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TenkatsuQ

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  1. I'am musician too. but Skyrim has alot of mods music replacers and additionals. Only one i want, make game's music system dynamic, to make music change patterns "if something happens". because vanilla music duck system is s#*!, look at, for xmpl, the witcher 3, where combat music ends on final accord and this transition from battle to end feels more impressive. And mybe whe can look at Mirror's Edge Catalyst, where every movement of player affects on background ambient or in fight accents. About vanilla music, its good, but very old, and vanilla music just doesn't fit 90 percent of the time, knocking you out of immersion. hell, even the music from the Witcher 3 suited Skyrim more, you just need to turn off all non-combat music. Music is already enough. We need a new system for playing and ending music. Where separate patterns will be used, and even separate sounds, which will have to work from triggers, but still recoil in an unbroken rhythm.
  2. The idea is this. It may not be original, but for more than 17 years I have not been able to find anything even remotely similar to what I mean. I want to make Skyrim truly levelless. And I don't mean auto-leveling. I mean completely getting rid of the game from the level system, which calculates the parameters of creatures and humanoids depending on the number of levels. My idea is to remove leveling in general, but only those that affect basic parameters, such as health, mana, stamina, as well as damage and resistances. For example, to remake all perks that affect the protective properties of characters and creatures, attacking properties and the amount of their health / mana / stamina from the level number. In general, turn off the basic distribution system for any properties and introduce a system that calculates all these parameters from the physical indicators of creatures and humanoids. That is, on average, give all humanoids 100 health 100 mana and 100 stamina, but if it is a tall and muscular Nord, then he should get parameters like 150 health 50 mana 150 stamina. If the creature is a rabbit, then its health will be about 20-25, there is no mana, and its endurance is about 100-150. If it's a dragon, then its health will be around 500-1000 health, 0 mana (because it uses voice) and around 1000 stamina. Thus, to build the logic for calculating the parameters of characters from the realistic parameters of their natural and / or acquired data. That is, a person has never received the same amount of health as a bear or a dragon can have. So we will take into account the size of the creatures, their type and some other basic data. In this case, the player will not have situations when he beats a person for half a year, simply because the number of the enemy's level is stupidly higher. Naturally, this means a lot of work, and rebalancing everything, including weapon damage. And with the weapon you need to do the same. For 2 different swords, even if it is a simple steel sword and the same, but elven, having similar parameters cannot differ too much from each other in damage. Since these are just 2 sharp swords, the damage power of which can be calculated from the mass of the player and the weight of the weapon itself. The speed of a weapon can also be calculated from the stamina parameter and/or also the weight of the weapon and in addition, for example, convenience. But in no case should you calculate damage based on the fact that it is a different material or just a grade. You need a logical system, otherwise there will always be frustration from the battles in the game, whether it is a vanilla game, or it is clogged with modifications to satiety
  3. Yes i was tryed this, but its too ugly and not compatibale with custom body. I tryed to make it compatibale in OutfitStudio, but its still ugly) I want realistic lillte satchel with costom cbbe/3bbb support, and maby with hdt-smp/cbpc physics for maximum immersion) In Bandolier bags they are looks like part of body and not like bag on character. And finnaly, they are not save shape when character in any aniomation event (walk, run etc) I would like to add shoulder bags to the game. Backpacks and gear look too massive and don't suit many characters as a look. My character is a forest witch, a magician of fire and ice, an alchemist and an enchanter, periodically collects herbs and all kinds of pebbles. Carrying such a witch with a minimum of clothing in warm forests is also stupidly ugly and uncomfortable. But a shoulder bag, a bag on ropes or something similar and less huge and thick would be just right. The straps should be made from something vegetable, rope from plants or cotton, fabric from plants or cotton, in the colors of the forest. Green brown tones, mostly dark green grassy. I still can’t find at least a mod similar to this idea, although there are such bags in Fallout. Take the Nordic Bags in New Vegas as an example. I would like the support of CBBE and bodyslide. I do not think that the work is too complicated, but I agree that it is so simple that someone like me did a similar mod. And since there are examples in New Vegas, I think you can even greatly simplify the creation of the mod.
  4. Does anyone know if there is a mod that will change the properties of all vanilla potions and poisons to regenerative, instead of instantly restoring health, mana and stamina? It would be ideal if the mod would be exactly the same as alchemy and potions in the requiem, but not to offer the requiem itself, I already tried it, and 90% of the mechanic (for me personally) just ruined the game, it was interesting, but unbalanced!
  5. Why nobody still not create some shoulderbags? Just a little satchels for herbs or something like this. But with smp-hdt... And, of course, bodyslide for different bodies and collisions!
  6. I would like to add shoulder bags to the game. Backpacks and gear look too massive and don't suit many characters as a look. My character is a forest witch, a magician of fire and ice, an alchemist and an enchanter, periodically collects herbs and all kinds of pebbles. Carrying such a witch with a minimum of clothing in warm forests is also stupidly ugly and uncomfortable. But a shoulder bag, a bag on ropes or something similar and less huge and thick would be just right. The straps should be made from something vegetable, rope from plants or cotton, fabric from plants or cotton, in the colors of the forest. Green brown tones, mostly dark green grassy. I still can’t find at least a mod similar to this idea, although there are such bags in Fallout. Take the Nordic Bags in New Vegas as an example. I would like the support of CBBE and bodyslide. I do not think that the work is too complicated, but I agree that it is so simple that someone like me did a similar mod. And since there are examples in New Vegas, I think you can even greatly simplify the creation of the mod.
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