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Deathoctimus

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Posts posted by Deathoctimus

  1. Hi community,

     

    I'm Octimus 3D artist and I'm looking for some help, if your handy with scripts, voice acting or something else please read on.

     

    I started the mod Sisters of battle in 2018 from a request on this forum. Over the years it has grown and received many reworks to keep up with my increasing standards. Now reaching version 3.1 it has reached a point where I would love to add features and functionality that I simply cannot do alone.

     

    So what am I wanting to do and how could you join the project. "Spoilers" Well in it's latest state you complete the quest after visiting various places in the commonwealth. The drop pods land, the troops arrive and you get your well earned gear. From this point I would love to utilize our new found allies instead of them been mindless drones on patrol. It would great to have them be able to join you in combat, support you someway. I was also thinking of a base building mechanic perhaps in the way of quests.

     

    If you think you could contribute to a well established mod please contact me. Feedback is always welcome.

  2. Hi everyone,

     

    I've been working on a tactical helmet mod for the last month. Now for the meshes and basic game integration I'm there, however I've reach my skill limit with scripting and programming in night vision and thermal modes.

     

    If anyone wants to join me in a collaboration to get this mod to a nice standard, that would be great!

    Please contact me if you would like to join this project.

     

    https://i.imgur.com/V4b4zjY.jpg - Large picture to big for post

     

    o02bLVw.png

    UrrT2rr.png

     

    Thanks,

     

    Octi :)

     

    https://discord.gg/73bCbD4 - Death Octimus#3224 or message me here.

  3. Hey,

     

    Do you use the F4AK? When you run Havok Export, there are two export sets. One for 1st person animation and one for 3rd person animation. It's important to differentiate between them as their orientation is different (in terms of their coordinate system one is Y+ up the other one is Z+ up.)

    When you use the CAT rig, you also have to rename the Cam bone and switch its name with Cam001 (I can lookup the exact names of them if you want to know that) bone to work for 3rd person view. Then run Havok Export for 3rd person with the 3rd person bone list.

     

    If your (3rd person) anims are correct, you may also need to build SubGraph data (https://www.creationkit.com/fallout4/index.php?title=Subgraphs) for your ESP. This is needed if the animations are 3rd person anims for Furnitures, MT or Weapons.

     

     

    What type of animations are they? (1st PV, 3rd PV - Weapon, Furniture, MT, etc...)

     

    I do use F4AK

    Correct 1st or 3rd person settings used

    I have subgraph data

    I put in the annotations

    I build AnimTextData

     

    I'm trying to make a anim set for my bolter in powerarmor 1st and 3rd

     

    GpjfxGV.gif

     

    ZPHm4aM.png

     

    Annoying that I managed it last year! :tongue:

     

    thanks for replying icestormng.

  4. i would absolutely love a mortal kombat 10 outfit (i absolutely adore ninja/warrior style outfits), however it really depends if you create the outfits from scratch, or if they are ported, not only that but it would be pretty hard to get permissions from warner bros, depending if you could create it in a similar fashion, ie very close to the original.

     

    but with that said, if you could and it was possible, i would like to suggest, mileena's tournament mk10 outfit (mortal kombat outfits are of the skimpy nature (not too revealing, but skimpy nontheless which is why i did not link an image)

     

    i can already see the answer (going to assume you want somewhat lore friendly suggestions, which my suggestion definitely is not), but i figured i would suggest nontheless. as mortal kombat outfits are very top notch.

     

    Good suggestion, yeah you have to careful with copyrights. I never ask for money but this new system with mod rewards I'm not sure how that stands up...anyone? I do make all my stuff from scratch and I like to have things close as possible. The outfit in question is not that hard and I'll bear it in mind as even a side project.

     

     

    I would love Tau stuff!

     

    I think all of it would work in Fo4, the pulse rifles, drones, (the original) stealth suits...

    https://hobbyworld.com.ua/published/publicdata/HOBBYWOR/attachments/SC/products_pictures/99800113014_XV15ShasuiNEW02_enl.jpg

     

    ...rail rifle, emp grenade, the armor would make a great alternative to combat armor, and man are Tau helmets cool as f***!

     

    Oh and Shadowsun's armor is sweeet ^.^

    https://i.kym-cdn.com/photos/images/original/000/646/832/787.jpg

     

    It would be good to have a male outfit for players and I guess a female version of it could be possible.

  5. Greetings modders,

     

    I'm seeking a person to perhaps do me some nice shiny new media for the sisters of battle mod.

     

    I'm currently adding more skins so I will defo need new screenies to show them off.

     

    0muL2WF.jpg

     

    Here is a preview of one of the orders been added. Work in progress

     

    Please contact me here or discord to discuss this project if you fancy helping me out. :smile:

     

    Thanks!

     

  6. Hey all,

     

    So I've played and unlocked as much content possible with the Havok system.

     

    I believe this may or may not be correct but Bethesda is using Havok Cloth Filters to generate the HKX Extra Cloth data. Now, this is something that with the HavokContentTools 2014 1 1 I have does not ship with if anyone out there perhaps has these filters we may be able to unlock better cloth physics.

     

    If you have a different theory or relevant information and or want to try and crack this problem please do get in contact with me.

  7. Okay well, the code is running, I managed to get Ontranslatecompleted to run after playing about and copying from UFO script.

    I've seen the code for the sound I could experiment with, but not for adding an FX I have no clue here?

    Also, I have no idea why but the translation is jumping into place without moving...I've even tried SplineTranslateToRef it also does the same (its not speed). Ugh...

    Scriptname droppodfalling extends ReferenceAlias Const
    
    Quest Property DO_sob_incomingpod_quest Auto Const
    ReferenceAlias Property podswitch Auto Const
    ReferenceAlias Property podtarget Auto Const
    ReferenceAlias Property falling Auto Const
    
    function pod()
    
    	DO_sob_incomingpod_quest.SetObjectiveCompleted(10)
    	;utility.Wait(3)
    	;falling.GetReference().Enable()
    
           RegisterForRemoteEvent(falling.GetReference(), "OnTranslationComplete")
    	falling.GetReference().SplineTranslateToRef(podtarget.GetReference(), 1250, 625)
    
    EndFunction
    
    Event onTriggerEnter(ObjectReference akActionRef)
    
    	if akActionRef == Game.GetPlayer()
    		if DO_sob_incomingpod_quest.GetStage() > 0	
    			pod()
    		endif
    	endif
    
    EndEvent
    
    Event ObjectReference.OnTranslationComplete(ObjectReference akSender)
    
    	DO_sob_incomingpod_quest.SetObjectiveDisplayed(20)	
    	;falling.GetReference().Disable()
    	;podswitch.GetReference().Enable(true)
    
    	Debug.Notification("TRANSLATION COMPLETED")
    
    EndEvent
    
    

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