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mimaef

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  1. I've been attempting to download this mod https://www.nexusmods.com/fallout4/mods/30673?tab=description and it keeps giving me the incorrect zip file. I bought premium to see if downloading manually from a different server would work, but now I'm getting 403 Forbidden nginx/1.11.5 each time I try a server other than the CDN. I'm not running a VPN or anything, which apparently might cause the issue according to older threads. I do run off a wifi hotspot from a mobile internet account, however, if that is an issue.
  2. This is awesome, thank you. I'd love to get into KC:D modding!
  3. So, I'm attempting to put this body on a follower: http://www.nexusmods.com/fallout4/mods/18529/? Every time I do, the CK crashes. My process: 1. Create an Armor Addon for each body part (torso and hands + textures) 2. Create an Armor with the body parts. 3. Go into the Actor menu and in the skin drop-down select the Armor. The CK then crashes. Are there steps I'm missing in this process? I thought it was pretty straight forward for the body. I've set it up for the proper race and sex.
  4. This is really neat and I look forward to playing around with it. Thanks for sharing!
  5. I haven't really looked at the dirt mound objects tbh so I can't say, but I'd be worried with ragdoll physics freaking out if something that didn't have a hollow mesh was placed on them. http://www.nexusmods.com/fallout4/mods/17192/? give this mod a try! it even puts in an item you can dump a body into.
  6. oh dang would have been cool if there was a mod already, i got this mod http://www.nexusmods.com/fallout4/mods/13431/?, lets you smoke cigars and cigarettes but its a standing still animation only dang thats pretty awesome, thanks for the mod links, i was kinda hoping to continue to learn how to just make my own mod but still thank you very much man, u r da best :3 Basically, for making your own, you're going to have to take the cigarette .nif and turn it into a properly positioned head piece that goes in the correct item slot (since I'm assuming you'd want to to be able to be worn with helmets). There's several ways you can do this via nifskope, 3ds max, or even with body slide's tools. The easiest way without having to learn a new piece of software like 3ds max would be to create a mashup. Here's a little noob friendly tutorial on how to do that and what tools you'll need. And don't worry about it already being done. If it's what you want to make, do it. It's a way to learn! http://arideya.tumblr.com/post/139307195693/arideyas-guide-to-modding-fo4-outfits-outfit
  7. You would have to lower the volume of the sound file it uses itself. Take a poke in this mod, which does the same thing: http://www.nexusmods.com/fallout4/mods/2819/?
  8. The only problem I see with this is the workshop item would have to edit the terrain in order to place an actual grave within the ground. A raised portion of dirt with a hole in the center as a base or a dome of dirt that's hollow in the center to place over the body would work. There's no way as far as I know to place a workshop item that edits terrain and would allow them to just be dumped in.
  9. There are tons of tutorials for just about everything under the sun you would want to make. https://www.youtube.com/watch?v=g_EdJQdMuww That's a video tutorial about the absolute basics of the creation kit. http://www.creationkit.com/fallout4/index.php?title=Video_Tutorials There's a bunch more. Get started with those and start playing around. Honestly, the easiest way to learn it to just get in there and try simple things.
  10. Aah thank you so much! I wasn't expecting that much help, haha. It'll really help with learning the syntax better looking at that too. I'll let you know if anything goes wonky.
  11. I gotcha! I appreciate the help. I'd definitely also appreciate a little more detail whenever you have time. Maybe when F4SE is a little more advanced I can make the full mod I had in mind.
  12. So, I've been trying to add keywords to holotapes via scripts so they could be displayed, but to no avail (I'm not a scripter by any means). So I decided to just make my own custom container. I'm fine with it just being a static mesh, but I'd really like it to change from empty to full depending on if there is an item inside or not. I don't need it to display the specific holotape, but just change from one nif to another (empty to full). Is this feasible with a workshop item or is that only viable with a completely static container placed in a cell?
  13. It's probably a personal edit they did using Bodyslider or its from another site.
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