Wafflesalot, in answer to what you said: "I would like to hear your guys thoughts on what the danger of Absorbing magic should be? I was thinking along the lines of there is a slight chance of Dropping the weapon each absorb, or perhaps disintegration of the Weapon or simply just cause damage to the player sometimes while overcharged? but maybe you fellas will have better ideas." I like the sound of your ideas for dropping of the weapon. I think disintegration maybe a bit harsh - although im happy for it to be an option... I think unpredictability should be a result of the over charge so maybe a random chance of any option... I definately think damage to the player and also for as long as a weapon is overcharged.... But also (because i am a player who likes to use warriors who dont cast spells) I would love to give it back to the mage who cast it... Picture a warrior with an over charged sword, lightning arcing up his arms and into his body from the unstable weapon... grimacing in pain he staggers towards the mage.... then with one swipe he strikes the mage unleashing the over charge in a satisfying explosion of blade, mage and lightning!! Sorry thats my bitterness against lightning casting mages coming out! I still dont think it should be easy - I would happily die trying to pull this one off! Maybe it could empty the blades charge, or make it unusable for a while.... I would add those two ideas to the list of possible consequences: Weapon becomes unstable and may discharge completley Blade becomes unusable for a period of time Any one else with better ideas for consequences and dangers of charging weapons by blocking spells please comment.... we need them ;)