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Everything posted by Patton171
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Putting files from a different mod in your mod
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Okay thanks guys -
Putting files from a different mod in your mod
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Yeah I'm using the 20th century weapons, the author commented that you can use the files as long as you credit the creators of the weapons (apparantly there are several) Don't worry, before releasing it I'll make sure I don't release any weapon without crediting the author and having his permission. The whole steps u mentioned with geck and nifskope are not nessasary as the creator of the file made it easy for me.. the weapons are all in seperate folders in both meshes and textures. So all I have to do is add those maps along with my mod? The mod is plugin files btw caramel.. not a masterfile Oh anyone know where to find this mod on the nexus site? I've gotten the permissions note from an external website because I can't seem to find the mod on the nexus anymore. -
I've added some weapons from a weaponpack (the author gives permission as long as u credit him) to my house but my question is.. when uploading it what should I exactly upload. Do I only need the meshes and textures of the weapons I've used or do I need all the meshes and textures (and .esps) of the other mod (even though I don't use 99% of the weapons)?
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Geck : Cannot save a mod.
Patton171 replied to Albalrogue's topic in Fallout 3's Mod Troubleshooting
Did you set the fallout3.esm as masterfile and your .esp as active file to begin with? if not.. than it's probably best to start over and do it right this time.. it only allows you to save (and overwright the current file) if you have it set as active file. -
How to make NPC wear clothing
Patton171 replied to GowiHasti's topic in Fallout 3's Mod Troubleshooting
How did you give them the gloves? through companion wheel or something? U could try doing it through geck if you're familiar with that, just browse actors ->npc and select the npc of choice.. double click it and go to inventory, then right-click and select new Now abraxocleaner will be in this inventory (automaticly) just click it and use the dropdown box to select your gloves -
It is indeed recommended not to install your game in program files, it caused a lot of problems with mods that didnt work for me.. untill i reinstalled it in an other folder and they worked perfectly fine Other than that it's like the other guys said.. just drag and drop those files in your data folder and tick the corresponding .esp or .esm in your fallout3launcher (or in the modmanager)
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Well never mind the other questions, I've uploaded my house If you're curious: http://fallout3nexus.com/downloads/file.php?id=17279 Thanks for the help guys
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Okay another one down , thanks :thumbsup:
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Ahh exellent .. and (forgot to ask) how does the dismemberment work? I saw in the andalebasement that there was a red square attached to him called "Genericdismembermentrandommulti'' I know where to find it but not how to attach it to the npc.
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Im working on a house in geck and I've figured out most stuff but there are a few things I cant find the answer to - How do you place blood on the floor and furniture, I've seen there's these textures called 'Decalbloodsplatter' and 'Decalbloodplaceable' but when I try to place em in my map there's just a big blue arrow. I tried putting that arrow on the floor and on furniture but ingame it shows nothing. - How do you reposition dead npc's .. I tried putting 'andalevictim' on a table like it is in that basement of one of the residents (laying down) but when I spawn it it spawns in the normal T-like position (so with his feet on the ground). I openen up the reference menu on that guy in the orginal basement but I can't find anything that indicate how he was put in that laying (dead) position (rotating doesn't work). - Last question , I saw that there is a securitycamera , a functional one (it moves left and right) is it possible to connect the camera to a computer and watch the live footage? and if so.. does that computer have to be in the same room or can it also be in a different interior? I understand It's not exactly a quick question so I'd also appreciate it if you just answer one of these questions
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G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Here's a preview of what I'm working on (if you're intrested) I'm making a house to fit in with the locals in Andale (Don't know if you've ever been there so I won't spoil it for you by showing to much xD). It's just a start though, it still needs a lot of work (adding details and furniture) Hallway: http://i151.photobucket.com/albums/s133/Cavalier32/ScreenShot41.jpg Part of the basement: http://i151.photobucket.com/albums/s133/Cavalier32/ScreenShot40.jpg -
Exporting files (armor) with geck
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Okay I'll look into that, thanks -
G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Well I personally really like the program, it's pretty easy for a beginner (apart from some of the problems u'll run into) . I've been working with 3ds max for modding other games for example and that program is really hell to find your way in. Well thanks again -
