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DLTyrus

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Everything posted by DLTyrus

  1. Oh I just posted my own one of these, maybe I should've added it here lol. Oh well. Prague/Amsterdam servers seem kaput.
  2. Hello. Large files seem to be downloading very slowly currently on EU download servers. Files that are a few hundred MB in size are downloading at 20-30KB/s. Small files (tested an 11MB file) seem to still be downloading quickly. Country: UK Internet Service Provider (ISP): BT Download tests: Paris: ---Amsterdam: 25KB/sPrague: 26KB/sLA: 4.7MB/sChicago: 5MB/sMiami: 5.2MB/sSingapore: ---Download links: Large File: https://supporter-files.nexus-cdn.com/1151/2228/Armorsmith%20Extended%20v4.6-2228-v4-6-1550963207.rar?md5=OyxyQ3Ha6gg6CrHlf5i4Jg&expires=1608514687&user_id=2733010&rip=86.162.237.200 Small File: https://cf-files.nexusmods.com/cdn/1151/48857/QSS%20-%20Enhanced-48857-1-02-1607617469.zip?md5=833TiJu4lTLPvSKSMa8g9w&expires=1608515095&user_id=2733010&rip=86.162.237.200 TraceRoute results: (I only had one instance of a tracert showing many timeouts, but that no longer seems to be happening on subsequent tests. I'll copy the result anyway.) Tracing route to files.nexus-cdn.com [195.181.173.81] over a maximum of 30 hops: 1 2 ms 6 ms 5 ms 192.168.1.254 2 3 ms 2 ms 2 ms 172.16.15.225 3 * * * Request timed out. 4 15 ms 12 ms 14 ms 31.55.187.180 5 12 ms 12 ms 12 ms host213-121-192-128.ukcore.bt.net [213.121.192.128] 6 15 ms 10 ms 10 ms peer8-et-0-1-2.telehouse.ukcore.bt.net [109.159.252.178] 7 12 ms 13 ms 12 ms pni-bt.cdn77.com [84.17.32.48] 8 23 ms 18 ms 18 ms unassigned.cdn77.com [185.229.188.193] 9 25 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 10 * * * Request timed out. 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 17 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 17 * * * Request timed out. 18 * 18 ms * unn-195-181-173-81.datapacket.com [195.181.173.81] 19 * * * Request timed out. 20 * * * Request timed out. 21 18 ms * * unn-195-181-173-81.datapacket.com [195.181.173.81] 22 * * * Request timed out. 23 * * * Request timed out. 24 * * * Request timed out. 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete. Based on server test files it seems to be the Amsterdam/Prague servers having the issues?
  3. As far as it running on fuel goes - how about making different buildable versions of a Jetpack that run on different fuels? That way, a player can build a certain kind depending on what fuel type is abundant to them (and perhaps, certain types are more efficient than others?)
  4. I just had this happen to me, hadn't transformed into a werewolf for a while and when I tried I had the same problems - no sounds while transforming, frozen controls, and then that weird semi-transformation you get when you half of the werewolf skin is placed on top of your character, but it still controls like a normal character. The werewolf mods I use are: Heart of the Beast Werewolf Perks Expanded (Dawnguard addition) Werewolf Perks Expanded (Amulets of Hircine addon) Moonlight Tales - Werewolf and Werebear overhaul. If I had to guess, it was most likely Moonlight Tales causing problems since it is a much bigger mod than the others. Either way, re-installing all 4 of these mods solved my problems. Hope this helps someone else.
  5. I don't know about anyone else, but one of the biggest things about Skyrim that bugs me is that followers are either: a) Completely immortal (aka Essential) b) Completely immortal to everything BUT will die to a careless swing of a player's weapon (aka Protected) c) Utterly useless and will die to everything (aka neither essential nor protected) Various follower mods allow you to manipulate the state of your followers between these states, but the problem is that NPCs that are neither essential nor protected never regen any health at all. You can check this stat in the console by clicking an NPC and using "getav healthregen", as you might know already, and this value is always 0.00 unless you make the NPC protected or essential in which case its 0.70 by default. Indeed, you can manually set the value as well with setav healthregen, but upon loading the game or going through any load-door the value always resets. It means trying to play the game such that you actually have reason to fear for your followers' lives is near impossible, because if its possible for them to die then they do not regen health at all - meaning after one or two enemies they will pretty much die to anything. The only way they can reasonably stay alive through multiple fights, by having health regen in between, is to make it so they cannot die in the first place. It seems awfully silly. I poked around in the CK a bit, couldn't seem to find any obvious differences between Actors who're Essential/Protected and those that weren't, health regen doesn't even seem to be a value set per individual actor in the CK despite the fact you can change it per actor in game. Does anyone know how the game handles health regen for NPCs, and is it ever possible to set an NPC to non-essential or non-protected without removing their health regen? I wanted to try to see if I could make this mod even if it required some kind of scripting, but I'm not even sure where to start, and searching the forums didn't seem to produce many results on the subject. P.S. I did find this mod: http://www.nexusmods.com/skyrim/mods/44822/? but it is implemented in a fairly confusing way and I couldn't get it to work at all.
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