-
Posts
37 -
Joined
-
Last visited
Everything posted by RedDeadRider
-
found it thanks
-
So I just started the automatron DLC and I am at the point where I need to build a Robot Workbench. When I select the quest and go to map it takes me to one of small settlements. I thought that was weird as I have almost all the settlements unlocked, however when I go to the workbench there is no Robot Workbench. There is a Settlers Workbench and I can build robots there but am I supposed to have a Robots Workbench too. And even then there's no way to make the modifications to Ada there. What am I doing wrong? I do have a number of crafting mods (Northland Diggers, Crafting Workbenches, Etc) running. Is there a conflict I am not aware of?
-
Has anyone made other colored vehicle textures? My parking lot looks weird with all the same color cars. Maybe some flames on the truck? (nudge, nudge, wink, wink)
-
I'm just a driver not a mechanic... so I can't make mods. Can anyone rip the parking garage structure parts. I personally need just the ramps but I'm sure someone might want a full garage structure. Besides it would make a badass fortress!
-
damn its a new card too. Thanks
-
Everything was fine yesterday but today I get this. I didnt add anything since.
-
Strange issue with Body Slide (NSFW)
RedDeadRider replied to RedDeadRider's topic in Fallout 4's Discussion
every texture is CBBE compatible so not sure what else would affect it -
How about a mod that replaces dead bodies with a skeleton after a shore period. or one that removes them completely after a time. Every time there is a raid I am left with a dozen or so dead bodies that never seem to go away.
-
After installing body slide and messing with it, all my female body overlays are out of whack. The nipple area is now over the right shoulder and the body is now weird patches. I tried resetting all the body types but it didn't change. It's not a game breaker but not very immersive either. Anyone know how to fix this?
-
uninstalled everything and reloaded a few at a time. I also reinstalled all the building mods bring fresh DLs. Everything seems to be playing nice. Thanks for the help
-
OK so I had the working just fine and of course I find new and interesting mods to add to my ever expanding build inventory. Well something I added is now giving me a CTD in the build menu. I can build most everything up until I pass the Fences menu. That is where I get the CTD. I thought I found the issue but no.... Would someone PLEASE take a look at my mods list and help me fix this? GameMode=Fallout4 Fallout4.esm=1 ArmorKeywords.esm=1 ConcealedArmor.esm=1 Homemaker.esm=1 CarryWeight200Strength.esp=0 CarryWeight2000.esp=1 LoweredJetpakAPDrain.esp=1 LoweredSprintAPDrain.esp=1 Samantha.esp=0 SniperDamage.esp=1 MinigunDamage.esp=1 MoreOrLessXP-Misc.esp=1 MoreOrLessXP.esp=1 MoreOrLessXP-Crafting.esp=1 free_downgrades.esp=1 LoversRings.esp=1 RichMerchants.esp=1 BrighterSettlementLights_ExtraBrightv1.1.esp=1 RMM.esp=1 DeadBodyCollision.esp=1 EndorsCustomCombatArmor.esp=1 DDP_Elevators_mark1.esp=1 NX Pro - Farm Core.esp=1 DDP_Lightbox1.esp=1 ScrapDeadThings.esp=1 ModelRobotDisplay.esp=1 EasyHacking.esp=1 CraftableAmmo.esp=1 CraftableAmmo_plus.esp=1 UNLIMITED JETPACK.esp=1 CapStorage.esp=1 MoreHairstyles4Female4.1.esp=1 CROSS_Gear.esp=1 NukaColaDisplayStand.esp=1 Movable Power