G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Awesome it works, so when repeating the process it would be .. open up reference menu from wasteland door, go to the interior .. hit reference on wasteland door and click the interior door? Makes sense.. I think that's what I was doing wrong. Well I'll go try that out *Edit* Works perfectly .. thanks a lot you've been a great help. :D -
G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
I just tried it via the dropdown box.. works exellent in the program, I got two doormarkers both places in the right spot. But here's the next problem when I try it out ingame.. the wasteland door is there but I can only press open and close (without the door doing anything) when I check out geck and reopen the files to see what's wrong, I get this error: -------------------------------------------------------------------------------------------------- MASTERFILE: Errors were encountered during Inititem for reference: Base: 'TranquilityLaneDoor01' (0003C81E) Ref: '' (02000EA6) Cell: 'AndaleNW' (000011AB) (-5. -17) in world 'Wasteland' (0000003C) See warnings file for information -------------------------------------------------------------------------------------------------- So what I understand from this that there's still an error in the reference, here's what I did: - Go to the wasteland, place a door , open up the reference window and tick teleport - Then I went to the interior I made, double clicked the door and ticked teleport, then used the dropdown box to select AndaleNW (-5, -17) - a door marker appeared, I positioned it correctly and then followed it outside.. the outside marker was close to the door I placed only upside down so I positioned it correctly, then checked the door to see if the teleport option was correct (it was.. it teleported to 'home' the name I gave for my house) I haven't navmeshed the house yet because I first wanted to try out if I can get it connected to the wasteland.. I can get there via COC though for now. Could that be the problem or does navmesh have nothing to do with this? (I figured that since I'm able to walk around the house normally through COC without navmesh.. the problem doesnt lay there). Thanks for your help so far (+1 :thumbsup: ) -
G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Yes because otherwise the teleport option wouldn't even show up (at least not as the first thing you see). I'll try again though .. just to be sure` Well I tried it over and over on the same door.. on other doors, I can't figure out what the problem is -
I don't know wether you got the same one as me, but I have got some pipboy mod that makes it invisible and when I use my xbox360 controller it is indeed (still) invisible but I can use the TAB key (even when using the controller at the same time) to make it show up, you could try that.
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G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
I've tried the interior door mostly yes, because I followed the tutorial to the letter. I used the tranquilitylanedoor and suburbaninteriordoor, but when I got neither of them working.. I tried doing it on an exterior door (in the wasteland) I'm working on a house in andale and It didnt work either. I then tried as I said before duplicating a door from the neighbours house and even then it couldn't get the reference right (still remained a red cross and when double clicking returned to the reference menu). -
G.e.c.k. door marker not showing up?
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
No It doesnt have a teleporter reference I believe, and I didnt see it turn white. So what could be wrong with the door? I'll try using another door to see if that fixes the problem. *Edit* Just checked.. it doesn't have a teleporter reference when I click it again, it also turns back to the reference menu when double clicking with the red cross (instead of turning into a white one) I've tried using another door nothing either. I go to world objects -> doors and I've tried using suburban interior door and traquilltylanedoor. I even tried duplicating a default door ingame (from another house) still I can't seem to get it to work. -
I'm working on an house in geck , It's shaping up pretty fast , I'm following this tutorial: http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Finalize_and_Connect At a certain point you're going to connect your house to the wasteland .. I have an outside door and inside door to be connected. But then I double click my (inside) door, tick 'teleport' and after that press 'Select Reference in Render Window" followed by double clicking my door with the red cross. But no marker shows up at all .. I tried pressing M (like it said in the tut) I can see the blue guys showing up and dissapearing on the couch indicating that the M button does what it's suppose to do .. but no marker. Anyone know how to fix this or what I might be doing wrong?
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Exporting files (armor) with geck
Patton171 replied to Patton171's topic in Fallout 3's Mod Troubleshooting
Yeah I read something about a nifimporter but that still leaves the question on how to export .nif files from geck .. any idea? Oh I said btw that I wanted to export the model (the 3d model) but I'd also like to know how to export the textures that go with it. -
Ey Guys I'm kinda new to modding in fallout .. I've found my way in geck thanks to some great tutorials. But what I don't know is how to export files like armor, helmets and weapons for example to adjust in autodesk 3ds max. Is there a way to export armor/helmets as an .obj file or something?