Jump to content

bencebence

Supporter
  • Posts

    374
  • Joined

  • Last visited

Nexus Mods Profile

About bencebence

Profile Fields

  • Country
    Hungary

bencebence's Achievements

Rising Star

Rising Star (9/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hey, it's me again. I tried many things, even Papyrus, but it did not create a log whatsoever, so I chose to solve it the easiest way I did not think of before, skipping the quest with consolo commands, and yeah, it worked. I just set the quest stage to 160, completing the quest instantly and it worked, talking with Farengar was without any kinds of CTD.
  2. Greetings everyone! After a while I decided to start Skyrim once again with a completely new set of mods (I used to use SkyRe) for new experiences. It took me a while, because a mod made me keep crashing over and over again when Alduin first appears, but after a whole lot of disabling, enabling and watching intro over and over again I got it right. Everything was fine after that until I decided to pursue the main quest line and went to Dragonsreach to tell the "news". The dialogue was going on normally, but as soon as the Jarl commanded to detach some soldiers I crashed. I thought it must've been just a random CTD, but it did the same thing over and over again. I have no idea what causes this, so here is my load order and I hope someone may figure out the fault in it. (I used BOSS to sort it and also checked Wrye for any 'red' mods. Thank you in advance,Bence
  3. Well there could be some compatibility problems and also do you have OBSE?
  4. Greetings everyone. After a really, really long break I'm back, well at least until I finish this mod I guess. Done many things since I left, but I got the urge to play around with CS a bit and I got an idea. Briefly: A new class system. As we proceed through the levels, our character evolves, yet having a class does not change anything. You can select the skills you want, but apart from that it does not give anything useful back, and I wish to change this. I started creating this system today, so not much progress yet... Well, basicly at the start of the game you'd be able to select 4 different classes; warrior, rogue, healer, mage. After each level (most of the times) you'll gain either a new spell or a passive ability. Also, if I have the urge to make it even more interesting I'll insert some little quests to earn some precious gear (Not OP). And after you reach level 10 and level 15/20 (not sure yet) you'll be able to 'evolve' your class into a second/third level class through a quest. I'll include as many classes as possible, making them branch away like the roots of a tree. And now the question of the poll: Shall I release an early alpha version with the warrior and maybe the mage included? You'd be able to get what I mean with this. Well... Hope you enjoy this idea, and I'll be back with news onto this topic.
×
×
  • Create New...