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RoyalPredator

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  1. I would like to finish this mod. I need a good mapper & someone who can multiple items with different textures & re-edit NPCs
  2. Well, We can start it again... but I need modders who will made what they promise...
  3. I'm up for this mod. This is nearly what I've wanted orignally... to have named houses that rule Skyrim.
  4. Looks like its stopped. All the modders who signed up disappeared from the whole Nexus network. Maybe they found a way to travel Skyrim from Earth... who knows. I bet on CIA Agents.
  5. It would be better if we can get real serious muscles on maximum scale. Useable for real barbarians.
  6. Progress at 60% Join the team and re-write history!
  7. Progress at 60% Join the team and re-write history!
  8. Hela! This is an "Open Invitation" to any modder who will help us to make the greatest Skyrim Overhaul ever made. Our plan is to make an essential mod that gamers "must have on" when they start to play TES: Skyrim. This is a Request topic, anyway. Below you can check the DSSO topic with the tasks list. Each task counts as a request, so instead of copy-pasting it here, please check it yourself, and help us if you can. In case you ask "Why should I help?", because: This is a great opportunity for you to make something really worthy. Your works will be played by much more gamer. The DSSO project aims to bring the TOP level of gaming experience in Skyrim, without tonns of plugins. I may able to get cash support from EU & Klikk dominations, which means payment for the DSSO team. We're looking for anyone who can: re-write scripts for ingame values (Combat and money balance) Import more useable models (Armors, Weapons, variations) redesign some locations remake NPCs http://irevolutiondesign.files.wordpress.com/2012/04/dsso_tnf_header_2.png http://forums.nexusmods.com/index.php?/topic/605031-death-snow-skyrim-overhaul/
  9. Good news: I made a lot of blueprints for villages and cities for Guild Wars 2, but it will be much better in Skyrim's DSSO! You won't waste any time in the villages anymore, since they will have nearly all the opportunities you need. Anyway, these areas have rankings in different kind of ways, like Magic, Hunting, Crafting, Gathering, Fighting, etc, so, for example Winterhold will have more magic item in its stores, while ex.: Falkreath has more hunting items, because of their location and surroundings. "Bad" news: Had 2 mail about "This mod has no future! Give it up dreamer!". Just wanted to share my thoughts on it: The reason I started this overhaul was because I wanted to give much more to all of you than any other mods alone. I want to "fix" Skyrim, driving it into its depths, and as far I get, as much the experience you'll have. I hope I was understandable. :) :wink: For the Kingdom!
  10. ANNOUNCEMENT: Since I have a big project to work IRL, I can't spare much time on the mod for a time. It will be done, never worry. In 2013.January, things will go faster, and we'll see the release date of the mod. Until that, keep playing. [You can still sign up to help us as a modder, I will reply as fast as I can.]
  11. We apperchiate any feedback you guys provide. DSSO will be much more challanging, and Skyrim's depths will be deadly for real. There are some major problems with mastering abilities. In Real Life, you can learn nearly everything, but can be the best in only one thing. That is how we plan it. But learning will took a lot of time and a lot of fight. I'm working on the right curve. :thumbsup:
  12. He did for me. He had to work a lot, feed the family and stuff. But he got the voices prepared. How about the companion mod, Loki? Make the visitors sure that this mod is WIP and will be arrived (Even if GW2 makes the whole TES "not-so-important" :D )
  13. The mod isn't dead. Its summertime Y'know. I'm playing STALKER and SKYRIM LARPs anyway :biggrin: :thumbsup:
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