Armor.esp=1 Homemaker - Greenhouse and Bunker Disabler.esp=1 Homemaker - Unlocked Institute Objects.esp=1 OCDecorator.esp=1 zWGirlClothSimply.esp=1 Clear Water.esp=1 ASCOPiperVol.3.esp=1 ASCOCurieVol.3.esp=1 ASCOCaitVol.3.esp=1 HairVariations_YoungAtHeart.esp=1 HairVariations_FairyTails.esp=1 HairVariations_Elegant.esp=1 HairVariations_Sophisticate.esp=1 HairVariations_Conversions.esp=1 GrenadeExpansionPack.esp=1 GXPDeployableTurretsPack.esp=1 GXPIntegration.esp=1 Lore Friendly Posters.esp=1 More Power Armour Mods.esp=1 PipBoyShadows.esp=1 Dirty Raiders Standalone for CBBE.esp=1 DD_Spiral_staircases.esp=1 DX Commonwealth Shorts.esp=1 DD_Floor_brace.esp=1 Dont Throw Stones.esp=1 DD_Columnsandstuff_1_0.esp=1 DDP_Ramps_mark1.esp=1 DD_bobblehead_stands.esp=1 DD_1x1_Foundation_Blocks.esp=1 Armorsmith Extended.esp=1 DX Chem I Care Outfit.esp=1 Colossus.esp=1 cutoffs-calyps.esp=1 BetterArmorModDescriptions.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Expanded.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 CTHColoredFriendlies-NSL.esp=1 Jacket.esp=1 LegendaryModification.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMConcealed.esp=1 LongCoatVaultSuit.esp=1 Harness-calyps.esp=1 ConcealedArmor.esp=1 MorePowerfulWindmills100.esp=0 AlternateSettlements.esp=1 CBBE.esp=1 Cait Cute Custom.esp=1 Ring of SPECIAL.esp=1 All Mega Settlement Resources.esp=1 AerysFO4Customs.esp=1 TrueStormsFO4.esp=1 TrueStormsFO4-ClimateSettings.esp=1 Mega Food Plants.esp=1 Mega Power Generators.esp=1 Mega Water Pump Purifiers.esp=1 CutWeaponModsRestored.esp=1 CutWeaponModsRestored-UniqueWeaponModRecipes.esp=1 WeaponRacks.esp=1 WeaponRacks-Tools-Vanilla.esp=1 WeaponRacks-Weapons-CWMR.esp=1 MYLadyKillerBed.esp=1 PrefabHouses.esp=0 AzarPonytailHairstyles.esp=1 Rachel.esp=1 Josephine.esp=0 DD_why_am_i_doing_this.esp=1 OCDispenser.esp=1 Starstruck Companions - Extreme.esp=1 Snap and Build - Greenhouse_transfer.esp=1 Snap and Build - The Bunker_transfer.esp=1 Business Settlements.esp=1 Snap and Build - Greenhouse.esp=1 Snap and Build - Industrial bridges.esp=1 SnB-Bridges-Greenhouse.esp=1 Snap and Build - Capsule.esp=1 Snap and Build - Bunker.esp=1 Safe SSEx.esp=1 Homemaker - SSEx Compatibility Patch.esp=1 SnB-Bridges-SSEx.esp=1 S&B-Greenhouse-SSEx-Homemaker patch.esp=1 I have been reading that Hommaker and SSEX are incompatible but I they have been working.
-
So I have loaded an extensive list of mods, I think I have them to where they dont conflict, but... Most of the mods wont activate. I am using the latest NMM, turned on archive invalidation, using FOSE to launch yet only the TYPE 3 bodies and Breezes male replace are actually loading. Lings, Amy Wong, etc, etc, mods that worked flawlessly with my last PC arent working now. I feel I verified that they installed correctly and are activated but nope. Any advice is appreciated.
-
Pipboy doesn
RedDeadRider replied to RedDeadRider's topic in Fallout New Vegas's Mod Troubleshooting
working now.... -
I can't access my pipboy. I just did a clean install from the DVD, started a new game but I can't access my Pipboy. I've tried with and without a 360 controller, loaded and unloaded all my mods, loaded just the fallout nv.esm, resinstalled and still nothing. Can't load weapons either. I played over 220 hours before my HD fried and had to be reinstalled. This is new aggravation.
