (PCMB) and previs (VISI). I'm looking to export that information to a CSV file using a .pas script. However, I'm unusure how to proceed.
Getting the timestamp for the header was easy, since there is already a function defined for GetFormVCS1. However there is no equivalent function for PCMB or VISI (that I can find). I can get some kind of data out by exporting with:
GetElementEditValues(e, 'PCMB')
However the data is in a format I don't understand, and am not even sure is related to the timestamp, ex "AD 20" or "24 1F". Maybe someone smarter than me can make sense of those :wink:
Thanks for your help!
-Mike
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For anyone curious about the process of building precombines and previs for large mod lists, here is a sneak peek of some of the scripts I use.
Hey Searge!
Clearly you're doing what I've been longing to do forever, fix up the recombines in my modded Fallout. I've begun following your instructions as provided, however I seem to be missing a few of the plugins you reference. Where do you get/create AutoPreCalc.esp, CombinedObjects.esp, PreVis.esp - are these files necessary to complete your process?
Thanks!
-Mike

xEdit script access to PCMB and VISI (timestamps)
in Creation Kit and Modders
Posted
Thank you so much for this awesome description! This is going to be really helpful for my next step.
Ultimately, I'm trying to find a list of all cells in my modded game install that have broken/disabled precombines. If I were to do this by xEdit script, can I access the VCI1 record of each REFR under the cell using that same GetFormVCS1 function?
Once I have the VCS of the REFR and the PCMB/VISI, I would do a date comparison, if older = ok, if newer = game will disable precombines here.
Is there any other criteria I would need to look for to find broken PCMB/VISI cells?
Thanks!
-Mike