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JoeFallout

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Everything posted by JoeFallout

  1. Could someone please make the M41A Pulse Rifle please? http://www.nexusmods.com/fallout4/mods/13682/? This is the model... or at least one good enough to pass as the M41A. Would be awesome if you could add in their combat armour too. Similar to the one in game tbh.
  2. DId anyone find out how to fix this I have the same problem it is the vault tec logo btw,
  3. I did the BOSS load order thing I also looked at the Load Order Report and under a lot of the Patches (FOIP) it says *The current load order of this mod doesn't match the current template. Will the Merge Patch fix this problem I have or will it just save my current load order as if it already works? I am looking into the FO3Edit now. Thanks!
  4. So basically I followed Gophers Guide to modding Fallout 3 and sorted the load orders out to what I thought they should be. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] EVE.esm[X] ImaginatorFO3.esp[X] CINEMATECH.esm[ ] Enhanced Weather - Rain and Snow.esm[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - FWE Master Release.esp[X] F3ProjectRealityMkI.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Directors Chair - Fallout 3.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[ ] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - Sneak Bonus during Storms.esp[ ] Enhanced Weather - Weather Sounds in Interiors.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-pipboylight.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp I know there are lots of unchecked ones there I left them there just in case that was the problem though I doubt it. I have my F3 running with FOSE and @ 4GB Ram. What is now happening is my game will load all nice but I get no cursor and no menu to start playing now I thought this could be down to a HUD Mod but to my knowledge I don't have one. Thanks for your help or just for even taking a look at this for me I know a wall of text isn't appealing hah!
  5. I think one of the perks adds DR not DT i'm not positive about it though, best if you check! =)
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