-
need vid card advice
RedDeadRider replied to RedDeadRider's topic in Hardware and software discussion
system is: gateway mdw e-4100 Pentium 4 2.60gig 2 gb ram i wondered if it was ram causing this issue but not sure how to test that. -
need vid card advice
RedDeadRider replied to RedDeadRider's topic in Hardware and software discussion
I noticed something else, the Geforce 6200 calls for at least 300watt power supply and mine is only 260. Will lower wattage cause choppy / laggy game play? -
Ok let me say from the start that a new computer isn't feasible right now and I am stuck with my current one. So my problem is this; my Geforce 6200 256 AGP died. Since FO3 ran "ok" with the old card, I bought a Geforce 6200 512 AGP to replace it. Now the game lags all to hell! There was only 1 card in my budget to replace with. Here's my question, given that I am bound to an APG/PCI video card (NOT PCIe) was there a better option? I have been reading that the 6200 was a crap card and I'm thinking that I should have bit the bullet and spent a bit more. Would more money made a difference? I figured that the extra 256 of ram would only help. Also, when it comes to video cards I am just a user. Am I bound to a specific type, e.i. Nvidia vs. ATI?
-
My video card died and had to be replaced. I went from a Nvidia Geforce 6200 256 to a Nvidia Geforce 6200 512. My game was never great but now it is unplayable! About the only thing that works is VATS. There is a sever lag in menu response and movement jumps around terribly. I have turned everything down to low / 0 / off, etc and I also tried turning off every mod but the core FO3 files with the same results. I haven't change mod mods since adding the new card. I have upgraded the drivers. The game is through steam so it is patched also. I know I'm missing something but I'm at a loss. 2 gig ram P4 2.60 geforce 6200 512 Mod list (just in case) http://pastebin.com/dZHA54Af
-
So I had the same issue, crashed everytime I entered the annex room to get captured. I had to use a mod to get around this. I have a teleport device from one of my mods, I want to say it was the Levelers Trailer mod but not sure, it allows a marker that you can return to on demand. I sent a marker just outside the room, warped to my "lair" (player house of your choice) and dropped ALL my loot with the exception of vanilla objects. Then teleported back to the marker. Seems something on my persons was glitching the game. You could just drop everything but you can't return to Vault 87 so do so at you own peril. BTW the teleport hat stayed with me and had no effect on the cut scene. Not sure if this will help or not but it worked for me.
-
has anyone made drive-able version of the military deuce and a half truck. Combine the truck with a scaled down tent and viola, mobile player house. And with the roads being crap it would have the ground clearance to go just about anywhere.
-
I have store bought copies of FO3 and FOVN and have used FOMM with great success but my Oblivion is a Steam DL. Will OBMM work with Steam versions of the game and if so what folder should it be installed into? OBMM wants to be installed in the games Installation directory, but I can't find one in the Steam folder. Or am I over thinking this?
-
I am a great mod user, but I have no clue how to make one. I do however have 2 suggestions... 1. There are pulse rifles, pistols and grenade but why no pulse rockets? In my mind it seems like a natural. 2. Is it possible to have a wearable version of the Y-17 Trauma Suit from OWB? It looks so cool.
-
old world blues issue
RedDeadRider replied to RedDeadRider's topic in Fallout New Vegas's Mod Troubleshooting
nevermind, I forgot to change my load order. All is right in the world (of pain) -
When I traveled to the drive in there is a huge red diamond with a exclamation mark in the sink hole. I am running AWOP and i know it alters a lot of locations. Does AWOP alter the drive in?
-
can't figure why GECK won't work
RedDeadRider replied to RedDeadRider's topic in Fallout 3's Mod Troubleshooting
ok found out that FO3 won't run on my laptop. :( Soooo I moved to my desktop which I know will run. BUT I am still getting the same message from GECK. I haven't started a new game yet. Is that the issue? I'll start up a new game tomorrow and see if makes a difference.