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knightshade282

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Everything posted by knightshade282

  1. Very First post in the comments section of the how to convert is by Fore and says Verbatim "This will only work if the converted "Animation mod" is a simple animation replacer. It will not work, if it is an FNIS dependent mod. FNIS dependent mods have a behavior file in the "behaviors" folder. If this file is not converted, ALL (non-creature) characters will show t-pose. What makes it even harder is a quirk of the Bethesda tool. I have made the experience that those FNIS generated behavior files will not always be usable after conversion. I don't know if it is sometimes or always. Since after my first bad encounter I have always re-generated those behaviors with the GenerateFNIS_for_modders tool. Your tool will also not work if you try to convert an animation mod with a fomod setup."
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