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pheroux

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  1. Thank you for this very complete response. You mention a few exceptions? Do you remember what those are off the top of your head? Thanks,
  2. I'm looking for a mod to highlight the best dialogue option in-game. An asterisk would be good enough (*) to tell which option is the best but ideally I would like to know what the consequences are for choosing that option. Perhaps text in parantheses at the end of every dialog option would work? Will donate. Thanks,
  3. Does a mod exist to highlight the best dialogue option in-game? I found some resources online but I was hoping for something in-game. So I don't have to lookup choices as I go. Thanks,
  4. Well, my idea of baseline only includes esp's that I won't change. It's safe to add mods, but I think it's silly to add mods without reading the doc. Many authors give detailed instructions for disabling their mod, and installing their mods with other mods that conflict. Still, it's a good practice to avoid adding and removing mods in mid game. Though it's not as much of a problem now as it was in the early days of Skyrim mods. I recently discovered some mods let you save user settings. This can be reloaded on your next play thru. For example "A matter of time" saves a file called AMOTUserSettings.xml in your FISS folder. I just wish more mods used this. Also, I wish the user settings would be automatically loaded on every new game.
  5. That's unfortunate, I guess I would need to include mods that only work on a new save in that baseline as well. I always thought removing and adding .esp after the game is started was very dangerous?
  6. I do play with invert Y enabled and I would like to keep it inverted. I play with invert Y because I'm use to flight controls. Unfortunately, it looks like F2F carries over invert Y to mean the same thing when moving the mouse to the edge of the screen. Which are really two different concepts. Is there is a way to temporarily disable invert Y while inside a conversation?
  7. OMG Thank you! You're a lifesaver!
  8. 1. Face to face conversation When in a conversation with an NPC, the camera z axis appears inverted. What I mean is that if you move your camera to the top edge of the screen, then the camera points down, and vice versa. Is there a way to fix this? 2. Sounds of Skyrim Every time I start a new game I get a bunch of prompt asking me if I want to replaced sounds. Is there an easier way to answer 'yes' to all. Even better yet can you setup a .ini file so you don't see the prompt? 3. MCM Menu & New Game Every time I start a new game, I have to go thru the MCM menu for every mod and reconfigure everything the way I like. Is there an easier way for MCM to remember your settings? Like a .ini file? 4. BodySlide Batch Build Is there an easier to pick physics for every output set? Right now, I have pick and choose physics for 44 different output sets. 5. BodySlide Game Data Path In BodlySlide settings, my Game Data Patch is set to my MO2 overwrite folder. This way, I have to create mod every time after I run BodySlide. But, Ideally, I would like BodySlide to work the same way I have FNIS setup, where, in the MO2 shortcut for FNISH, I have the checkbox checked for "Create Files in Mod instead of Overwrite". Is there an easy way to do this with BodySlide?
  9. Hi, I understand the patch needs to be loaded after the mods it patches but does it also need to be loaded after the mod it's patched for? For example; AFT - Amazing Follower Tweaks RDO - Relationship Dialogue Overhaul RDO - AFT Patch Final I don't want to have to reorder my plugins every time after I rerun LOOT. If I look at the metadata for the RDO - AFT Patch, LOOT already has it specified to load after RDO. But, do I need to tell it to also load after AFT? Like so: Finally, going a step further. Does RDO need to be loaded after AFT, since a patch exists to patch RDO for AFT? Basically, should the exact load order be like this? 1. AFT - Amazing Follower Tweaks 2. RDO - Relationship Dialogue Overhaul 3. RDO - AFT Patch Final Thanks, -Philippe
  10. Hi, Does the order patches are loaded matter? For example, PluginA PluginB PluginB - Patch for PluginA If PluginB has a patch for working together with PluginA, then does this patch need to be loaded after both PluginA and PluginB, or does it not matter? Thanks, -Philippe
  11. First, thank you for your reply :smile: I think I understand now. So when he says "Mods compatible with support". It means that the skeleton files included in XPMSSE support all the features required for the other mods to work? As long as XMPSSE comes after these other mods then I should be OK? Therefore, its OK for XMPSSE to overwrite all these other mods. As for custom skeleton replacers, I'm not sure I understand what those are for? When running FNISForUsers, I already checked the checkbox for TK Dodge but it doesn't appear to replace 1hm_behavior.hkx. After I run FNISForUsers, my FNIS patch overwrites a file called "animationdatasinglefile.txt" but I don't see 1hm_behavior.hkx. Maybe I am overthinking this. Again, thank you for taking the time to respond. Apologize for my newbieness. Kudos to you :) -Phil
  12. Hi, Could someone please help me with my installation order in MO2? 1. XPMSSE Should XP32 overwrite files from a) Realistic Ragdolls and Force b) Schlongs of Skyrim and c) The Joy of Perspective? This is my installation priority for these mods relative to each other; "0012","Realistic Ragdolls and Force" "0013","SOS - Schlongs of Skyrim" "0014","The Joy of Perspective" "0018","XP32 Maximum Skeleton Special Extended" Looks like all the conflicting files are skeleton.nif files. 2. FNIS Should FNIS overwrite files from TK Dodge SE? This is my installation priority for these mods relative to each other; "0011","TK Dodge SE" "0239","FNIS - Fores New Idles in Skyrim SE - FNIS SE" There is a single conflicting file called 1hm_behavior.hkx. 3. HIMIKA'S LOCK ON Should himika's lock on overwrite files from FISSES? This is my installation priority for these mods relative to each other; "0022","FISSES - FileAccess Interface for Skyrim SE Scripts" "0202","himika's lock on (stradivuckos updated version) SSE" Looks like 2 FISS scripts are being overwritten: Here is my full installation priority: And, this is my full plugin load priority: Thanks, -Phil
  13. I wish quicktrade worked for settlement store vendors as well.
  14. I like this idea
  15. Hi, Is it possible to make a mod to see reflex sight while chameleon effect is on? Thanks,
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