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Posts posted by Deathoctimus
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Hi community,
I'm Octimus 3D artist and I'm looking for some help, if your handy with scripts, voice acting or something else please read on.
I started the mod Sisters of battle in 2018 from a request on this forum. Over the years it has grown and received many reworks to keep up with my increasing standards. Now reaching version 3.1 it has reached a point where I would love to add features and functionality that I simply cannot do alone.
So what am I wanting to do and how could you join the project. "Spoilers" Well in it's latest state you complete the quest after visiting various places in the commonwealth. The drop pods land, the troops arrive and you get your well earned gear. From this point I would love to utilize our new found allies instead of them been mindless drones on patrol. It would great to have them be able to join you in combat, support you someway. I was also thinking of a base building mechanic perhaps in the way of quests.
If you think you could contribute to a well established mod please contact me. Feedback is always welcome.
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Thanks for replying Zorkaz.
I got it working thank god!
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Fadingsignal has given permission to use this mod for the NV / therm mods. however I have tired to do it and failed. Can anyone help?
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Okay I setup a MCN men with hotkey, but I really can't script that well. Anyone able to help?
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Thank you for the information. I have no clue how to connect that up lol.
Well it's ready for it now gonna gonna try research it out.
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Well we can only take we we can get right. The outline trick works what I have seen on other mods.
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That is Fallout 4 above.
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Hi everyone,
I've been working on a tactical helmet mod for the last month. Now for the meshes and basic game integration I'm there, however I've reach my skill limit with scripting and programming in night vision and thermal modes.
If anyone wants to join me in a collaboration to get this mod to a nice standard, that would be great!
Please contact me if you would like to join this project.
https://i.imgur.com/V4b4zjY.jpg - Large picture to big for post
Thanks,
Octi :)
https://discord.gg/73bCbD4 - Death Octimus#3224 or message me here.
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If you want people interested, details?
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Hey,
Do you use the F4AK? When you run Havok Export, there are two export sets. One for 1st person animation and one for 3rd person animation. It's important to differentiate between them as their orientation is different (in terms of their coordinate system one is Y+ up the other one is Z+ up.)
When you use the CAT rig, you also have to rename the Cam bone and switch its name with Cam001 (I can lookup the exact names of them if you want to know that) bone to work for 3rd person view. Then run Havok Export for 3rd person with the 3rd person bone list.
If your (3rd person) anims are correct, you may also need to build SubGraph data (https://www.creationkit.com/fallout4/index.php?title=Subgraphs) for your ESP. This is needed if the animations are 3rd person anims for Furnitures, MT or Weapons.
What type of animations are they? (1st PV, 3rd PV - Weapon, Furniture, MT, etc...)
I do use F4AK
Correct 1st or 3rd person settings used
I have subgraph data
I put in the annotations
I build AnimTextData
I'm trying to make a anim set for my bolter in powerarmor 1st and 3rd
Annoying that I managed it last year! :tongue:
thanks for replying icestormng.
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Hi all,
Got an issue with importing adjusted animations into Fallout 4.
I managed it first time back in 2018, but now they just look at the floor.
anyone got any tips I'm clearly missing a step?
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i would absolutely love a mortal kombat 10 outfit (i absolutely adore ninja/warrior style outfits), however it really depends if you create the outfits from scratch, or if they are ported, not only that but it would be pretty hard to get permissions from warner bros, depending if you could create it in a similar fashion, ie very close to the original.
but with that said, if you could and it was possible, i would like to suggest, mileena's tournament mk10 outfit (mortal kombat outfits are of the skimpy nature (not too revealing, but skimpy nontheless which is why i did not link an image)
i can already see the answer (going to assume you want somewhat lore friendly suggestions, which my suggestion definitely is not), but i figured i would suggest nontheless. as mortal kombat outfits are very top notch.
Good suggestion, yeah you have to careful with copyrights. I never ask for money but this new system with mod rewards I'm not sure how that stands up...anyone? I do make all my stuff from scratch and I like to have things close as possible. The outfit in question is not that hard and I'll bear it in mind as even a side project.
I would love Tau stuff!
I think all of it would work in Fo4, the pulse rifles, drones, (the original) stealth suits...
...rail rifle, emp grenade, the armor would make a great alternative to combat armor, and man are Tau helmets cool as f***!
Oh and Shadowsun's armor is sweeet ^.^
https://i.kym-cdn.com/photos/images/original/000/646/832/787.jpg
It would be good to have a male outfit for players and I guess a female version of it could be possible.
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Hello peeps,
So sisters of battle is in a good place.
Braining storming ideas for a new project.
I was thinking perhaps a new 40k themed mod, so now is your chance to suggest.
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okay last one.
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Greetings modders,
I'm seeking a person to perhaps do me some nice shiny new media for the sisters of battle mod.
I'm currently adding more skins so I will defo need new screenies to show them off.
Here is a preview of one of the orders been added. Work in progress
Please contact me here or discord to discuss this project if you fancy helping me out. :smile:
Thanks!
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Hey all,
So I've played and unlocked as much content possible with the Havok system.
I believe this may or may not be correct but Bethesda is using Havok Cloth Filters to generate the HKX Extra Cloth data. Now, this is something that with the HavokContentTools 2014 1 1 I have does not ship with if anyone out there perhaps has these filters we may be able to unlock better cloth physics.
If you have a different theory or relevant information and or want to try and crack this problem please do get in contact with me.
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Okay so I managed to fix the issues
https://www.creationkit.com/fallout4/index.php?title=TranslateTo_-_ObjectReference
on this page, there is a section called "Collision boxes, bugs and other oddities"
A MUST READ if you planning on doing TranslateTo
turns out the Havok Collision data was causing the fault.
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Okay well, the code is running, I managed to get Ontranslatecompleted to run after playing about and copying from UFO script.
I've seen the code for the sound I could experiment with, but not for adding an FX I have no clue here?
Also, I have no idea why but the translation is jumping into place without moving...I've even tried SplineTranslateToRef it also does the same (its not speed). Ugh...
Scriptname droppodfalling extends ReferenceAlias Const Quest Property DO_sob_incomingpod_quest Auto Const ReferenceAlias Property podswitch Auto Const ReferenceAlias Property podtarget Auto Const ReferenceAlias Property falling Auto Const function pod() DO_sob_incomingpod_quest.SetObjectiveCompleted(10) ;utility.Wait(3) ;falling.GetReference().Enable() RegisterForRemoteEvent(falling.GetReference(), "OnTranslationComplete") falling.GetReference().SplineTranslateToRef(podtarget.GetReference(), 1250, 625) EndFunction Event onTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() if DO_sob_incomingpod_quest.GetStage() > 0 pod() endif endif EndEvent Event ObjectReference.OnTranslationComplete(ObjectReference akSender) DO_sob_incomingpod_quest.SetObjectiveDisplayed(20) ;falling.GetReference().Disable() ;podswitch.GetReference().Enable(true) Debug.Notification("TRANSLATION COMPLETED") EndEvent
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Yes your right soon as it rains something happens it must force a cubemap.
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Hi all,
I find Vortex good, its a good blend of MO and NMM.
Only thing I can grumble about is the notifications, there a tad over kill.
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I'll have a look later.
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gah ffs throw me in a cupboard and pummel me. I had something called dirty save.
Sister of battle possible future, looking for help.
in Creation Kit and Modders
Posted
Okay last call. I'm rebooting the armor remake right now. If nobody is willing to help when this is completed I won't be adding it.