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cburns

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Everything posted by cburns

  1. hey all! need help making a craft-able blood bag, I've only ever made one mod and it made one item craft-able, i'm now trying to learn how to make another craft-able with a twist... i'd like to be able to craft a blood bag, using an empty blood bag/ iv bag and a set amount of the players health, I've not found a way to use health in the crafting system at all, (if you know a way please let me know) so i thought the best way would be to make the empty bag a consumable item that when consumed, removes a small portion of health, along with the bag, and then adds a blood bag to the players inventory (like nuka cola adds a bottlecap). the blood bag it adds would be different from other blood bags in the game, using the same texture but having another name and id, something like "my blood bag" etc. (key part of this mod is the "players blood bag" will be in the game alongside the original blood bag, its a setup for another mod idea.) so far I've not found a way to: add a new item that co exists with an original item (blood bag and also a "my/players name blood bag" Using same textures just different id) remove health when using a consumable. remove health via the crafting table. auto add an item after using a consumable. (like nuka cola giving a bottlecap) if anybody knows how to do any of the above i would be extremely grateful if you could lend me a hand or if you really know what you're doing, maybe you could give it a shot at creating it yourself, either way any input is greatly appreciated.
  2. http://www.nexusmods.com/fallout4/mods/3983/? Best thing you're gonna get for now, hope it helps.
  3. does anybody know how to create a new crafting recipe in game? the craftable ammunition mod adds new recipes so i know its possible, but id have no idea how to do it myself. either that or could anybody possibly make a quick mod, its only one recipe so it should be too difficult if you know what you're doing. I just want a mod that will let me craft gold bars (the ones you find in sanctuary hills, among some other places, the ones worth 450 caps, here's a link to the wiki http://fallout.wikia.com/wiki/Gold_bar_(Fallout_4)) from the crafting material "gold" (which is also a gold bar shape but only worth 7 caps each, again, link to wiki, http://fallout.wikia.com/wiki/Gold) the bar scraps down into 10 gold pieces, so for balance i'd set the crafting requirements to somthing like 20 gold pieces (some lost in the scrapping/refining phase etc) i like to collect the expensive shiny things in fallout and was disappointed that there wasn't anything i could mass collect that were actually worth something if anybody could help me out with this it would be greatly appreciated :smile:
  4. hello! I don't mean to be a pain, since i first made this account in 2011 ive always wanted to change my username, i never knew this post existed. the only reason i bought a pc was because of the nexus... well... and skyrim, my friend had a pc and i was blown away the first time he ever shew me this place. i dont want to make a new one, ive had it for nearly 5 years now, its got a massive sentimental value to me lol the username i use for everything i play is Micro Monsta. would it be possible to have it swapped? thanks for your time :) long live the nexus! :P
  5. dear all nexus programmers, get a donate button! i would be more than happy to contribute to the best website on the whole interwebs. on a side note im so fond of the nexus i may get the nmm symbol as a tattoo! (so dont change it pretty pretty please lol) so...yea...shortest post ive ever made, well, it is 5.30am and i should be asleep, goodnight nexus and the community :)
  6. nope things like, kvatch rebuilt, better cities and ancient towers ect.
  7. thanks for taking the time to check my post :P, well when i active oblivion and play it, none of the mods are active, ive had it working before but ive had to active the mod in the data files. but this problem wont let me. any suggestions?
  8. i installed oblivion and si correctly, i can play through both games flawlessly, but when i add a mod through obmm, i activate it, go to the oblivion launcher and try to activate it from the data files, its just says filename(invalid file) ive been googleing this for about 3 weeks no with no help. there must be sombody who this has also happend to, how did you get around it? help pleaseeeeeeeeeeeeeeee
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