Jump to content

barinelg

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About barinelg

Profile Fields

  • Country
    United States
  • Currently Playing
    Bloodborne, Dark Souls, Fallout 4

barinelg's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Made a lot of progress, but hit another snag that I can't seem to find any information on: storing the name of an object. So far i'm using GetInventoryObject and am able to get the quantity of that object in a container, but I can't seem to get the name. The most I've been able to do is print the name of the object in the console with printc "%n" itemObject How do I store the name of an object?
  2. You are correct; I was doing those in the console. GetNumLoadedMods may be deprecated then. If I read correctly, the settings in custom.ini will override any settings in Fallout_default.ini. I will give those tips a try when I can. If there's a runtime error, which log would it output to? Thanks again for all the help!
  3. Hmm. So having a few other issues. I have made a mod and am trying to test it, but it seems like it's not being loaded. Here are the details: I made an .esp fileI have the .esp checked in my launcherI am using FOSE, and am launching the game with fose_launcher.exe (GetFOSEVersion returns a value)In an attempt to force it, I added custom.ini and added STestFile2 with my fileI don't think it's loading for a few reasons: Nothing from my mod is appearingGetNumLoadedMods returns nothingIsModLoaded says "Mod not loaded"Any thoughts as to why this is occurring?
  4. Thanks for the information! Gives me a good place to really dig into this. Much appreciated. :)
  5. Hello all! I'm a programmer by trade and wanted to take a crack at modding. I have some ideas, but coming across 2 snags that I'm hoping someone can point me in the right direction. If I want a script to always be running, how would I add this script to the player (or the game in general) so that it always run? What are some good resources on how to make a custom UI based on existing UI assets? Should I grab a UI mod and dig into their source, or are there good tutorials to start from?Sorry if these have been answered elsewhere. I've done a lot of digging and can't seem to find anything. Thanks in advance!
×
×
  • Create New...