Or perhaps they just have opinions. Mass Effect and Skyrim are two completely different games, and shouldn't be compared. Dragon Age and Skyrim have many similarities, but are still handled very differently (with Dragon Age being divided into different 'levels', and Skyrim being a single open-world game). The examples you used against Dragon Age were kind of rubbish as well, being that you were nearing incoherent, what with the examples you listed not existing and such, and you basing your argument on one choice not being available. Back to the OP, though. I agree that I wish there were more ways to go about various quests and dilemmas, but overall, Bethesda's created an astounding game, and we really shouldn't be nit-picking about all that isn't there, when there's so much that is. Plus, for the PC users (and hopefully consoles, soon, as well/fingerscrossed) there are always mods for player-fixes. I hope that Bethesda continues to focus and improve upon the differing story branches in the following Elder Scrolls, though. I was pleasantly surprised with the amount of player-choice involved in the narrative in Skyrim.